Use of Command Points??

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Blathergut
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Use of Command Points??

Post by Blathergut »

In the two games we've played here, using between 600-660 points per side, Deadtorius and I have yet to see a need for many command points.

In the game today, Dead. had an exceptional Corps commander, a skilled divisional commander, and a competent commander. I don't think he ever came close to needing the command points. I had everyone competent and never fell short of command points (plus had 70 pts more of troops :twisted: ).

What is everyone using command points for? Are we missing something (tactics-wise)? Or have you been using mostly competent commanders?
Philip
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Re: Use of Command Points??

Post by Philip »

The most common uses of command points have been:
Second moves.
Complex moves, especially prolonging artillery, or retiring out of range when things are going badly!
When receiving a No Advance outcome from shooting, or when trying to charge home in the assault phase.
Moving the Corps Commander, usually in order to rally a unit.

That at least has been my experience. I have usually taken four competent DCs, a Skilled CC, and one or two BCs.

An exceptional CC does improve your chance of being the attacker, and gives you even more flexibility with CPs. If you are considering a flank march, then a skilled DC will improve your chances.
IanB3406
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Re: Use of Command Points??

Post by IanB3406 »

Seems like getting to grips with a good shooting army that can form a long firing line in a defensible position would require lots of cp to come to grips. Are you remembering cp are only reset in your own turn?
panda2
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Re: Use of Command Points??

Post by panda2 »

In the few games I've managed so far I've tended to find that the need for fo CPs goes into a lull once troops are in position and before the main assaults take place. After that the need rises rapidly as commanders will often be in one place rallying or bolstering troops, whilst trying to manoeuvre or initiate assaults with troops from their Division that have moved out of command range (especially pursuing cavalry).

We've also been playing that where a commander leads an assault, from the end of the assault phase (when troops move into contact) until the end of the combat phase (when outcome moves take place), the commander is leading troops in combat and so has a command range of zero during the intervening movement phase. This can clearly increase the cost in CPs for any CMTs in that Division. I don't know if others play it the same way.

Andy D
deadtorius
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Re: Use of Command Points??

Post by deadtorius »

Once he is in contact then he has a command range of 0. Looks like you got it right. Guess we are not as aggressive so far. Perhaps game 3 will bring in more need of command points.
deadtorius
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Re: Use of Command Points??

Post by deadtorius »

Quick question regarding artillery buggering off, if you limber up that counts as a move, if the enemy is within 6MU you can not then make a second move to try and move off, you would have to wait for your next turn or for an evade from an enemy assault correct?
hazelbark
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Re: Use of Command Points??

Post by hazelbark »

deadtorius wrote:Quick question regarding artillery buggering off, if you limber up that counts as a move, if the enemy is within 6MU you can not then make a second move to try and move off, you would have to wait for your next turn or for an evade from an enemy assault correct?
yep

My suspicion is if the enemy is close you have to stay unlimberd and hope to hold them off with fire. If they are about 5 MU away you then can risk the limber and evade.
hazelbark
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Re: Use of Command Points??

Post by hazelbark »

panda2 wrote:In the few games I've managed so far I've tended to find that the need for fo CPs goes into a lull once troops are in position and before the main assaults take place. After that the need rises rapidly as commanders will often be in one place rallying or bolstering troops, whilst trying to manoeuvre or initiate assaults with troops from their Division that have moved out of command range (especially pursuing cavalry).
I have expereienced the same. On saturday played a game a 4 units of an enemy division all needed a CMT to do what they wanted. They assigned 3 CP and those all failed !
deadtorius
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Re: Use of Command Points??

Post by deadtorius »

Guess they didnt get to do anything that turn. I wonder if he painted new General figures to replace the once that he probably smashed after the game was over....
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