bbotus wrote:Well, I think I'll charge with a column and wheel it 89 degrees just before impact. Enemy rout int he direction of the charge, i.e. 1 degree short of to their flank. Job done.
Oh, good. If you are going to advance on me, I'd like you to be in column. That way I should get at least 1 overlap on the first melee.
Assuming you survive the CT for being charged while fragmented and the probable CT for losing the impact with half dice.
Anyway, a 2x2 of mounted troops can still wheel more than 45 degrees away from a straight on frontal charge, which should be enough to put the rout through the neighbouring BG.
No matter how anyone writes a set of rules, there will be some issues since this is not real time (and can't be). Overall, I think this rule set is fun to play. I have no objection to being allowed to wheel when charging as it allows you to optimize the direction of charge within limits. If you can engineer a charge against me to hurt more than one unit, then (1) I'm already in trouble, or (2) I've deployed poorly compared to your deployment. Either way, you deserve to take advantage.
Yes, but would swerving at the last second before impact to control the rout direction be historically plausible?
And, if you don't want the BG to wheel and charge you, then you have the option of moving your BG up to a gnat's todger of the enemy. They can only wheel up to the point where they would contact you if you don't evade, which would basically be straight ahead.
This makes a number of assumptions, including: You pass your CMT to advace while fragged; My charging column is starting almost within your move distance and is not LH 6 or 7 MU away from, e.g. your HF; I have no other BG closer to yours blocking its advance...
P.S. I'm not really sure what a gnat's todger is.
A gnat is a small mosquito.
A todger is a penis
Don't think we have them this far West.
I couldn't possibly comment.
Anyway, it is all moot as you rout directly away from the chargers at the start of their charge, not in the direction of charge.