I think your company has put out a good game engine. I enjoy the ease of the game and how it functions.
Graphics are nice, and its easy to play.
Modding is always a +.
I feel the senarios really need more work. I know WW2 history fairly well and the game scales are off for the game. But if you dont know much about WW2 history it doesnt matter.
I dont like the counter symbols used for the game. But this I can alter.
The reasearch seems to be done well, so does supply. I think the ZOC rule is great. Many other games just allow you to zip around units. Combat works well.
I like the simplicity of navies, BBs, DDs, CVs, convoys, transports. That basically sums up all the navies without complications.
Land units are fine, I might add paratroopers and mountain units to the game but really its not that important. I did notice you had extra slots for units in your config files. Are those usable?
The air frame is perfect. fighter, tactical, strategic. Perfect, simple, hits all factors that were important in the air warfare.
Politics could be made more flexable. Like Italy coming in in 6/1940, well really they came in when france fell.
But overall I really like this game. I would say as an overall WW2 grand strategy game it is the best one out there. I have played since Atari 800 days and seen all these types of games. it is a significant improvement over Stratigic Command 2
I do wish you made this game ALL theatres as no one else has done a game on this scale and really I think its a matter of programming and thats all. If you make a "next" in this series I hope it links up to the europe game. I play World in Flames (big board game WW2 grand strategy) and players really like the world war feeling of all theatres available.
What is bad in this game is fixable with the scenario editor you are putting out. I already modded the game for a couple tweaks that I feel make it more historical. I look forward to the editor.
Review from long time gamer.
Moderators: firepowerjohan, Happycat, rkr1958, Slitherine Core
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AlvaroSousa
- Colonel - Fallschirmjäger

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IrishDragoonGuards
- Private First Class - Wehrmacht Inf

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IainMcNeil
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Happycat
- 1st Lieutenant - Grenadier

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I vote for "release it as is" and then continue "polishing it up". Waiting for editor patches will give the impatient folk something else to complain about aside from the game patch itself.iainmcneil wrote:Thanks - the editor is pretty unfriendly to use but it is the same tool we used for creating the scenarios. We're trying to decide if we shoudl release it as it is or try and put more time in to polishing it up.
Chance favours the prepared mind.
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AlvaroSousa
- Colonel - Fallschirmjäger

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My suggestion is release as is. And improve later.
#1 you will get people to make mods
#2 players like games that are modd-able and have more mods which = more sales
#3 I will make my scenario which I am sure others will like.
#4 Someone might make a pacific war version of the game = More sales.
I have heard quite a few times "get this game then download this mod..." where perhaps they wouldnt buy the game w/o the mod (thus game wasnt moddable)
I would release both the scenario maker and map maker.
The game engine is very good for its scale. Dare I say the best one I have seen for a point and click game WW2 grand strategy.
You guys did a good job on design, playability, ease of learning, and ease of use. I like the fact that just about everything is flexible allowing for all sorts of games.
#1 you will get people to make mods
#2 players like games that are modd-able and have more mods which = more sales
#3 I will make my scenario which I am sure others will like.
#4 Someone might make a pacific war version of the game = More sales.
I have heard quite a few times "get this game then download this mod..." where perhaps they wouldnt buy the game w/o the mod (thus game wasnt moddable)
I would release both the scenario maker and map maker.
The game engine is very good for its scale. Dare I say the best one I have seen for a point and click game WW2 grand strategy.
You guys did a good job on design, playability, ease of learning, and ease of use. I like the fact that just about everything is flexible allowing for all sorts of games.
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firepowerjohan
- Brigadier-General - 8.8 cm Pak 43/41

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Thanks Winky, yes design was intentional made very generic without much hard coded exceptions and strange rules so it should fit different maps.
Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
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AlvaroSousa
- Colonel - Fallschirmjäger

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