Panther back from the Dead

Tech support for Battle Academy

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tmoj2000
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Panther back from the Dead

Post by tmoj2000 »

Over the hill , playing as the allies in MP

So I have a good turn and destroy the 2 german panthers. They are hulks

My opponent sends back his turn. And Lo and Behold,one of the panthers is alive and kicking and kills 2 of my tanks

Needless to say, I am not happy

(game TMOJ2000 Vs Brumbarr)
pipfromslitherine
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Post by pipfromslitherine »

We still get the very occasional out of sync issue - where turns play out differently on each machine. Usually the differences don't matter (you get a slightly different animation). In this case it happened to be the result of a combat :(.

Out of interest, did you use a bonus in the turn? This seems to be a possible cause sometimes (I get emailed logs whenever the game spots an OOS issue). Also, what map were you playing.

Sorry for the unexpected results.

Cheers

Pip
tmoj2000
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Post by tmoj2000 »

I dont actually know what a bonu is, so if I used it, it was unintentional :D
tmoj2000
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Post by tmoj2000 »

Playing the Over the Hill scenario
morge4
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Post by morge4 »

Rally, Medic, Drill SGT, etc...those are the bonus' Pip is talking about...
enric
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Re: Panther back from the Dead

Post by enric »

I got the same issue playing a scenario of Merr_QB_MP_BR_v1.12, in one turn I Killed three British tanks, and next turn I was surprised to see that in casualties windows only one appears as killed, the other two were in front firing at me again.

Maybe is there a re-born bonus which we don't know? :)

I think the video review will be very helpful, in fact BA already has it, as in MP you see the replay of your opponent turn, so BA keeps the script to reproduce video of a turn, and then it can easily extended to all game turns.
Brummbar44
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Re: Panther back from the Dead

Post by Brummbar44 »

I've been on both ends of this problem a few times now. I've seemingly destroyed tanks in my turn (and left my flank exposed to them, thinking them out of action) only to have them come back and blow me away! The odd thing is, my opponent didn't notice in that he didn't see the tanks get destroyed in the first place.

That also happened to me in a game. My opponent kept getting frustrated to the point where he accused me of resurrecting the tanks myself...I thought he had gone mad. Not only did I not know how to resurrect tanks...I didn't see any of them getting killed like he was.

It rarely occurs....but when it does, it can spoil a game outright (depending on how severe it is)...it would be great to catch and fix this bug.
OldManRick
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Re: Panther back from the Dead

Post by OldManRick »

More Zombie units. I've now seen this happen three of four times. It seems to be a new bug. On each occasion it was the last unit killed on the turn. All occurred on Merr random battles. I also had an infantry relocated two hexes east of where I left him when I ended the turn. Is there a way we can report this when we see it so that you can look it over?

Last Occurance - Merr's quick large battle against lynz as axis- he commented on a ambush that didn't happen in the replay. It also happen in the second allied turn as allies versus brumbar44 when I kill a sdkf251/9 and it came back to life in his turn.
pipfromslitherine
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Re: Panther back from the Dead

Post by pipfromslitherine »

I'll double check with Merr that his uberlogic for the random battles isn't disobeying any of the MP rules, although it seems doubtful. Do you recall whether the turns with the issues used any bonuses (bombardments etc) in the turn?

In theory any out of sync errors should send me a log, so I will try and find the games you mention in the incoming ones. I get quite a few of them, but it doesn't generally tell me what the difference is - only that the sequence deviated. 99% of the time it will just be the wrong animation etc.

Cheers

Pip
OldManRick
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Re: Panther back from the Dead

Post by OldManRick »

In the easiest to remember, the second allied turn as allies in a quick battle 30x40 v1.12 versus brummbar44 when I kill a sdkf251/9 and it came back to life in his turn, I'm pretty sure there were no bonuses activated although I may have scheduled an artillery strike. Turns out the game with lynz, there was no error - he commented on an ambush that suppressed him but didn't turn to face the ambusher so I thought the dead tank had come to back to life. That's what I get for assuming rational play out of an opponent. :-) In the quick battle 30x40 v1.12 BE/GE V1.12, where my puma was killed and then came back to life, the only reason I knew about it was I commented on it in the chat and the opponent noticed it was still alive and killed it again. Again, in this one the only thing that may have happened would be a scheduled artillery attack.

The chat logs in both my games against brummbar44 would help pinpoint the the turns because I commented on it immediately. I don't know how much is stored and how you store your data so I don't know what else you need to access it.
Merr
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Re: Panther back from the Dead

Post by Merr »

pipfromslitherine wrote:I'll double check with Merr that his uberlogic for the random battles isn't disobeying any of the MP rules, although it seems doubtful. Do you recall whether the turns with the issues used any bonuses (bombardments etc) in the turn?

In theory any out of sync errors should send me a log, so I will try and find the games you mention in the incoming ones. I get quite a few of them, but it doesn't generally tell me what the difference is - only that the sequence deviated. 99% of the time it will just be the wrong animation etc.

Cheers

Pip
Hey Pip,

Sorry, I've been out of the loop for a few weeks.

I don't know about the rules for MP scenarios, so you'll have to remind me if there's something in the scripts that could cause this problem. The bonus stuff uses Universal Variables heavily. Even if the player didn't use a bonus during that turn it's still crunching the variables every turn.

I checked the original problem that was posted regarding the "Over the Hill" scenario, and there are no bonuses used in that scenario.

I'm starting to think that the random battles are pushing the limit when it comes to the OOS issue. But, what I can't understand is why the reported kill isn't passing. I can't dig any further on my end but I did see the issue when playing hotseat. I also starting to think that the dead unit issue seems more frequent with the latest version but it's just speculation.

Rob
pipfromslitherine
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Re: Panther back from the Dead

Post by pipfromslitherine »

I don't actually think it's to do with your maps :). I get a lot of logs from OOS games, and I think that a lot are from your random maps, but mainly because I think your random maps are some of the most played out there ;).

I wouldn't worry about it.

Cheers

Pip
OldManRick
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Re: Panther back from the Dead

Post by OldManRick »

Another thing I'm noticing more of is suppressed units fire back. I had a situation with a marder at point blank range firing at a sherman jumbo with a morale of 19 (very well supressed). No movement, not even turning to face, on the first attack of the turn and the sherman fired back and suppressed the marder.

Is there a way we can report these things when they happen so we can help you debug? Can I go to \Documents\My Games\BBCBA\ERROR.TXT and get the current status? show I immediately save and report or does a save ruin the log?
pipfromslitherine
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Re: Panther back from the Dead

Post by pipfromslitherine »

Suppressed armour will indeed respond to the enemy. It has always been the case. It prevents light tanks from chasing suppressed King Tigers around the map. Suppressed armour suffers large penalties to accuracy however.

Cheers

Pip
OldManRick
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Re: Panther back from the Dead

Post by OldManRick »

Then this line from the text1 file in the text folder needs to be fixed:

IDS_LTIP5,"Tip: When a unit's morale drops below 50 it is suppressed and will not return fire."
pipfromslitherine
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Re: Panther back from the Dead

Post by pipfromslitherine »

You might be right. We should be more specific.

Cheers

Pip
dickesKind
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Re: Panther back from the Dead

Post by dickesKind »

Restartet playing BA after half a year and faced this bug in one of my first games. Never saw it before.
It is dickesKind vs Kingt on English Villages.
In my last turn the smoking A10 killed the Panzer II and suppressed the sdkfz 231, making it moving to the north allong the hedge. I am 100% sure about this, because I was very happy about the kill making my A10 beeing level 3 and I took the flag.
When Kingt made his turn and I saw the replay, both vehicles where back and the Panzer II even killed my A10.
Same in the middle of the map. In my last turn I moved an infantry unit out of a forest and it was killed by reaction fire.
When I saw the replay after Kingts turn, my infantry unit was just standing in front of the forest and Kingt killed it by hand.
There where also some other things that looked strange to me, but I am not sure about them.
The game vs Kingt was so exciting. No the fun is gone :(
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pipfromslitherine
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Re: Panther back from the Dead

Post by pipfromslitherine »

That is certainly strange. It is possible that a new sync bug snuck into the code at some point. I will take a look as generally any out of syncs are not this extreme.

Cheers

Pip
Brummbar44
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Re: Panther back from the Dead

Post by Brummbar44 »

It's happening again...

Playing the Merr scenarios...I destroyed 2 of my opponents Panthers and grabbed an objective...when it came back to my turn, the objective was not in my control (the opponent didn't retake it, presumably they didn't even know it was captured) and one of the panthers was back in action!

I really enjoy these random scenarios...but this problem seems to occur here more than in the regular scenarios (which is has for the record....so it's not just the random scenarios).
dickesKind
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Re: Panther back from the Dead

Post by dickesKind »

Pips, I am not that much into programming and stuff and I just want to understand: How does an "out of sync" can happen. As far as I understand there is a file beeing created after I sent my turn that my opponent needs to load. Where and how does the "out of sync" happen? There is no permanent flow of data.

Greetings...
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