Quick start questions

Moderators: hammy, philqw78, terrys, Blathergut, Slitherine Core

Post Reply
Greenjacket
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 11
Joined: Thu Jan 03, 2008 9:49 am

Quick start questions

Post by Greenjacket »

Just preping for a game on Saturday:

Unit formations - just confirming - cavalry and French infantry can't form line - only Austrian infantry? I assume that is an 1813 conscript thing preventing conscripts from forming line?

Movement: Austrian infantry move 4MU. Presumably because they are in line - so do they go 6MU if in column? (If there is no movement difference, then I assume that Austrians will generally spend the game in line, as there is no obvious incentive to form column otherwise).

How many units: Cavalry can't attack infantry in the field - presumably this means the walled field? I also note that cavalry and artillery can move through the building and walled field without penalty?

Reacting to being charged: it states that "Infantry may reform into tactical if in square..." Tactical means a battalion in 2x2 column?

How far do units fire: Infantry may fire up to 6MU. But then it states that infantry may fire up to medium range which is 4MU, and only artillery can fire at long range. Huh? Can infantry fire at more than 4MU or not?

How do I win the game?: What is a LOC? (Presumably, line of communication? But is it represented by a base of some sort of what?)

Firing: are Grenzers skirmishers? (the chart 'To-Hit Score' has both Grenzers and skirmishers). In which case, are Light Infantry and Jagers also skirmishers?

The charts have -1 Cohesion, -2 Cohesion, etc. But how many cohesion losses make a unit disordered, wavered, broken, and destroyed?

What is the difference between a Skilled and a Competent commander?

What is the difference between an Irregaulr and a Drilled unit?

The Austrians have two Line infantry units. But they have different pictures for them.
And Austrian battalions were huge - I presume this taken into account in the main rules?

Do the attached artillery bases represent battalion guns? And where do you measure the firing for the artillery from the infantry battalion?

What do Rifles do?

Cheers

Paul
batesmotel
Field of Glory Moderator
Field of Glory Moderator
Posts: 3615
Joined: Thu Mar 13, 2008 8:52 pm

Re: Quick start questions

Post by batesmotel »

As one more question, are cavalry really at '-' fighting infantry whether or not the infantry are in square? The chart seems to say this with the two lines for cavalry fighting infantry both in the '-' section.

Chris
....where life is beautiful all the time
hazelbark
General - Carrier
General - Carrier
Posts: 4957
Joined: Tue Feb 13, 2007 9:53 pm
Location: Capital of the World !!

Re: Quick start questions

Post by hazelbark »

Greenjacket wrote:Just preping for a game on Saturday:
Unit formations - just confirming - cavalry and French infantry can't form line - only Austrian infantry? I assume that is an 1813 conscript thing preventing conscripts from forming line?
There is extended line and tactical formation. Most can be in either. Start everyone in tactical. It is the standard 90% of the time I think.

Movement: Austrian infantry move 4MU. Presumably because they are in line - so do they go 6MU if in column? (If there is no movement difference, then I assume that Austrians will generally spend the game in line, as there is no obvious incentive to form column otherwise).
Its their tactical formation speed. Don't think of it strictly as line. Although it does represent the ponderous mvement of lines.
Reacting to being charged: it states that "Infantry may reform into tactical if in square..." Tactical means a battalion in 2x2 column?
Yes but 2x2 is tactical formation not a column.
How far do units fire: Infantry may fire up to 6MU. But then it states that infantry may fire up to medium range which is 4MU, and only artillery can fire at long range. Huh? Can infantry fire at more than 4MU or not?
Possible typo. Three age bands for everyone.
Close 0-2 MU Everyone
Medium 2-6 MU All artillery, reformed infantry and unreformed infatnry with attachments
Long 6-16 MU Only artillery.

Code: Select all

How do I win the game?: What is a LOC? (Presumably, line of communication? But is it represented by a base of some sort of what?)
Sounds like you are looking at quikc play rules. Yes the LOC is part of a victory. But its about driving off the enmy combat formations.
Firing: are Grenzers skirmishers? (the chart 'To-Hit Score' has both Grenzers and skirmishers). In which case, are Light Infantry and Jagers also skirmishers?
There are troops in skirmisher formation. Mandatory for Grenzers. A formation change for light infantry.
The charts have -1 Cohesion, -2 Cohesion, etc. But how many cohesion losses make a unit disordered, wavered, broken, and destroyed?
4 states
Good, Steady, Wavering, Broken.
Each level is one step.
What is the difference between a Skilled and a Competent commander?
Effects your command points. Essentially how many CMTs you can do each turn.
What is the difference between an Irregaulr and a Drilled unit?
Many but at its core its the number of dice that are rolled for CTand CMTs
The Austrians have two Line infantry units. But they have different pictures for them.
And Austrian battalions were huge - I presume this taken into account in the main rules?
In the full rules Austrians can be Large or small. 6 or 4 bases.
Do the attached artillery bases represent battalion guns? And where do you measure the firing for the artillery from the infantry battalion?
Yes and more commonly they represent the smaller # of guns that are being employed in support of the infantry formations rather than the main corps reserve artillery.
What do Rifles do?
Different two hit numbers at medium range and increase liklyhood to cause officer loss. Subtle bits.
MikeHorah
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 271
Joined: Sat Mar 08, 2008 12:57 pm

Re: Quick start questions

Post by MikeHorah »

"Do the attached artillery bases represent battalion guns? "

Not as such. We treat artillery as having two functions – position and support. See pages 87- 89 for our rationale. Regimental or battalion guns in armies that used them were:
- Lighter in calibre 3 or 4 pounders
- In small numbers 2-4 guns
- Usually manned by infantrymen not artillerymen
- Mainly benefitted the morale of their infantry units causing little damage to the enemy
- More often an unreformed than a reformed infantry characteristic so not universal
- Became a logistical drag on campaign and were often the first items of equipment to be lost of left behind as horses vehicles and ammunition suffered attrition
KiwiWarlord
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1205
Joined: Mon Sep 24, 2007 7:39 am
Location: Christchurch, New Zealand

Re: Quick start questions

Post by KiwiWarlord »

The Austrian Divisional Commander is allocated 1 CMT per move in the Austrian Forces List page 9
Page 4, bottom line of the Movement table, states "only 1 test may be taken per phase by the Austrians"

Which is correct ?
Thanks
Brian
terrys
Panzer Corps Team
Panzer Corps Team
Posts: 4237
Joined: Thu Mar 16, 2006 11:53 am

Re: Quick start questions

Post by terrys »

The Austrian Divisional Commander is allocated 1 CMT per move in the Austrian Forces List page 9
Page 4, bottom line of the Movement table, states "only 1 test may be taken per phase by the Austrians"
The table should match the rules and state: ONly 1 test per MOVE.
paulbg
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 37
Joined: Mon Apr 16, 2012 1:17 am

Re: Quick start questions

Post by paulbg »

Paul


Ditch the Quick start charts and use the real ones in the book.

The QS charts are awkward to read and mis-leading, not to mention poor color choices making printed forms almost illegible from some printers.



Paul
Chasseur
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 544
Joined: Wed Jan 21, 2009 7:42 am
Location: Melbourne, Australia
Contact:

Re: Quick start questions

Post by Chasseur »

Hi,

The charts have -1 Cohesion, -2 Cohesion, etc. But how many cohesion losses make a unit disordered, wavered, broken, and destroyed?

Units start as Steady.
1 cohesion loss is Disordered.
2 cohesions losses from Steady is Wavering.
3 cohesion losses from Steady is Broken.
A Broken unit has only one chance to improve its cohesion, otherwise it is removed from the table.

Cheers,
John Shaw
Post Reply

Return to “Rules Questions”