We had one instance that felt funny.
Did we play wrong? Is it meant that way? It seemed open to potential other bad things but we are too new to spot.
I had two Roman Elephants running toward some Macedonian companions.
Imagine the Companions turned slightly more than 45 degrees so the elephants are approaching the left front corner of what now looks like a diamond.
/\
/ \
\ /
\/
EEEE
The Macedonians took and passed a CMT turned 90 degrees to their right. Then they wheeled more right and moved their advance, staying with a tiny portion of their base to the elephants front (as they started in the restricted zone). So in the Elephants turn they could not charge out of range. This would be repeated 1-3 turns before either the zigs hit the board edge, failed a CMT, or the math of wheels and angle caught up.
So how many ways did we get this wrong?
Curious dodge of an elephant
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rbodleyscott
- Field of Glory 2

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Re: Curious dodge of an elephant
I am not sure you did. (If I understand the example, which I am not sure I do).hazelbark wrote:We had one instance that felt funny.
Did we play wrong? Is it meant that way? It seemed open to potential other bad things but we are too new to spot.
I had two Roman Elephants running toward some Macedonian companions.
Imagine the Companions turned slightly more than 45 degrees so the elephants are approaching the left front corner of what now looks like a diamond.
/\
/ \
\ /
\/
EEEE
The Macedonians took and passed a CMT turned 90 degrees to their right. Then they wheeled more right and moved their advance, staying with a tiny portion of their base to the elephants front (as they started in the restricted zone). So in the Elephants turn they could not charge out of range. This would be repeated 1-3 turns before either the zigs hit the board edge, failed a CMT, or the math of wheels and angle caught up.
So how many ways did we get this wrong?
Since Companions move faster than elephants, why would it be unrealistic for them to be able to keep out of their reach?
Why would they need to turn/wheel at all after the first time, as they would then be facing away from the elephants?
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hazelbark
- General - Carrier

- Posts: 4957
- Joined: Tue Feb 13, 2007 9:53 pm
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You are correct, once they are facing away. They initial turn and move seemed like a dodge. initially they faced toward the elephant and turns then wheeled away. My concern is probably from your old rules that once pinned you could only move to your initial rear.
So you can now outrun someone who is not faster than you. Damn the logic of that.
Did we do the initial correct? If the elephants were initially head on the companions their is no retorgrade that would allow the companions to escape, is that correct?
It does suggest an angled approach increases your chances of breaking off before contact.
So you can now outrun someone who is not faster than you. Damn the logic of that.
Did we do the initial correct? If the elephants were initially head on the companions their is no retorgrade that would allow the companions to escape, is that correct?
It does suggest an angled approach increases your chances of breaking off before contact.
I am ok with this Dan.
If you have drilled mounted there is a good chance you get away and if you don't a good chanc you get caught. And you still need a CMT with drielled to turn and move. If you havea good general nreaby and superior troops its ahrd to fail but then so it should be. If you run the scenario through with all ranges of troops I think you will find that the outcome ranges hugely from
Sup Drilled Cav with a geneal - very likely to get away
Ave Undrilled Cav with no general - very likely to get creamed
Seems reasonable to me - youpay your points and you lie on 'em
Angle of approach is interesting - might give you more retreat options. But who ever won battles by retreating all the time... if they ar einthe right place you will want them head on for maximum damage to the enemy.........
Si
If you have drilled mounted there is a good chance you get away and if you don't a good chanc you get caught. And you still need a CMT with drielled to turn and move. If you havea good general nreaby and superior troops its ahrd to fail but then so it should be. If you run the scenario through with all ranges of troops I think you will find that the outcome ranges hugely from
Sup Drilled Cav with a geneal - very likely to get away
Ave Undrilled Cav with no general - very likely to get creamed
Seems reasonable to me - youpay your points and you lie on 'em
Angle of approach is interesting - might give you more retreat options. But who ever won battles by retreating all the time... if they ar einthe right place you will want them head on for maximum damage to the enemy.........
Si
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rbodleyscott
- Field of Glory 2

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- Joined: Sun Dec 04, 2005 6:25 pm

