Suggestion - enemy movement range

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zen031
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 2
Joined: Sat Apr 07, 2012 4:21 pm

Suggestion - enemy movement range

Post by zen031 »

Hi everybody!

I have a suggestion. 1. It would be nice to have an option to see how far can enemy units go, so that the player doesn't have to count by himself, according to enemy units movement points. Maybe by holding some key and clicking on an enemy. 2. Also, red dot indicators (for airplanes to indicate that they won't have enough fuel to come back to the airport) are invisible when a ground unit is on that hex. That should be fixed.

Also, a "chess mode" could be made optional when starting a scenario or a campaign (when choosing difficulty and supply/weather/fog of war options).

I believe it wouldn't be so hard to do.

Also, i have seen some other good suggestions (unit hero display, single scenario casualties in a campaign, etc.), how about putting them in one topic here at forum?
robman
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 635
Joined: Mon Jan 30, 2012 10:05 pm

Re: Suggestion - enemy movement range

Post by robman »

zen031 wrote:2. Also, red dot indicators (for airplanes to indicate that they won't have enough fuel to come back to the airport) are invisible when a ground unit is on that hex. That should be fixed.
+1
El_Condoro
Panzer Corps Moderator
Panzer Corps Moderator
Posts: 2119
Joined: Tue Jun 03, 2008 9:32 am

Re: Suggestion - enemy movement range

Post by El_Condoro »

Chess mode is available at any time in single-player (campaign or scenario): ctrl-alt-shift-c for the cheat codes and type in "chess".
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