Training thread follow-up - Kiev Video AAR

Battle Reports & After Action Reports (AAR's)

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VPaulus
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Re: Training thread follow-up - Kiev Video AAR

Post by VPaulus »

Thanks for posting the videos. :)
El_Condoro
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Re: Training thread follow-up - Kiev Video AAR

Post by El_Condoro »

Made links into...links
KeldorKatarn
Lieutenant Colonel - Panther D
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Re: Training thread follow-up - Kiev Video AAR

Post by KeldorKatarn »

No comments? ^^
El_Condoro
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Re: Training thread follow-up - Kiev Video AAR

Post by El_Condoro »

I haven't had the time to watch the videos, so I am not sure what you say in them, but what do you want? Comments on your strategy and tactic? Suggestions for improvements?
KeldorKatarn
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Re: Training thread follow-up - Kiev Video AAR

Post by KeldorKatarn »

Yep, exactly that.
deducter
Lieutenant Colonel - Fw 190A
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Re: Training thread follow-up - Kiev Video AAR

Post by deducter »

Just out of curiosity, what program are you using to record?
deducter
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Re: Training thread follow-up - Kiev Video AAR

Post by deducter »

I watched some of your video, and the biggest thing I noticed is that you split your corps up into discrete groups composed of all of the same type of units, e.g. all panzers or all infantry. Just like in history, you need a more combined arms approach. A kampfgruppe approach works best in this game. I'd assign at least 6 units to a battle group to maximize damage and minimize losses. Try to soften targets up more with artillery and air before attacking.

http://en.wikipedia.org/wiki/Kampfgruppe

You also need more artillery. A lot more. At least 20% of your core slot, if not more should be artillery. Use wufrahmen or Sturmpanzers, or stick with the towed 10.5 cm or 15 cm, they work wonders against most soft targets.
KeldorKatarn
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Re: Training thread follow-up - Kiev Video AAR

Post by KeldorKatarn »

I don't split my corps. This was a special case where my fast units needed to get into the back of Kiev rigth away. Once that was accomplished, the rejoined with the rest again. I explained this in the video. As for artillery... maybe. I'm planning on two more artillery pieces.
deducter
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Re: Training thread follow-up - Kiev Video AAR

Post by deducter »

Even with your fast movers, you should still send artillery (mobile ones, like the Wurfrahmen or Sturmpanzer) with it. Panzers operating alone are not that useful. Splitting your forces is often necessary, but even in those battle groups you need to maintain a balance. That's my advice, at any rate.
gokkel
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Re: Training thread follow-up - Kiev Video AAR

Post by gokkel »

Don't know if you still look for tips, but you didn't deploy all your SE units, so you could have had more units on the field :)
KeldorKatarn
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Re: Training thread follow-up - Kiev Video AAR

Post by KeldorKatarn »

i didn't? I didn't have much choice. Kiev has limited deployment space. I think I deployed everything I could, didn't I? Or don't SE units count?
Tarrak
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Re: Training thread follow-up - Kiev Video AAR

Post by Tarrak »

KeldorKatarn wrote:i didn't? I didn't have much choice. Kiev has limited deployment space. I think I deployed everything I could, didn't I? Or don't SE units count?
SE units do not count towards the deployment limit. This is imho their main advantage. There is a bug tho which prevents you from deploying them when you already deployed all the allowed core forces so make sure you deploy all your SE units before deploying the last normal unit.
KeldorKatarn
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Re: Training thread follow-up - Kiev Video AAR

Post by KeldorKatarn »

But here isn't any room. there aren't enough deployment spots to put them on
Tarrak
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Re: Training thread follow-up - Kiev Video AAR

Post by Tarrak »

KeldorKatarn wrote:But here isn't any room. there aren't enough deployment spots to put them on
Ok this is a little problem but you can circumvent it. In the deployment phase deploy as many units as you can while ensuring you have at least one deployment slot still open. Then move your units in the first turn away from the deployment hexes, open the reserve bar and simply place the the rest of your unit until you reach the deployment limit.
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