Germany - Manpower Statistics
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vypuero
- Sergeant Major - SdKfz 234/2 8Rad

- Posts: 628
- Joined: Thu Nov 30, 2006 8:40 pm
- Location: Philadelphia, PA - USA
Germany - Manpower Statistics
Ok to determine some stats, I started with:
Population - I have a couple of figures, one is from www.feldgrau.com and shows 80.6 million. If I look at another, I get Germany = 69.286
Austria = 6.653
those should be there, but also some or all of Czechoslovakia = 14.683
Now, what does this mean for manpower? OK for this I have these stats 1939-45:
Heer & SS = 14 million
Luftwaffe = 3.4 million
Kriegsmarine = 1.5 million
Ok, now How many Divisions?
Infantry = 183
2nd Line = 97, here I include VG, LF, and SS volunteer
Light, Motor, FJ, PZG = 49
Panzer = 37
Manpower = 10 for Infantry but less for Garrison, Motor, Panzer so I adjust for that (i.e. Garrison = 48.5 ID and Panzer 25.9) = Net 301.5 Divisions
14 million/301.5 = 46,434
Using a 5:1 Ratio, I get 23,217 per Manpower (1 Corps = 10 MP)
that means:
Heer = 603
Luftwaffe = 146
Kriegsmarine = 65
Net = 814
So, if 100,000 Pop = 1 MP that gives me roughly this number. That is the factor I will use. I think since the number of units is being bumped and they also had foreign volunteers, I will use a figure of 906 for Base Manpower for Germany
Population - I have a couple of figures, one is from www.feldgrau.com and shows 80.6 million. If I look at another, I get Germany = 69.286
Austria = 6.653
those should be there, but also some or all of Czechoslovakia = 14.683
Now, what does this mean for manpower? OK for this I have these stats 1939-45:
Heer & SS = 14 million
Luftwaffe = 3.4 million
Kriegsmarine = 1.5 million
Ok, now How many Divisions?
Infantry = 183
2nd Line = 97, here I include VG, LF, and SS volunteer
Light, Motor, FJ, PZG = 49
Panzer = 37
Manpower = 10 for Infantry but less for Garrison, Motor, Panzer so I adjust for that (i.e. Garrison = 48.5 ID and Panzer 25.9) = Net 301.5 Divisions
14 million/301.5 = 46,434
Using a 5:1 Ratio, I get 23,217 per Manpower (1 Corps = 10 MP)
that means:
Heer = 603
Luftwaffe = 146
Kriegsmarine = 65
Net = 814
So, if 100,000 Pop = 1 MP that gives me roughly this number. That is the factor I will use. I think since the number of units is being bumped and they also had foreign volunteers, I will use a figure of 906 for Base Manpower for Germany
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vypuero
- Sergeant Major - SdKfz 234/2 8Rad

- Posts: 628
- Joined: Thu Nov 30, 2006 8:40 pm
- Location: Philadelphia, PA - USA
Ratios
So what will the starting German OOB be?
I will use the following Ratios:
5 to 1 for Infantry Divisions
3 to 1 for Garrisons, since they are about half the manpower, I will just designate some at this ratio
Motorized I will go 4 to 1, since they have more firepower and some tanks included in some cases, or at least to account for any independent such attachments.
Panzer - at this point, very heavy on tanks and a bit large, so 3 to 1
This gives me:
9 Panzer - I am counting 1/2 the Leichte that later became Panzer, and the Division Kempf = 3 Armor
12 Motorized - A mix of all the more elite formations, motorized, cavalry, etc = 3 Motor
80 Infantry = 16 Corps
17 Garrison + 1 Slovak = 18 = 6 Garrison
Air = 1 Unit for 600 AC
Fighters = 1,198 = 2 Units
Bombers = 1,390 = 2 Units (1 Tactical, 1 Strategic)
Navy - This is a bit harder, but with only 60 uboats at the start or so I can't justify more than 1 uboat at the start of the game. They can build plenty if they want to. However, with BC (or BB) Gneisenau, Scharnhorst, the Bismark and Tirpitz under construction, 4 CA, 6 CL, 20+ DDs and assorted Torpedo Boats I think 2 BB Units is justified.
My intended ratios will be:
BB = 5 to 1
CA = 10 to 1
CL = 15 to 1
DD = 40 to 1
DE = 50 to 1
SS = 60 to 1
I will use the following Ratios:
5 to 1 for Infantry Divisions
3 to 1 for Garrisons, since they are about half the manpower, I will just designate some at this ratio
Motorized I will go 4 to 1, since they have more firepower and some tanks included in some cases, or at least to account for any independent such attachments.
Panzer - at this point, very heavy on tanks and a bit large, so 3 to 1
This gives me:
9 Panzer - I am counting 1/2 the Leichte that later became Panzer, and the Division Kempf = 3 Armor
12 Motorized - A mix of all the more elite formations, motorized, cavalry, etc = 3 Motor
80 Infantry = 16 Corps
17 Garrison + 1 Slovak = 18 = 6 Garrison
Air = 1 Unit for 600 AC
Fighters = 1,198 = 2 Units
Bombers = 1,390 = 2 Units (1 Tactical, 1 Strategic)
Navy - This is a bit harder, but with only 60 uboats at the start or so I can't justify more than 1 uboat at the start of the game. They can build plenty if they want to. However, with BC (or BB) Gneisenau, Scharnhorst, the Bismark and Tirpitz under construction, 4 CA, 6 CL, 20+ DDs and assorted Torpedo Boats I think 2 BB Units is justified.
My intended ratios will be:
BB = 5 to 1
CA = 10 to 1
CL = 15 to 1
DD = 40 to 1
DE = 50 to 1
SS = 60 to 1
Last edited by vypuero on Wed Jul 18, 2007 9:01 pm, edited 1 time in total.
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vypuero
- Sergeant Major - SdKfz 234/2 8Rad

- Posts: 628
- Joined: Thu Nov 30, 2006 8:40 pm
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Economics
For most nations, I am going with GDP. I used Germany as roughly the baseline, and in their case the economy was*:
Germany = 374,577 - the standard (arbitrary) divisor = 7,500 = 50 PP
Austria = 27,250 = 4 PP
Czechoslovakia = 41,578 = 6 PP
Net = 60 PP
* Source = The World Economy, Historic Statistics, by Angus Maddison, numbers in million 1990 International Geary-Khamis dollars
Germany = 374,577 - the standard (arbitrary) divisor = 7,500 = 50 PP
Austria = 27,250 = 4 PP
Czechoslovakia = 41,578 = 6 PP
Net = 60 PP
* Source = The World Economy, Historic Statistics, by Angus Maddison, numbers in million 1990 International Geary-Khamis dollars
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SMK-at-work
- Sergeant Major - Armoured Train

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There's a list of all German divisions at http://en.wikipedia.org/wiki/List_of_Ge ... rld_War_II - including training, artillery, field replacement, LW, Naval, etc.
I think it's s few moer than you've lsited above although many of them weer only late-war skeletons......
I think it's s few moer than you've lsited above although many of them weer only late-war skeletons......
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vypuero
- Sergeant Major - SdKfz 234/2 8Rad

- Posts: 628
- Joined: Thu Nov 30, 2006 8:40 pm
- Location: Philadelphia, PA - USA
Yes I mapped out the divisions that dissolved and were re-designated, etc...
This is by no means an exact deal, after all! I am just trying to come up with some objective basis on which to start the forces in the game and compile the stats. This is roughly what I did, though I did not do the MP calculation for that I just guessed based on what the designers had already designated it seemed correct. The numbers were trimmed a lot from what I originally had suggested. I think this is not too large a change, but mostly germany will start with a lot more infantry corps, but then again the allies will get some advantages too.
This is by no means an exact deal, after all! I am just trying to come up with some objective basis on which to start the forces in the game and compile the stats. This is roughly what I did, though I did not do the MP calculation for that I just guessed based on what the designers had already designated it seemed correct. The numbers were trimmed a lot from what I originally had suggested. I think this is not too large a change, but mostly germany will start with a lot more infantry corps, but then again the allies will get some advantages too.
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SMK-at-work
- Sergeant Major - Armoured Train

- Posts: 584
- Joined: Sun Apr 03, 2005 10:35 pm
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vypuero
- Sergeant Major - SdKfz 234/2 8Rad

- Posts: 628
- Joined: Thu Nov 30, 2006 8:40 pm
- Location: Philadelphia, PA - USA
I use: http://www.orbat.com/site/ww2/drleo/012 ... stavka.htm
for the most part. Previously I had deducted units because they have all that PP by 1941, but now I think not. They need it to survive and rebuild. So my new strategy is to build based on these stats. I will use a higher ratio for Russian Divisions, though.
for the most part. Previously I had deducted units because they have all that PP by 1941, but now I think not. They need it to survive and rebuild. So my new strategy is to build based on these stats. I will use a higher ratio for Russian Divisions, though.
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vypuero
- Sergeant Major - SdKfz 234/2 8Rad

- Posts: 628
- Joined: Thu Nov 30, 2006 8:40 pm
- Location: Philadelphia, PA - USA
I decided to increase PP by 20 to 25% in order to be able to sustain more uses and maintain lines of battle, so there may also be some more cities:
Poland: Changed the border. Looking at the Map, finding bigger mistakes than ever. If someone can mod the graphics that would be nice. The Oder river does not go that far down - so it screws the map up. Anyway:
1 - Added Breslau & Stettin - moved the Polish Border eastward and created a more accurate border. Added Katowice as a mine, added Poznan, in the East added Vilna and Lvov, plus Kaunas in Lithuania. Moved Warsaw slightly, moved Krakow slightly.
Poles will have: 1 Motorized (Cavalry & Motor brigades + tankettes they had, litttle bit of armor), 6 Corps, and 5 Garrisons. Historically they had:
9 Reserve Infantry + many OB (Home defense) Brigades and such = 5 Garrisons
30 Infantry Divisions = 6 Corps
11 Cavalry Brigades, 2 Motorized Brigades, 2 Tank Regiments = 1 Motorized
Germany will also have Stuttgart in the West, plus adding Mine = Sudentenland.
Thought about a 2nd Capital = Berchtesgaten, but since that did not happen I will leave it out. Could be a varient option for the future.
Poland: Changed the border. Looking at the Map, finding bigger mistakes than ever. If someone can mod the graphics that would be nice. The Oder river does not go that far down - so it screws the map up. Anyway:
1 - Added Breslau & Stettin - moved the Polish Border eastward and created a more accurate border. Added Katowice as a mine, added Poznan, in the East added Vilna and Lvov, plus Kaunas in Lithuania. Moved Warsaw slightly, moved Krakow slightly.
Poles will have: 1 Motorized (Cavalry & Motor brigades + tankettes they had, litttle bit of armor), 6 Corps, and 5 Garrisons. Historically they had:
9 Reserve Infantry + many OB (Home defense) Brigades and such = 5 Garrisons
30 Infantry Divisions = 6 Corps
11 Cavalry Brigades, 2 Motorized Brigades, 2 Tank Regiments = 1 Motorized
Germany will also have Stuttgart in the West, plus adding Mine = Sudentenland.
Thought about a 2nd Capital = Berchtesgaten, but since that did not happen I will leave it out. Could be a varient option for the future.
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vypuero
- Sergeant Major - SdKfz 234/2 8Rad

- Posts: 628
- Joined: Thu Nov 30, 2006 8:40 pm
- Location: Philadelphia, PA - USA
Yes.
I am also trying to give the exact reasons for how I came up with all the stats. I hope to have it soon, but now that I am making some adjustments it may take longer. Then I wasted a lot of time because I had attached a port to a mine only to find out you cannot do that (the game won't load), so be careful!
In any case I will use historic figures. I have also decided on an overall increase in PP so as to allow for more units, and so have to make some adjustments for that. Some of the other changes I may do include:
Transports - cost 10 each, making Naval invasions very expensive. However, with the Western Allies at full production they will make a hell of a lot of PP.
Garrisons - I think I will give them Move 3
Battleships - 2 Oil to use
Destroyers - lower Naval Attack, only shock bombardment
Maybe some other tweaks, but most will be in force pools.
Russia will have a lot of air - but it will be deployed mostly in the front lines, so a lot of it should get destroyed. I am going to give them 4 fighters, 3 tac and 1 strategy
I am also trying to give the exact reasons for how I came up with all the stats. I hope to have it soon, but now that I am making some adjustments it may take longer. Then I wasted a lot of time because I had attached a port to a mine only to find out you cannot do that (the game won't load), so be careful!
In any case I will use historic figures. I have also decided on an overall increase in PP so as to allow for more units, and so have to make some adjustments for that. Some of the other changes I may do include:
Transports - cost 10 each, making Naval invasions very expensive. However, with the Western Allies at full production they will make a hell of a lot of PP.
Garrisons - I think I will give them Move 3
Battleships - 2 Oil to use
Destroyers - lower Naval Attack, only shock bombardment
Maybe some other tweaks, but most will be in force pools.
Russia will have a lot of air - but it will be deployed mostly in the front lines, so a lot of it should get destroyed. I am going to give them 4 fighters, 3 tac and 1 strategy
