By the way, the GSv2.10 code is in lockdown, which means no further changes except minor tweaks (e.g., language file translation updates, combat odds calculator) THAT DO NOT impact play balance will be considered.
Borger wrote:I made an update to the odds calculator for all battles except air duels and strategic bombardment. The latter two work pretty well with the old odds method.
I think I have a feeling why the odds calculator was not performing well. The problem seems to be that the formula calculates a strength of the unit based upon the strength of each step + 4 divided by the opponent’s survivability. The unit’s morale also affects the combat strength.
This means you get one value for the attacker and another value for the defender about the firepower they use to inflict damage. That is probably not a good idea to calculate expected losses.
The combat resolution makes die rolls per step you attack with + 4. So a 10 step unit gets 14 changes to make a hit.
Let’s say you have 25% chance to make a hit per 14 roles. Then the total number of hits will not be: 0.25 * 14 = 3.5 This is how the calculator works. When units aren’t very strong then the error is not so big, but when units get quite high firepower then the simple method seems to overestimate the real losses.
Instead I actually made a new function that will make 20 real combats and average the result. The odds will therefore show the average of 20 simulated battles. That should give a much more accurate result since it actually uses the resolve unit battle function to calculate the losses. The real battle result will differ from the estimated result, but I think you will now see results sometimes better than expected and sometimes worse. Before the real result was most often worse than the expected result.
Every time you move the cursor to a new hex the expected results will be recalculated. So if you move the cursor between several targets you might see that the predicted odds may differ slightly. This is because of the spread you can get with 20 samples.
Can you please try out the updated files and run tests between estimated combat results vs real results.












