Kerensky wrote:El_Condoro wrote:
And so, DLC Design tries to encourage Panzer IVs all the way up to DLC 45 (intentional use of old/non top of the line Soviet equipment such as SU-76 and old model T-34s). Even so, there's enough prestige to allow good use of new German heavy armor because the player does have to fight the occasional IS-2, ISU-122, and SU-100, something the old Panzer IV just can't do anymore.
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So the question isn't just how to make the Panzer IV a viable choice compared to the King Tiger but how do you make the Panzer IV viable when enemy units such as the IS-2 begin to make their debut?
From my own personal experience, the answer is clear. I use my Panzer IVs and StuGs to engage the more abundant T-34s and Artillery and Infantry and save my Panthers and Tiger IIs to engage the occasional IS-1, IS-2, KV-85, or other Soviet heavy armor that happens to show up that my old Panzer IVs can't handle.
Right, I absolutely love this DLC Design. But I think the more correct word to use here is not "encourage," but instead you mean "DLC Design tries to
make viable Panzer IVs..." So in other words, Panzer IV still have a use, just like you described, using them to engage enemy infantry or T-34s. It should be a massacre when a Panzer IV runs across a SU-100 or a IS-2, and I'd be very unhappy otherwise.
When you use the word "encourage," I think you mean you want the player to be rewarded
for some gameplay reason, not just some historical roleplay reason. The gameplay reason could be any number of things: the Panzer IV saves prestige, or, as per boredatwork's proposal, in a hypothetical game I can deploy 2 Panzer IVs for 1 Tiger II. Currently I agree that Panzer IVs are viable, which is good, but I can't agree that their use is encouraged.
Another reason I'm complaining is probably because I've been
spoiled by how well-balanced the multiplayer maps are. I play a ton of multiplayer, and it never ceases to amaze me the balance of most of the dedicated MP maps. On Hylan Valley for instance, I use a mixture of Sherman Fireflys/Churchills/Comets/Challengers/Achilles as the British and a mixture of King Tiger (rare)/Jagdpanther/Panther/Elefant/StuG IV/StuG IIIG/Panzer IIIN for tanks. What unit I get depends on the situation, the terrain, what I want to accomplish. There is a huge amount of choice involved, there is no one "best tank." Yes, admittedly some units are still not viable (like the Panzer IV), but that's a minor problem compared to SP, considering the choices available for MP.
Now imagine if you give both players on Hylan Valley 50000 prestige to start instead of 4900 for the British and 3900 for the Germans. Why would the German player buy any other tank than the Tiger II at that point?
Players like Zhivago are arguing that you should be able to customized the core however you want, with no constraints except core slot numbers and the historical unit introduction date. Do the developers agree? If they do, then according to this principle, the German player should be allowed to buy 13 Tiger IIs at the start of Hylan Valley if he wants. All MP maps need to be changed so that they give both players 99999 prestige to start.