Superior Conscript Infantry in 6's - Good Attack unit
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Superior Conscript Infantry in 6's - Good Attack unit
Looking at the FOGN generic list on page 132 of the main rulebook and superior conscript infantry in 6's (66pts a battlegroup) seems a good "buy"...
two bases wide, three deep in effect a Column.... do they get support pluses?
two bases wide, three deep in effect a Column.... do they get support pluses?
Proelium: Wargaming rules for 3000B.C. - 1901A.D.
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Re: Superior Conscript Infantry in 6's - Good Attack unit
1. They give themselves rear support for combat.
2. They need a unit of infantry behind them to give them rear support for cohesion tests.

2. They need a unit of infantry behind them to give them rear support for cohesion tests.

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Re: Superior Conscript Infantry in 6's - Good Attack unit
that seems fine... put the points into either using the cav as rear support or using the small units of none milita as flank/rear support....
massed landwehr has to be a giggle.... especially if you actually go and win with them...
can average support superior as per fogr or is it more like fogam...( like for like or better)
massed landwehr has to be a giggle.... especially if you actually go and win with them...

can average support superior as per fogr or is it more like fogam...( like for like or better)
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Re: Superior Conscript Infantry in 6's - Good Attack unit
Cav can only support cav
Infantry can support infantry and artillery, so forget about putting your cav out back.
Quality does not make any difference for support in FOGN, so you can have conscripts supporting veteran grenadiers if you want, however the conscripts only get rear support for cohesion tests if an actual unit is behind them, being 3 deep won't help them get that extra die. They can also get it by defending an obstacle or other defensive position, so should be the first choice to man the walls and field fortifications.
Infantry can support infantry and artillery, so forget about putting your cav out back.
Quality does not make any difference for support in FOGN, so you can have conscripts supporting veteran grenadiers if you want, however the conscripts only get rear support for cohesion tests if an actual unit is behind them, being 3 deep won't help them get that extra die. They can also get it by defending an obstacle or other defensive position, so should be the first choice to man the walls and field fortifications.
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Re: Superior Conscript Infantry in 6's - Good Attack unit
@deadtoruis: thanks for that. I take it conscripts superior or average are still better as sixes as they can ignore the first hit. Put the points into decent commanders div/bde to ensure you have a pip for cmt tests
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Re: Superior Conscript Infantry in 6's - Good Attack unit
The catch with the conscripts is only getting 1 die on a CMT (as the French found out yesterday)! 

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Re: Superior Conscript Infantry in 6's - Good Attack unit
The 1 CMT dice is the fly in the chardonay for using conscripts as assualt troops.
Even if they are large or superior (and ignore a hit when they charge), they are still likely to take a single hit and need to CMT to charge home.
Having an attached general helps (pass CMT on a 4+), but it is still only a 50:50 propisition.
But they are 30% cheaper in points ...
Cheers
Brett
Even if they are large or superior (and ignore a hit when they charge), they are still likely to take a single hit and need to CMT to charge home.
Having an attached general helps (pass CMT on a 4+), but it is still only a 50:50 propisition.
But they are 30% cheaper in points ...
Cheers
Brett
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Re: Superior Conscript Infantry in 6's - Good Attack unit
...Infantry can support infantry and artillery, so forget about putting your cav out back.
Quality does not make any difference for support in FOGN, so you can have conscripts supporting veteran grenadiers if you want, however the conscripts only get rear support for cohesion tests if an actual unit is behind them, being 3 deep won't help them get that extra die. They can also get it by defending an obstacle or other defensive position, so should be the first choice to man the walls and field fortifications.
glossary of terms page 108
...a unit can only provide support for another unit if it is :
4th bullet : average or superior if the supported unit is superior or guard
i found today that glossary of terms has many thinks that doesnt exist in the main rules!!!!
Quality does not make any difference for support in FOGN, so you can have conscripts supporting veteran grenadiers if you want, however the conscripts only get rear support for cohesion tests if an actual unit is behind them, being 3 deep won't help them get that extra die. They can also get it by defending an obstacle or other defensive position, so should be the first choice to man the walls and field fortifications.
glossary of terms page 108
...a unit can only provide support for another unit if it is :
4th bullet : average or superior if the supported unit is superior or guard
i found today that glossary of terms has many thinks that doesnt exist in the main rules!!!!
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Re: Superior Conscript Infantry in 6's - Good Attack unit
I have found the divisional attached really impacts the range of additional CMTs and should be noted carefully. Brigade commanders of course solve this.BrettPT wrote:Having an attached general helps (pass CMT on a 4+), but it is still only a 50:50 propisition.
Re: Superior Conscript Infantry in 6's - Good Attack unit
This is a natural miss since the definitions on p56-57 appear to lay out all the conditions. The Support definition issue deserves its own thread.[Added thread]
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Re: Superior Conscript Infantry in 6's - Good Attack unit
never noticed that since neither of us can have superior or guard foot troops at present, perhaps some day I can get some really good Austrians out of some other list, but not in the lists we have for now.
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Re: Superior Conscript Infantry in 6's - Good Attack unit
I could have Hesse Darsmtadt Lieb Garde (Ave Dr Gd) in 1813.
I could have:
Swiss Infantry (Sup Dr)
Hessian Guard (Ave Vet Gd)
Polish Infantry (Sup Dr)
but my fave is:
Neapolitan Gardes d'Honneur Light Cavalry (Poor Drilled Guards)
But none of the superior conscripts though.
I could have:
Swiss Infantry (Sup Dr)
Hessian Guard (Ave Vet Gd)
Polish Infantry (Sup Dr)
but my fave is:
Neapolitan Gardes d'Honneur Light Cavalry (Poor Drilled Guards)

But none of the superior conscripts though.

Re: Superior Conscript Infantry in 6's - Good Attack unit
Afraid you need enfans de la patrie for that.Blathergut wrote:IBut none of the superior conscripts though.
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Re: Superior Conscript Infantry in 6's - Good Attack unit
He needs to wait for the real army list books to come out, then he can try his old guard units, that should make for a nice small army.
I would be happy if I could find some more superior troops for the Austrians, hopefully they will show up in the army list books.

I would be happy if I could find some more superior troops for the Austrians, hopefully they will show up in the army list books.
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Re: Superior Conscript Infantry in 6's - Good Attack unit
Probably all mounted on horses or wearing bearskin hats.deadtorius wrote:I would be happy if I could find some more superior troops for the Austrians, hopefully they will show up in the army list books.
Even the HochundDeutschmeister Line should just be Veteran
Re: Superior Conscript Infantry in 6's - Good Attack unit
Also remember your deep unit is easier for Arty to hit
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Re: Superior Conscript Infantry in 6's - Good Attack unit
Strangely only at long rangeAlso remember your deep unit is easier for Arty to hit
Don
Re: Superior Conscript Infantry in 6's - Good Attack unit
Not strange. It basically means that deep massed targets at long range are as worth shooting at as most targets at medium range. More casualties, and even more effect on cohesiveness, than against linear targets.
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Re: Superior Conscript Infantry in 6's - Good Attack unit
I think the game advantages are with deploying wide not deep if in 6s.Amra wrote:Also remember your deep unit is easier for Arty to hit
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Re: Superior Conscript Infantry in 6's - Good Attack unit
I agree, unless you are trying to concentrate numbers of units on a small frontage.hazelbark wrote:I think the game advantages are with deploying wide not deep if in 6s.