I do know that intercepted air attacks double up the oil use. But this can't be correct on ground attacks. Can it?
Oh, I play GS 2.0 on a Macbook Pro.
Thanks, Ben
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That section was written long ago. A far more realistic number in 2.0 is 7 tanks, 6 tacs, 3 fighters, and 6 mechs. Even that is pushing it. And yes, Barbarossa does burn a lot of oil. But hopefully you've built up a large stockpile beforehand (800-900). And you won't be moving and attacking with every unit on every turn. Air units will be doing one or the other, and ground units will probably be doing quite a bit of uncontested advancing. Part of the challenge is figuring out how to gain the most out of each oil point spent. It's takes a lot of practice to get good at it.bensand88 wrote:I have seen force descriptions in the 2.0 manual in 132.1 of "One possible composition is 10 tanks, 6 tactical bombers, 4 fighters, 4 mechanized. You can adjust this composition any way you like, but you must maintain a balance that will keep you from running out of oil." Ben



To tell you the truth I haven't come close in a very long time to running out of oil as the axis. Now, there are times that I have to throttle back and be selective in my actions because my oil starts running low; especially in the summer 1942. In terms of using oil conserving tactics (e.g., rail, delaying upgrades, not needlessly moving oil consuming units), I don't agree with your characterization of these as "gamey". And I certainty would not characterize the limiting factor of oil on the axis as ridiculous. I personally feel both lend a more historical feel to game play. But; you can certainty play with oil off and not be bother by either.bensand88 wrote:Yes, I know that conserving and stockpiling oil is critical to the Axis. And you all sound so reasonable. And yes, it's embarrassing to have played this game a lot and never picked up on this double dipping. Well then, don't I have a red face? But it explains a lot. In the many games I have played since 2.0 came out, PBEM, I have crushed the Axis the 4 times I have been the Allies and have been crushed as the Axis 3. Two Axis foes have attacked Russia in 41 and two in 42. None have broken through the line Pskov, Vitebsk, Gomel, Kiev, Dnepropetrovsk, Black Sea. And now I know that it wasn't good play on my part, it was that they were coming in with both arms tied behind their backs and a lead weight hanging around their necks! No wonder I lost my games as Axis.
700 - 900 Oil saved to start Barbarossa? From start to 06/22/41 you can generate about 1601 barrels, if you declare war on Yugoslavia as early as possible, around July or August 1940. That is 34 turns, so to have 750 saved means the Axis can use an average of 25 oil per turn. To take Poland, Denmark, Norway, Holland, Belgium, France, Yugoslavia, Greece, take on North Africa and fight the sub war in the Atlantic and the British in the Med?
And you wonder why people come up with "gamey" ways to overcome the ridiculousness of this? And now you're going to "fix" the Mech Blob strategy by increasing oil use? No wonder so many players are Allies Only. I have found it to be a sure win. But how much fun is that? I guess I will stop whining now and go find some other game to play. This one has lost it's appeal



How oil is used for movement and attack was a design that was in the first release of CEaW, and one of many things that the developers of GS inherited. There have been tweaks/modifications in GS to the specifics of this model (how much oil is used at each tech level, reduced oil use for partial strength units, etc.); but the fundamental model initially programmed into CEaW has remained unchanged in GS.bensand88 wrote:Interesting discussion, but you are all missing the core of my point. I agree that oil needs to be an important factor in the game. What I am saying is that simply doubling use for movement and attacking is lazy thinking and programming and results in all but the "elites", whatever that means, being the ones to benefit because they have figured out strategies to get around the double dipping issue.
It seems to me a better solution would be to come up with a better use plan. Either reduce the cost in oil to move without attacking or add a bit to moving and attacking. Maybe 50% of consumption for simply moving. 75% for moving and coming up against an enemy unit without attacking and 100% for moving and attacking? Or, full price for moving but a 50% bump in usage for also attacking.
I continue to be amazed that not one respondent is thinking that this is a issue and causes many newbies to try and drop the game. And no one responded to the information about stopping the Axis cold in every game well short of any real threat to Moscow, Leningrad and Rostov? I know we all revere the guys that have taken on the programming task, but it doesn't make their decisions undebatable - just defended.








Thanks for your input, and I'm sorry you find the game so frustrating that you're considering dropping the hobby, but truly, your information here is just plain wrong. IMO, it's very difficult to stop Axis in 1941 Barbarossa from taking either Leningrad OR Moscow OR Stalingrad (not all 3). The trick is that playing Axis is demanding in terms of strategy and tactics. To play well you really have to think way, way ahead, because even your choices in Poland and France can have far-reaching repercussions years down the line. It's not about gamey tactics, in my opinion, it's about approaching this game as you would, say, Chess.bensand88 wrote:I continue to be amazed that not one respondent is thinking that this is a issue and causes many newbies to try and drop the game. And no one responded to the information about stopping the Axis cold in every game well short of any real threat to Moscow, Leningrad and Rostov? I know we all revere the guys that have taken on the programming task, but it doesn't make their decisions undebatable - just defended.
