DLC 43 - beta 2: Kursk Armory South

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charonjr
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 331
Joined: Tue Nov 07, 2006 1:01 pm

DLC 43 - beta 2: Kursk Armory South

Post by charonjr »

FM - pre-build core non-optimised - chess mode

The first thing I did was upgrading my SE Pz IIIM to a Tiger since from what I have experienced so far I simply need the punch/staying power. I could only afford to fully reinforce/overstrength all of my aircraft, artillery and the AAA/ATs, most of my non-heavy tanks (Pz IVH/IIIN) stay at 10 STR after normal reinforcements. Starting with 19 prestige.

I will try to play even more conservative this time, due to this I am fielding 10 artillery pieces and 2 AAA here in addition to 5 fighters and 3 Me 410A.

Reached the Polevaya bridge at turn 3 and Kursk at turn 4, in order to bring more firepower to bear I will wait with the heavies (or to be more precise pound any targets of opportunity I come across) in front of Kursk till I have been able to move some forces across the river on the left flank.

I might have missed this one before, but the AI infantry is leaving its positions to the south of the river at Kursk, thus giving my Tigers nice shots vs. the artillery and AAA - IMO they should be immobile and force me to deal with them before they offer me free shots at their most important defensive assets.

The lower number of Soviet aircraft is very much felt IMO, by turn 8 I have crossed the river at Kursk mainly due to the AIs mistakes in exposing its artillery/AAA, but pretty much all of my aircraft were able to take advantage of this (including fighters softening up infantry position instead of them having to deal with Soviet aircraft).

And with the freed up aircraft from Kursk I have been able to force my way across the river at Polevaya as well during turn 9.

Image

More after lunch - but in contrast too the earlier scenarios (which were a tad too hard for me on FM) if this one continues the way it currently does, I think that this one is too easy now.
charonjr
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 331
Joined: Tue Nov 07, 2006 1:01 pm

Re: DLC 43 - beta 2: Kursk Armory South

Post by charonjr »

With the last defenders of Kursk having been destroyed at turn 12 I have to become a little more reckless (more than sending some tanks only protected by air up north) now, only 4 turns left and there are still 3 victory locations left.

Reached the area around Gremyachka at turn 14 and left Budanovka occupied for now, trying to get some additional respawn there for keeping my forces which will not make it to Gremyachka in time busy ;)

DV at 16/16 - 1.2k prestige before repairs - if I would elite reinforce everything I would lack 150 prestige to do this despite selling the Sherman and the 3k mission reward. So I am roughly able to compensate for my earlier losses here in addition to gaining 2 KV-85. I am fielding 27 13STR units now, which raise the number of "repairs", too, when I reached an additional star.

I still would like to see a bit more armor (e.g. exchange the 4 infantry on the left flank) here and the number of Soviet aircraft is a bit too low now IMO, otherwise a nice scenario, being able to catch some breath before having to face Prokhorovka seems like a good idea ;) And making the infantry in the south of Kursk guarding the artillery/AAA might be a good idea.

30 heroes now, so a gain of another 5 - the highest kill unit without a hero is at 275 now.
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