El_Condoro wrote:chris10 wrote:Planes should reveal the terrain for the current turn when overflying an area...as by now they only reveal their spotting range hexes on arriving at their destiny hex...this is pretty unrealistic and should be changed
Although it is true the pilots would see things in their field of vision all along their flight path (they don't close their eyes and open them when they arrive at their destination) I believe the current system is better because:
1. It doesn't seem in keeping with WW2 communications technology that those pilots can relay all enemy unit movements along their flight path back to ground units who can act upon it. That was the role of specialised recon planes, as I understand it.
2. From a game perspective, a fighter (or any plane) can fly the length of a front line and display many/most/all enemy units. No need for ground recon units and surprise would become (unrealistically) much harder to achieve.
If specialised air recons (Storch et al) were employed I could see a need for a change but not for combat aircraft.
All German Aircraft were radio equipped and used these radios to comunicate troop movement so the contra arguments do not really hold...
German long range operational recon used Ju-88, Bf-110, Do-17 and for close recon the FW-189 etc..the belief that the Storch was a military recon plane is one of the greatest misconceptions around here and in other WWII forums...
The Storch was the standard courierplane but was used as well as a -conduit -ambulance and surveillance plane (police/anti-partisan activity in occupied territory)...It was NOT a reconplane to penetrate enemy territory cause it was a sitting duck.
Personally I would go back to original PG rule were planes reveladed complete flying path and spotting range to both sides of their path-while reduced to 1 hex each side on cloudy weahter and down to flying path on rainy weather ...it helps the hopeless Ai too and feels more realistic
El_Condoro wrote:
2. From a game perspective, a fighter (or any plane) can fly the length of a front line and display many/most/all enemy units. No need for ground recon units and surprise would become (unrealistically) much harder to achieve.
Who would do this anyway ?
I think its not the right approach to always think what somebody may do to exploit a mechanic....if people wanna cheat they do anyway or reload when ambushed...and honestly I fail to see why somebody would waste 1 or 2 of his fighters to do this when he knows the enemy dive bombers will go for his Truck Mounted Artillery and front lines are almost never linear so ther is no "fly the length of a front line" and fighters do no fly curves with phased movement so in order to "fly the imaginary front length" you need to move the fighter to a horizontal or vertical hex on the border and then do just what you said...well..I cant see that happen cause the next turn the front may have moved...
In vanilla Panzer General recons were not useless at all but still planes revelaed the area they have overflown for that particular turn,the planes spotted the bulk of enemys and then I moved the recon to fine spottin..this feels natural... and honestly I never used planes to exploit their spotting as I needed the fighters to give cover to my dive bombers,trucks and other vulnerable units