Leader restrictions

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CrimsonStorm
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 134
Joined: Sun Dec 19, 2010 8:46 am

Leader restrictions

Post by CrimsonStorm »

Does anyone have a list of leader restrictions?

ie: Only Art & AA can get +1 Range

It seems like AA are unable to get +X Initiative is this correct? I realise its pointless for AA fire but nice for defense or the 88's :wink:

Are there any other restrictions?
bebro
Slitherine
Slitherine
Posts: 4576
Joined: Sun Nov 19, 2006 12:50 pm

Re: Leader restrictions

Post by bebro »

May be a stupid question, but if you get a leader added to a switch unit like those 88s, does it count for both switches? Because each is a separate unit entry in the eqp file....never paid attention to this...
CrimsonStorm
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 134
Joined: Sun Dec 19, 2010 8:46 am

Re: Leader restrictions

Post by CrimsonStorm »

I have a + move and + attack and they seem to count ok. + range obviously only affects the AA role
fliegenderstaub
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 182
Joined: Fri Feb 17, 2012 1:20 pm

Re: Leader restrictions

Post by fliegenderstaub »

Very interesting subject.

I have an artillery unit, which got a +1 spotting hero. :lol: Absolutely useless in my opinion!

As i experienced it modifications are mainly +1. I only had a few +2 heroes and one cavalry with a +3 defense hero (cavalry definitely needs that :wink: ). Range, I assume, won't get more than +1. Imagine an artillery with a range of three and a +3 range hero? Or a StG IIIB (it is an artillery unit) with a range >1?

Are there any real heroes included in the game like this yugoslavian fighter unit? Rudel, Wittman, Hartmann for example? If not, wouldn't it be a nice idea to add them?
...and like the once-mighty Mahi-Mahi, you will end
up on a poo-poo platter in the Tikki Hut of life! -Al Bundy -
deducter
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1140
Joined: Thu Aug 11, 2011 11:00 pm

Re: Leader restrictions

Post by deducter »

+1 spotting on an artillery unit has one use: convert it to a StuH 42, which sees combat on the front lines. It even has a nifty direct fire mode.

But yeah, it is pretty useless. Even + defense is nice on an artillery. I actually like +attack heroes on artillery a lot, almost as much as + range heroes.
deducter
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1140
Joined: Thu Aug 11, 2011 11:00 pm

Re: Leader restrictions

Post by deducter »

CrimsonStorm wrote: It seems like AA are unable to get +X Initiative is this correct? I realise its pointless for AA fire but nice for defense or the 88's :wink:
AA can get + ini heroes. I've had 88 guns with initiative heroes before, they are very nice pre-1943.
billmv44
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 275
Joined: Tue Feb 01, 2011 5:59 pm
Location: California

Re: Leader restrictions

Post by billmv44 »

I have a Spot +1 hero on an Arty unit. It has not been a benefit at all. I did get a +1 move bonus on an 88. That's come in handy in both AA and ATG modes. My ultimate hero unit is a Ju88 with 3 hero awards. +3, +2 and +3 attack. I call it the "Eraser" because it just wipes away Ivan's tanks. It has won the Golden Oak leaves to the Knight's Cross.

I would like to see if someone has the hero to unit type list.
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