BRITCON FEEDBACK - CLARIFICATIONS
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BRITCON FEEDBACK - CLARIFICATIONS
Please post here any issues where you feel the rules need clarification for competition play.
Tx
Si
Tx
Si
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marshalney2000
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Pikeaddict
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marshalney2000
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rbodleyscott
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They can't. Simon missed the sentence in the rules that stops them doing so - it is in one of first few bullets in the evade section.marshalney2000 wrote:Oops there was also the one about skirmishers were still able to evade even if in combat should another unit charge them in an effort to join the melee.
John
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marshalney2000
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madaxeman
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My clarifications from Britcon
"ROUNDING"
Rounding – up or down (counting shooting bases is down, HP3B is “up” etc), maybe would be better if it was consistent?
1HP3B = I had been doing this wrongly by counting one hit per three complete bases, instead of one hit per complete or part three bases - and it’s a key part of the game. Incidentally it led to me designing my army (arguably) badly with more 6’s and less 8’s!! HOW THIS WORKS NEEDS TO BE SPELLED OUT CLEARLY - AND EARLY - THE RULES.
"SIMPLE MOVES"
The CMT for 2nd moves, in fact everything to do with “simple” moves etc etc – I now know that it’s simple, but I’m still not sure where in the rules I’d look to explain it to someone else. I have said it before, but there has to be a way of re-writing this section. And the 2nd move bit is definately in the wrong place in the rules.
"COMMAND RANGES"
Do they apply when a general is with a BG? ie can a IG command abigger battle line than a TC ?
Rounding – up or down (counting shooting bases is down, HP3B is “up” etc), maybe would be better if it was consistent?
1HP3B = I had been doing this wrongly by counting one hit per three complete bases, instead of one hit per complete or part three bases - and it’s a key part of the game. Incidentally it led to me designing my army (arguably) badly with more 6’s and less 8’s!! HOW THIS WORKS NEEDS TO BE SPELLED OUT CLEARLY - AND EARLY - THE RULES.
"SIMPLE MOVES"
The CMT for 2nd moves, in fact everything to do with “simple” moves etc etc – I now know that it’s simple, but I’m still not sure where in the rules I’d look to explain it to someone else. I have said it before, but there has to be a way of re-writing this section. And the 2nd move bit is definately in the wrong place in the rules.
"COMMAND RANGES"
Do they apply when a general is with a BG? ie can a IG command abigger battle line than a TC ?
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Tim
This analogy may help with explaining it to people...now maybe we can find a simpel way for the rule book too.
This analogy may help with explaining it to people...now maybe we can find a simpel way for the rule book too.
To paraphrase another way as this may help.........
So the logic is that some moves forward are intrinsically DIFFICULT, but most tropps still find them SIMPLE to do given their abilities or generals present, others find then COMPLEX to do and need to test.
So ice-skating is DIFFICULT, my son finds it SIMPLE due to his ability, I find it COMPLEX fail my test and fall over all the time.
If you are all SIMPLE MOVES and outside 6MU throughout you can double-move if you have a general.
Even I can ice-skate quickly if there are no threats to my stability nearby if led on by an expert.
Superb analogy Simon. Bravo.
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babyshark
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I think that the problem is with the use of the word "difficult," or, at any rate, with trying to use difficult and complex to mean different things. Readers will always find difficult and complex to be largely synonymous (and they are listed as such in my thesaurus). If the main categories of moves are simple and complex, then a type of move that is a subset of simple needs a different word to describe it. Perhaps "compound"?
This is a "simple" change that would save a lot of "difficulty" and clarification downstream.
Marc
This is a "simple" change that would save a lot of "difficulty" and clarification downstream.
Marc
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madaxeman
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I cant see any point in having a category of "difficult" moves at all
It only applies in 2 situations - undrilled units in some situations can make a complex move without testing, and all units making a 2nd move can only do certain things. (*I think. )
Stick an asterisk in the undrilled complex move box to say "if X or Y apply, test is automatically passed"
Expand the 2nd move section to say "all units making a 2nd move can only (wheel or stuff)"
Get rid of this confusing ice skating metpahor - I don't understand it even now !
It only applies in 2 situations - undrilled units in some situations can make a complex move without testing, and all units making a 2nd move can only do certain things. (*I think. )
Stick an asterisk in the undrilled complex move box to say "if X or Y apply, test is automatically passed"
Expand the 2nd move section to say "all units making a 2nd move can only (wheel or stuff)"
Get rid of this confusing ice skating metpahor - I don't understand it even now !
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Alas i fell over then....
Thanks for the idea Tim. We've grappled with that one a bit.
Got a bit snowlblind. However your posting has given me a shorter cut still that I have posted to RBS and TS. Certainly we would rather get rid of that bit as its a tad convoluted. I think we hit team writers block on it for some reason.
Si
Thanks for the idea Tim. We've grappled with that one a bit.
Got a bit snowlblind. However your posting has given me a shorter cut still that I have posted to RBS and TS. Certainly we would rather get rid of that bit as its a tad convoluted. I think we hit team writers block on it for some reason.
Si

