[Axis Campaign] GTPG v1.18 FINAL (26/12/22)

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produit
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Re: GTPG Grand Campaign (GTPG7/ GC v0.1/DL mirrors added)

Post by produit »

Excellent ! Keep it like that...
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Re: GTPG Grand Campaign (GTPG7/ GC v0.1/DL mirrors added)

Post by produit »

I don't know if you already added it, but the debriefing in case of of MV in Moscow 41 is missing.
Moreover, a MV in Moscow 41 took me to the Kerch Winteroffensive, but the briefing was the one of Dieppe...
produit
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Re: GTPG Grand Campaign (GTPG7/ GC v0.1/DL mirrors added)

Post by produit »

Another point on the Kerch map. I don't know if it the intent, but there are only 26 ground deployment hexes and only 7 air deployment hexes. Considering that the map is done for 46 units + 4 SE units, it is really not a lot, especially for air units. On the last maps, I deployed 15+ air units. It means that I will need 3 turns just to deploy my units. It gives the impression that you have an urgent defense and that units are arriving piecemeal. It was perhaps the goal of it...
bebro
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Re: video previews

Post by bebro »

nikivdd wrote: There will be something new after GTPG. This video preview shows the first 2 rounds of the first scenario of "Red Fury".

http://www.youtube.com/watch?v=oh_brtzk6nk
Looks fun :) Is that a Lake Khasan map? I've been toying around with some ideas and did a bit of initial research...Lake Khasan was on my list too, but for play from the "other side" ;)
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Re: GTPG Grand Campaign (GTPG7/ GC v0.1/DL mirrors added)

Post by nikivdd »

produit wrote:Another point on the Kerch map. I don't know if it the intent, but there are only 26 ground deployment hexes and only 7 air deployment hexes. Considering that the map is done for 46 units + 4 SE units, it is really not a lot, especially for air units. On the last maps, I deployed 15+ air units. It means that I will need 3 turns just to deploy my units. It gives the impression that you have an urgent defense and that units are arriving piecemeal. It was perhaps the goal of it...
The briefing has been corrected. I probably overwrote it with the Dieppe briefing when i used the Kerch file as a template.
In this scenario you cannot deploy everything (at once). This scenario ends only after the last turn.
When i tested it (only with 26 ground units and 7 air assets!) i had the advantage of knowing what is going to happen, but i don't think this is a hard scenario. Perhaps i should lower the core units to 33 for this scenario?
The russians come from the east, taking Kerch first and then try to link up with the forces attempting to break through the incirclement of Sevastopol.
Did you manage a DV or MV?
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nikivdd
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Re: video previews

Post by nikivdd »

bebro wrote:
nikivdd wrote: There will be something new after GTPG. This video preview shows the first 2 rounds of the first scenario of "Red Fury".

http://www.youtube.com/watch?v=oh_brtzk6nk
Looks fun :) Is that a Lake Khasan map? I've been toying around with some ideas and did a bit of initial research...Lake Khasan was on my list too, but for play from the "other side" ;)
I suppose it is an attempt of the Lake Khasan map. Probably it will be the second scenario of the Red Fury campaign. I used Kerloc's russian units and i might add a few of Balck's russian units to the release version - if nothing better comes up.
Kerloc's units really blend in with the vanilla ones. And the Japanese forces use your units ofcourse ;). But GTPG has absolute priority until the v1.0 release. In the meantime i am also helping Uhu with Italian Campaign 2.0.

I have recorded a second video but it will take me some time to up it to youtube (in four 30' parts). This morning i was testing Moscow43 and it took me 2 hours to finish the mission. I will up everything for this time but recording everything might get boring to watch after a while. Therefore my next recordings will record my moves only, i had no idea :twisted: that time can pass so quick when having playtest fun.
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produit
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Re: GTPG Grand Campaign (GTPG7/ GC v0.1/DL mirrors added)

Post by produit »

DV. At turn 11, I had managed to capture Sevastopol and retake Kerch.

Your proposition to reduce the number of core units to 33 would be really nice, as the map is small, and with a reduced number of core, the capture of Sevastopol would be difficult.

The units on the Kerch side are quite easy to kill. The enemy was never able to take the city of Kamenskoye and the nearby airfield. Having to contains a major assault with more enemy units would be closer to the real battle, I think.
A way to keeps enemy units from Sebastopol would be to put 5 stars Forts around the city entrenched at 8th levels, with a 5-stars 152 mm artillery unit in the city and a 5 stars 85mm AA on the airfield. That would mean "don't try to take the city"...
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Re: GTPG Grand Campaign (GTPG7/ GC v0.1/DL mirrors added)

Post by nikivdd »

produit wrote:DV. At turn 11, I had managed to capture Sevastopol and retake Kerch.

Your proposition to reduce the number of core units to 33 would be really nice, as the map is small, and with a reduced number of core, the capture of Sevastopol would be difficult.

The units on the Kerch side are quite easy to kill. The enemy was never able to take the city of Kamenskoye and the nearby airfield. Having to contains a major assault with more enemy units would be closer to the real battle, I think.
A way to keeps enemy units from Sebastopol would be to put 5 stars Forts around the city entrenched at 8th levels, with a 5-stars 152 mm artillery unit in the city and a 5 stars 85mm AA on the airfield. That would mean "don't try to take the city"...
I made a few changes. Core has been set to 33, added a few strenghpoints to several enemy units. And don't take Sevastopol yet :twisted: (although ownership has no effect on victory conditions).
With my 33 units i didn't attempt to retake Kerch or take Sevastopol at all.

Image

The 5 star units that stay at Sevastopol have entrenchment 20.
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Re: GTPG Grand Campaign (GTPG7/ GC v0.1/DL mirrors added)

Post by nikivdd »

Wherever there is a part one...there is a part two.
Note that the scenario's announced some time ago will be part of the v1.0.
Breakout to the Netherlands, Balkans44, Königsberg, Götterdämmerung and Seelow Heights.
Operation Red Fury/German Fury have no loss path and this is not going to change.

(flowchart scroll down)
Last edited by nikivdd on Tue Apr 10, 2012 1:54 pm, edited 2 times in total.
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produit
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Re: GTPG Grand Campaign(requesting playtesters for v1.0)

Post by produit »

Your graphic is cut on the right side. It seems however complex enough to make it interesting.
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Re: GTPG Grand Campaign(requesting playtesters for v1.0)

Post by nikivdd »

produit wrote:Your graphic is cut on the right side. It seems however complex enough to make it interesting.
Better?

Image

Note: There is no loss path for Retreat from Moscow nor for Operation: German Fury/Red Fury. This is not going to be changed.
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Ballermann
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Re: GTPG Grand Campaign(requesting playtesters for v1.0)

Post by Ballermann »

Hi, nikivdd.
I like your Campaign very much. :P
One question (my english is very badly), have you planned the briefings to translate in german (like in the DMP-Mods they have made it in German and English) ?
Sorry, for my bad school english...
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Re: GTPG Grand Campaign(requesting playtesters for v1.0)

Post by nikivdd »

Ballermann wrote:Hi, nikivdd.
I like your Campaign very much. :P
One question (my english is very badly), have you planned the briefings to translate in german (like in the DMP-Mods they have made it in German and English) ?
First I will go through all briefings once again before the release. Then i would like to have them checked and corrected by an english speaker. I'll contact Windtalker who was willing to check the briefings of our Italian Campaign.
I speak German rather well, but my writing is poor. It is planned to have them translated, not only into German, but i haven't asked around yet.
So Ballermann, if you know someone, i would really appreciate it if i could contact him/her.
A friend of mine is willing to translate the briefings into cyrillic Russian but only if she can find time for it, eventually i will have to ask somebody else.

Thanks for your input.
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produit
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Re: GTPG Grand Campaign(requesting playtesters for v1.0)

Post by produit »

A small point from you flowchart... If you win during Wacht am Rhein, you go to West Germany ??? It is strange. You don't even have to beat the Russian... It would not be more logical that if you win in the West, you go to Berlin East ? or Budapest/Königsberg/Seelow heights.

Concerning the translation, I could do it in French, if you are interested...
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Re: GTPG Grand Campaign(requesting playtesters for v1.0)

Post by nikivdd »

produit wrote:A small point from you flowchart... If you win during Wacht am Rhein, you go to West Germany ??? It is strange. You don't even have to beat the Russian... It would not be more logical that if you win in the West, you go to Berlin East ? or Budapest/Königsberg/Seelow heights.

Concerning the translation, I could do it in French, if you are interested...
Bien sur,mon ami! Merci beaucoup. Mais attend svp quand je te dis pour faire la traduction par ce que c'est seulement quelques jours avant je passerai le nouveau paquet.
For the flowchart i propose the following:
Wacht am Rhein - DV to Budapest, MV to West-Germany, Loss to Götterdämmerung.
This construction will require an extra line in the campaign tree but sofar this is not a problem. And at least another possibility to switch between both fronts.
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Briefings

Post by nikivdd »

Until now the briefings were a weak factor in the campaign but this is going to change.
Thanks to Ceek, the briefings receive a substantial upscaling (and also the debriefings!). Tarrak is doing the german version.
So here are the samples for the Warsaw briefing:

Image
Image

Image
Image

Thanks alot guys! :D
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Re: GTPG Grand Campaign(requesting playtesters for v1.0)

Post by VPaulus »

I always like to see people contributing with which they are able to do.
This mod, and later SS GTPG, is a good example how different people contributed to it.
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Re: GTPG Grand Campaign(requesting playtesters for v1.0)

Post by airbornemongo101 »

That is a truly awesome briefing,it definitely help with the story line and player immersion.

My thanks to Ceek and Nico for coming up with this great idea and doing the work.

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nikivdd
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Re: GTPG Grand Campaign(requesting playtesters for v1.0)

Post by nikivdd »

s
Last edited by nikivdd on Tue Apr 10, 2012 4:04 pm, edited 1 time in total.
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nikivdd
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Re: GTPG Grand Campaign(requesting playtesters for v1.0)

Post by nikivdd »

VPaulus wrote:I always like to see people contributing with which they are able to do.
This mod, and later SS GTPG, is a good example how different people contributed to it.
Definitely. The amount of time spend at mapmaking, scripting and testing seems to drain all the energy from doing anything else.
If i would have to do all the rest as well, i think i'd never finish. Thanks for the flags Paulo, they look grand and green ;)
Last edited by nikivdd on Tue Apr 10, 2012 4:04 pm, edited 2 times in total.
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