Edits hightlighted in pink.
Photo references highlighted in brown.
1) Punctuation errors corrected on pages 1, 2, 90 (missing full stops added) and 92 (excess comma before full stop at end of paragraph removed).
2) P.1. Redundant sentence deleted: “Similarly, the rules required to resolve combat are contained in the main rules, but for added clarity we have added detailed examples in the appendix.”
3) P.71
“ELEPHANTS AND CAMELS
Horses generally don’t like camels or elephants.
• Knights, cataphracts, cavalry, light horse and chariots are DISORDERED if they are less than 1 base width from elephants or camelry.
• Camelry are only so affected by elephants.
• Camelry treat soft sand as rough going, not difficult.
• Heavily armoured camelry otherwise move as undrilled cataphracts.
• Other camelry otherwise move as undrilled cavalry.
• Elephants cause a -1 modifier on the cohesion test when enemy lose a close combat against them.
• None of the the above applies to commanders depicted as camelry or on elephants.”
4) P29 (Exceptions to shock troops testing not to charge)
“However, shock troops will not charge without orders (and are therefore not required to take a CMT to prevent charging) in the following circumstances:
• If their move* could end even partly in terrain that would disorder or severely disorder them.
• If they are medium foot starting wholly in uneven, rough or difficult terrain and the move* could end even partly in open terrain.
• If they are foot defending fortifications or a riverbank.
• If they are foot whose move* could contact or be intercepted by mounted.
• If their move* could end in contact with a fortification, elephants or a riverbank.
• If they are fragmented (they cannot charge).”
5) Rivers
P.82
“River (Rv) Up to 4 MUs wide, entirely within 6 MUs of the side edge. The placing side dices for its difficulty when putting it down. 1 = uneven, 2,3 = rough, 4,5 =difficult, 6 =impassable. Troops can only move within 45 degrees of straight across. The river cannot have more than 2 bends.”
Also, on P.37 the following is needed to prevent troops in a river being forced to conform into a direction which would not then allow them to move:
6) Clarification to indicate that shifting is only allowed if the current rout move is obstructed (not if a future one is):• Battle wagons, artillery, troops in Orb formation and troops defending field fortifications or a riverbank, or in a river, do not conform to enemy.
P.61
P.56 If any obstructions would prevent completion of a routing battle group’s move, adjust as per evade moves (see the Impact Phase section) to get past these, but not to avoid leaving the table. It must go round a fortified or enemy camp, but can pass through its own unfortified camp. If its path is obstructed by unbroken enemy that cannot be bypassed, the battle group is destroyed at the end of the phase.
Change wording to be identical to that on P.61.
7) P. 94. Clarification of evades from flank marches If any obstructions would prevent completion of a routing battle group’s move, adjust as per evade moves (see the Impact Phase section) to get past these, but not to avoid leaving the table. It must go round a fortified or enemy camp, but can pass through its own unfortified camp. If its path is obstructed by unbroken enemy that cannot be bypassed, the battle group is destroyed at the end of the phase.
“Battle groups within 6 MUs of the point of arrival of enemy flank marchers obey the following rules:
o Unless already in close combat, artillery and battle wagons are destroyed and removed from the table, their crews having fled and dispersed. (This does not cause friends to take a cohesion test).
o Supply camps are assumed to have been sacked, even if fortified.
o Unless already in close combat, other types make an evade move perpendicularly away from the side table edge, even if of a type not normally able to evade. They do so as if evading in the direction of a charge from that direction (see the Impact Phase section).”
