Bagration Bug/Inf Reserve deployment?

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dks
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 199
Joined: Sun Feb 06, 2011 4:23 pm

Bagration Bug/Inf Reserve deployment?

Post by dks »

started a colonal wehrmact 39 camp and at Bagration getting my rear end handed to me. nothing new there for first time play :mrgreen: what happened was, I wanted to see if I could hold one VH, Vilna then exhaust the Soviet offensive and start a counter offensive. well that wasn't working out so good and I needed to start deployment of my inf and recons that I left for reserve to help hold Vilna. the bug: the game let me place my reserve units on hexes/cities owned by the AI? any and all that I held at turn one of the scenario.didn't notice if any Soviet units were in the hexes I did not place my reserves. anyone else have had this bug? using original wehrmact download. camp 39 with the 1.05 patch. have not downloaded my free DLCs or loaded any of the dvds werhmact, 39', 40', 41' or 42'.

by the way....excellent Bagration.....you could hear me outside as one by one my babies were now part of the scrap heap all around Vilna. was getting my pound of flesh but the Ivan was taking his pound of flesh with joy!!!!!!!!!!!!!!!
dks
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 199
Joined: Sun Feb 06, 2011 4:23 pm

Re: Bagration Bug/Inf Reserve deployment?

Post by dks »

well I guess I'm stuck with the bug............
dks
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 199
Joined: Sun Feb 06, 2011 4:23 pm

Re: Bagration Bug/Inf Reserve deployment?

Post by dks »

did a quick test again. used my deployment save of Bagration. after deployment turn, deployment hexes are available for my reserves (after) the deployment turn is supposed to end. cannot place reserves in deployment hexes if an AI unit is there during that turn. can place a reserve in that hex if the AI moves out in the next turn. went to turn 5 and the original deployment hexes are still available. sooo, I would say my deployment turn at Bagration is (not) ending. any suggestions other than I can win Bagration this way :roll:

what I did learn at Vilna though. I can stall the Soviets there upgrading my strongest panzers to the Tiger II and have my Luftwaffe nail Ivan as he comes in with a smaller force due to lack of prestige for a larger defensive force :D

again it is hard not to use that place in deployment hexes bug to win..................
dks
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 199
Joined: Sun Feb 06, 2011 4:23 pm

Re: Bagration Bug/Inf Reserve deployment?

Post by dks »

got curious and reloaded my Norway and Kursk deployment saves and the deployment turn is not ending there either. have my first download of werhmact renamed Panzer Corps61 in the Slitherine folder. one Panzer Corps and one Panzer Corps61 as my back up. maybe I have a conflict here of shared files while playing???????? any help would be greatly appreciated before I start uninstalling stuff. don't want to start uninstalling. oh, using Vista for this Panzer Corps where the bug is. 64 bit.
BloodCat
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
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Location: Russia

Re: Bagration Bug/Inf Reserve deployment?

Post by BloodCat »

AFAIK it's not a bug, it's the way it's meant to be. Very useful in defense scenarios.
dks
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 199
Joined: Sun Feb 06, 2011 4:23 pm

Re: Bagration Bug/Inf Reserve deployment?

Post by dks »

if it's not a bug, why can I place my reserve units on enemy owned hexes?????????????? these are the original deployment first turn deployment hexes. this is not right! these are not deployment hexes owned by me. they are Soviet owned hexes. cities, VH's.

I uninstalled and re downloaded with a fresh 1.05 patch. same thing with my Bagration save.....not good.............makes for an easy win I believe.........just wait for the AI to leave a controlled VH and place my reserve unit there on last turn.
Kerensky
Content Designer
Content Designer
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Joined: Wed Jan 12, 2011 2:12 am

Re: Bagration Bug/Inf Reserve deployment?

Post by Kerensky »

Just think of your units as engaging in Partisan activity. Instead of fighting the enemy face on, you let them pass and the ambush from behind! ;)

That's just how deployment hexes work. Maybe in the future, after first turn deployment hexes can be eliminated and any reserves being deployed follow standard purchase rules.
dks
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 199
Joined: Sun Feb 06, 2011 4:23 pm

Re: Bagration Bug/Inf Reserve deployment?

Post by dks »

thanks fo the replies guys....but....placing my reserve units behind enemy lines at Bagration is like a what's the point of playing it. again, I don't think the scenario was ment for the player to plop ones reserve units in enemy owned hexes at leiser behind enemy lines. I don't think the Soviets had German troops and equipment drop out of the sky behind them while advacing west :roll: at least history doesn't mention it. kind of hard using the air transports of the time to carry and drop a Tiger II behind the Soviet lines. Germans were good but not that good :lol:
Kerensky
Content Designer
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Re: Bagration Bug/Inf Reserve deployment?

Post by Kerensky »

Well that scenario is unquestionably the most controversial scenario of the entire stock game. And this isn't the only reason why.
dks
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 199
Joined: Sun Feb 06, 2011 4:23 pm

Re: Bagration Bug/Inf Reserve deployment?

Post by dks »

thanks Kerensky, now I know what I need to do. I have to ignor the deployment hexes after turn one when I play and hope someone can change this later. my main concern was I had a bug and didn't want to keep running with it while installing the DLC's. I'm an old PG die hard and I really love Panzer Corps after playing it awhile.

again, please don't get me wrong. I'm not looking for something wrong. was just concerned I may have a bug going on. I can cutomize what I want later. that's what's great about Panzer Corps. no need for all those headache hex editors.....ya know :D
MartyWard
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
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Re: Bagration Bug/Inf Reserve deployment?

Post by MartyWard »

Seems like a bug to me. Since I don't normally have any reserves in Bagration I never noticed it. I don't think you should be able to deploy crack units behind enemy lines.
dks
Sergeant - Panzer IIC
Sergeant - Panzer IIC
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Joined: Sun Feb 06, 2011 4:23 pm

Re: Bagration Bug/Inf Reserve deployment?

Post by dks »

@MartyWard....I hope it is a bug. will see later. starting over the camp with new saves. placing units on enemy owned hexes sure ain't right :roll: oh, all you have to do for a test is: save at the Bagration deployment turn. wait for the AI to take original deploy hexes and try your reserves deployment. tried with the low countries but after 11 turns the AI would not take the Prum city hex that is a deployment hex. soooo, it could be an AI offensive scenario bug. will see later. maybe Rudy can give a comment later.

in the mean time, knowing that the AI will wait for my attack at Low Countries gives me some ideas on upgrading a few of my infantry to fallshirmjagers. I want to see if I can tie up the AI to non essential citie hexes. spend and waste prestige and slots in the rear rather than in front of my push west :P seems the AI if it sees a threat near a city will build there. back to the war :twisted:
dks
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 199
Joined: Sun Feb 06, 2011 4:23 pm

Re: Bagration Bug/Inf Reserve deployment?

Post by dks »

tis a bug. played same path and at Bagration I can deploy my reserves in enemy owned hexes including VH's that were deployment hexes on deploy turn using the werhmact 39 camp. well, that means I gots to ignor the deploy hexes after deploy turn if I want a challenge against the AI at Bagration. will see if the bug goes away when I start a DLC 39 camp.

anyways, learned to slow down on upgrades to save prestige for Bagration upgrades of my panzers to Tiger II's :twisted: with the hero ratings and so on, hey, I've got some monsters on the map :D

my core has a Luftwaffe dream that old tubby wish he had after his England fiasco! 5x experienced 109F's with hero's, 1xFW 190a with hero stats and 3x levels with hero's stats. not to mention 2xFW 190G's with hero stats and added to my Luftwaffe, 2x Ju 87D's with some gonna get you mean Ivan stats. Also 4x AT's that love to kick Ivan's rearskie. ewwwww weeee them AT's are some fun to use having some hero's stats added to them :lol: come and get some Ivan :twisted:
dks
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 199
Joined: Sun Feb 06, 2011 4:23 pm

Re: Bagration Bug/Inf Reserve deployment?

Post by dks »

bugs or not, IT WAS A GLORIOUS BATTLE!!!!!!!!!!!!!!!! placed my panzers and AT's at Vilna and waited for Ivan. he did come to get some and some he got of mine. lost an AT and a stupid rail hurry up move to Brobruisk by no less less than muuuaaah general himself got my Poland commisioned Gebirgsjager eliminated :roll: oh well, can't put my nose in the air at tubby anymore :P got all the city/airfield hexes and including the VH/airfield of Smolensk on last turn :D was biting my toe nails for more than just a few turns toooooooooooo :lol:

well I'm at Ardennes but gonna try out another attempt of the werhmact 39. want to see how the other equipment works. DLC 39 is just gonna have to wait. haven't got my fill of the werhmact yet. want to go on and try some weak hand rules maybe. phewwwwww.....after Bagration.....that may not work :mrgreen: maybe even the old house rule of NO PLANES FOR ME :shock: :shock: :shock:
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