deducter wrote:One solution is just to lower the ROF of all artillery, so that each shot only suppresses 2-3 strength points. This will massively increase the difficulty of the game, as you can't effectively use artillery to defend yourself when attacked, making the AI much more potent. It would also be a bad idea to put your tanks into close terrain, even with artillery support, as artillery can't suppress enough infantry when they attack. You might also be forced to attack into unsuppressed entrenched infantry with your own infantry to speed things up.
This change is radical, but could work. I think it would bump up the difficulty very significantly, as it takes away one of the player's best tools.
I don't think reducing the RoF of Artillery will help. Reducing RoF of artillery leads to three things:
1) It reduce the amount of suppression it can create which is exactly what you want but
2) It reduce the amount of damage artillery is doing and this is already somewhat low
3) The less shots you fire, the less dices you roll in the current system making the unit more prone to some strange RNG quirks.
This three things together will imho have a bad effect on a game play and will push artillery from, maybe a bit overpowered, to pretty useless.
On another hand i wonder why people keep complaining that the game is to easy but then want to boost the survivability of troops up and are avoiding losses using cheats and whats not else .. seriously isn't that quite contradicting each other?