Hi everbody,
i´m so glad that the game exists. But could you improve/expand the multiplayer function? For example you could add multiplayerprofiles into the game, where everbody can see how good someone is. For example could you add medals into the profiles. And you can only get the medails, if you reach the pretendences. A multiplayer onlinelist would also be reasonable. Other game aims would even be interesting. For example capturing the enemy's capital. An increasing of the actively playing multiplayers would also improve the game.
kind regards
multiplayer
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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Inquisitor_ger
- Private First Class - Opel Blitz

- Posts: 1
- Joined: Sun Dec 18, 2011 9:21 pm
Re: multiplayer
I thought I was good until I started playing MP 1-6 was my record.
The 6 loses were ugly.
I now really try to look at all the detailed stats.
The 6 loses were ugly.
I now really try to look at all the detailed stats.
Re: multiplayer
multiplayer is pretty rudimentary at the moment. It could certainly be made a bit more interesting.
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El_Condoro
- Panzer Corps Moderator

- Posts: 2119
- Joined: Tue Jun 03, 2008 9:32 am
Re: multiplayer
Soldier, do you mean along the lines of the OP or something else? How would it be 'more interesting' from your point of view?
Re: multiplayer
I like the OP's ideas, of profiles and medals. A ranking system or ladder for the balanced scenario's might be cool and matches could be arranged as friendly or for points. Maybe a tournament here now and again might be nice (i missed the ones at Panzer liga).
Many games do MP a lot better than PzC. Close Combat features small campaigns where you play back and forth on a couple of maps depending on your results and resources which are pretty cool. Actual online games with time outs and a clock (as per SP). Actual multiplayer games with more than 2 players, like battles where 2 german players control different groups, and are heading out for 2 soviet objectives. Games where you choose your forces and get reinforced. Battles where wins are awarded depending on how long you hold the flags for, instead of at the end. Games where casualties are considered as well as flags (quite complex to figure out). A record of wins losses played. Separate levers for experience and prestige and a longer sentence would also be nice. more maps, random maps, random forces.
Before people start dismissing these ideas as too difficult, impractical or just plain crap, please remember they are just ideas (all borrowed from other games mind you) and nothing more. I think some more options could make things more interesting.
And if anyone is interested in a battle send me a PM. I'd like to think I'm slightly better than the AI.
Many games do MP a lot better than PzC. Close Combat features small campaigns where you play back and forth on a couple of maps depending on your results and resources which are pretty cool. Actual online games with time outs and a clock (as per SP). Actual multiplayer games with more than 2 players, like battles where 2 german players control different groups, and are heading out for 2 soviet objectives. Games where you choose your forces and get reinforced. Battles where wins are awarded depending on how long you hold the flags for, instead of at the end. Games where casualties are considered as well as flags (quite complex to figure out). A record of wins losses played. Separate levers for experience and prestige and a longer sentence would also be nice. more maps, random maps, random forces.
Before people start dismissing these ideas as too difficult, impractical or just plain crap, please remember they are just ideas (all borrowed from other games mind you) and nothing more. I think some more options could make things more interesting.
And if anyone is interested in a battle send me a PM. I'd like to think I'm slightly better than the AI.
Re: multiplayer
Also in MP at the moment a German can upgrade his wehrmacht to a grenadier for around 40 bucks but the soviet player pays full price to upgrade to a guard. A bug carried over from single player maybe ?
Re: multiplayer
Inquisitor just have a look at www.panzerliga.de. There are is ladder and there are tournaments, like soldier mentioned already. So I started to play some random games at the beginning, but motivation was quite low. For about 6 month I am player within the Panzer Liga and it is fine 
What I really wish to have is a ladder with an ELO number algorithmn. Something like this is implemented within weewar and that is really a good idea. So I copy and paste what I wrote at panzerligas forum:
Best regards
Gwaylare
What I really wish to have is a ladder with an ELO number algorithmn. Something like this is implemented within weewar and that is really a good idea. So I copy and paste what I wrote at panzerligas forum:
Anything beyond this, I have just written in german: http://www.panzerliga.de/dt/docs/forum/ ... b9eeaef357To sum up all the points in a ranking does not really allow to guess about the ability of a player. It is necessary to lookup the statistics, hopping to find results against well known opponents. This works fine because Panzerliga is quite small, but suprises may happen of cause.
What I would like to have is a ranking like the ELO number used by chess players. The ELO number gives an information about the chance to win a game against an opponent. This is quite usefull to find opponents with a balanced skill or to have seeded palyers in a tournament. As well this could be just a feature to be attractive for new players enjoying a rating like this.
Here is some theory to read about ELO numbers: http://en.wikipedia.org/wiki/Elo_rating_system
The idea is to get the expected value to win a game directly from the difference of the ELO numbers. A difference of 200 point means a 75% chance to win a game. The numbers will change after the game in relation to the fulfillment of this expectation.
To have some examples:
Two players with the same ELO numbers does get a draw result in a game. This was exactly the expectation, so ELO numbers will not change.
In the case a player with a higher ELO number having a draw result against a player with a lower one, the lower ELO number will be raised and the higher will be lowered.
Does a player win a game his number gets raised in the relation to the expectation value. The number of the other player will be lowered with the same amount. To reflect the points given within Panzerliga it is possible to interpret a 5:2 victory as 5 wins and 2 losses to calcualte the new ELO number.
Because of this a player with a much lower ELO number may even raise his ELO number, if he looses scarcely.
A ranking like this should just reflect the skills of the players. It is not possible to use this within a championship or tournament. In addition it will take a lot of games till the ranking will reflect anything, but will getting better over time. Same thing for a new player who starts with a choosen value and then have to fit into the ranking with a couple of games.
Best regards
Gwaylare
Re: multiplayer
May be, but this not a real problem. I did never upgrade an infantry unit within the last 6 month. Sometimes for tanks, AT or Artillery makes sense. But upgrades are overall an option which is used not very often in multiplayer. This is more or less a single player feature, I think.soldier wrote:Also in MP at the moment a German can upgrade his wehrmacht to a grenadier for around 40 bucks but the soviet player pays full price to upgrade to a guard. A bug carried over from single player maybe ?
For me the multiplayer maps are really good balanced, the single player maps are not for an obvious reason. So germans do not have a chance in most single player maps, if the opponent is not an AI.
But if you play paired games, the balancing is not the problem at all, you just have a look who is doing better with each side
Best regards
Gwaylare


