this is the appendix at the end of the rules, this is not really clear, could be interpreted by the fact that shooters can pursue.3) SHOOTING PHASE.
Resolve shooting – both sides shoot.
Resolve post-shooting cohesion tests, then death rolls.
After the above is completed for all shooting, resolve cohesion tests for seeing friends break.
Make initial rout moves for troops broken this phase. Make initial pursuits. Remove bases if pursuers remain in contact at the end of the rout move. Roll to inflict commander losses. Resolve cohesion tests for seeing commanders lost.
Appendix
Moderators: philqw78, terrys, hammy, Slitherine Core, Field of Glory Moderators, Field of Glory Design
Appendix
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lawrenceg
- Colonel - Ju 88A

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Re: Appendix
IIRC the description of "initial pursuit" says it is only for BGs in close combat with the routers.dvorkin wrote:this is the appendix at the end of the rules, this is not really clear, could be interpreted by the fact that shooters can pursue.3) SHOOTING PHASE.
Resolve shooting – both sides shoot.
Resolve post-shooting cohesion tests, then death rolls.
After the above is completed for all shooting, resolve cohesion tests for seeing friends break.
Make initial rout moves for troops broken this phase. Make initial pursuits. Remove bases if pursuers remain in contact at the end of the rout move. Roll to inflict commander losses. Resolve cohesion tests for seeing commanders lost.
Another question is "If a BG breaks as a resut of seeing a commander lost in a rout, does it now rout and trigger a pursuit?" The seqence as quoted above says implies not.
Lawrence Greaves
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rbodleyscott
- Field of Glory 2

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Re: Appendix
Possibly, but implication is trumped by the rule that specifically says that troops whose close combat opponents rout must pursue.lawrenceg wrote:Another question is "If a BG breaks as a resut of seeing a commander lost in a rout, does it now rout and trigger a pursuit?" The seqence as quoted above says implies not.
Moreover "Resolve cohesion tests" implies resolving all effects thereof.
Surely the table is long enough already.
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lawrenceg
- Colonel - Ju 88A

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Re: Appendix
What, you don't think it needs to explicitly account for the possibility of a chain reaction in which the first commander routs and dies, causing the second commander to rout and die, causing the third commander to rout and die, causing the fourth commander to rout and die, causing another BG to rout?rbodleyscott wrote:Possibly, but implication is trumped by the rule that specifically says that troops whose close combat opponents rout must pursue.lawrenceg wrote:Another question is "If a BG breaks as a resut of seeing a commander lost in a rout, does it now rout and trigger a pursuit?" The seqence as quoted above says implies not.
Moreover "Resolve cohesion tests" implies resolving all effects thereof.
Surely the table is long enough already.
Lawrence Greaves
The rules do account for the possibility of a chain reaction in which the first commander routs and dies..... as in:What, you don't think it needs to explicitly account for the possibility of a chain reaction in which the first commander routs and dies, causing the second commander to rout and die, causing the third commander to rout and die, causing the fourth commander to rout and die, causing another BG to rout?
Meaning that you continue to take tests as indicated in the rules (a chain reaction), but you don't test again for a commander lost in a pursuit if the BG has already tested.Test a battle group if a commander in line of command is lost within 3 MUs:
o At the end of the current phase after resolving all combats, post-combat cohesion tests, death rolls and tests for inflicting commander losses.
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If pursuits result in the loss of a commander, battle groups that have already tested at the end of this phase for breaks/lost commanders do not have to test again
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lawrenceg
- Colonel - Ju 88A

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- Joined: Sat Feb 24, 2007 6:24 pm
- Location: Former British Empire
Sorry, missed theterrys wrote:The rules do account for the possibility of a chain reaction in which the first commander routs and dies..... as in:What, you don't think it needs to explicitly account for the possibility of a chain reaction in which the first commander routs and dies, causing the second commander to rout and die, causing the third commander to rout and die, causing the fourth commander to rout and die, causing another BG to rout?
Meaning that you continue to take tests as indicated in the rules (a chain reaction), but you don't test again for a commander lost in a pursuit if the BG has already tested.Test a battle group if a commander in line of command is lost within 3 MUs:
o At the end of the current phase after resolving all combats, post-combat cohesion tests, death rolls and tests for inflicting commander losses.
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If pursuits result in the loss of a commander, battle groups that have already tested at the end of this phase for breaks/lost commanders do not have to test again
Lawrence Greaves

