Killer Player or Killer Army Competition
Moderators: Slitherine Core, FoG PC Moderator, NewRoSoft
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JonPowles
- Sergeant - 7.5 cm FK 16 nA

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Re: Killer Player or Killer Army Competition
tullius (15/35) over GrudgeBringer (33/30) in SaS Later Crusaders
tullius:
win - 2 VP
33 BP = 11 VP
2903/9000 casualties = 30% = 6 VP
no looting
Total: 19 VP
GrudgeBringer:
15 BP = 5 VP
2533/10500 casualties = 20% [24% rounded down - is this right?] = 4 VP
no looting
Total: 9 VP
tullius:
win - 2 VP
33 BP = 11 VP
2903/9000 casualties = 30% = 6 VP
no looting
Total: 19 VP
GrudgeBringer:
15 BP = 5 VP
2533/10500 casualties = 20% [24% rounded down - is this right?] = 4 VP
no looting
Total: 9 VP
Re: Killer Player or Killer Army Competition
Seleucids
Tiavals 30/37 v turk1964 34/31
Tiavals:
win - 2 VP
33 BP = 11 VP
3671/9300 casualties = 39,47% = 7 VP(or is it 8?)
no looting
Total: 20 VP (or 21)
turk1964:
30 BP = 10 VP
3259/10820 casualties = 30% = 6 VP
no looting
Total: 16 VP
Tiavals 30/37 v turk1964 34/31
Tiavals:
win - 2 VP
33 BP = 11 VP
3671/9300 casualties = 39,47% = 7 VP(or is it 8?)
no looting
Total: 20 VP (or 21)
turk1964:
30 BP = 10 VP
3259/10820 casualties = 30% = 6 VP
no looting
Total: 16 VP
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BurinusAgricolae
- Administrative Corporal - SdKfz 251/1

- Posts: 137
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- Location: Bononia, caput tortellini !
Re: Killer Player or Killer Army Competition
WoR York
stockwellpete (34/34) vs BurinusAgricolae (33/33)
stockwellpete:
win -
BP 33/3 = 11 VP
2785/9900 (28%) = 5 VP
no looting
Total = 16 VP
BurinusAgricolae
win -
BP 34/3 = 11 VP
3762/10200= 36.88% = 7VP
looting camp = 2VP
Total = 20 VP
Great game ... lot of confusion and a little final luck !
stockwellpete (34/34) vs BurinusAgricolae (33/33)
stockwellpete:
win -
BP 33/3 = 11 VP
2785/9900 (28%) = 5 VP
no looting
Total = 16 VP
BurinusAgricolae
win -
BP 34/3 = 11 VP
3762/10200= 36.88% = 7VP
looting camp = 2VP
Total = 20 VP
Great game ... lot of confusion and a little final luck !
Re: Killer Player or Killer Army Competition
I am not sure of the formula so here is the data...
Galation Vs Galation
GrudgeBringer Vs Tullius Winner GrudgeBringer
Starting army GB 9320 Tullius 9600
Casulties GB 3534 Tullius 4183
Break Points
or routs GB 22 Tullius 32
Off map GB 4 Tullius 4
Looted GB 3 Tullius 0
Total Break GB 29 Tullius 32
Initial Army score GB 32 Tullius 32
Galation Vs Galation
GrudgeBringer Vs Tullius Winner GrudgeBringer
Starting army GB 9320 Tullius 9600
Casulties GB 3534 Tullius 4183
Break Points
or routs GB 22 Tullius 32
Off map GB 4 Tullius 4
Looted GB 3 Tullius 0
Total Break GB 29 Tullius 32
Initial Army score GB 32 Tullius 32
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JonPowles
- Sergeant - 7.5 cm FK 16 nA

- Posts: 212
- Joined: Sun Dec 04, 2011 9:17 am
- Location: Canberra, Australia
Re: Killer Player or Killer Army Competition
Great game GrudgeBringer. I think the scores are:
GrudgeBringer
Win: 2VP
36 BPs = 12 VP
4183/9600 casualties = 40% = 8 VP
no looting
Total for GB: 20 VP
Tullius
29 BP = 9 VP
3534/9320 casualties = 35% = 7 VP
looted camp = 2 VP
Total for Tullius: 18 VP
GrudgeBringer
Win: 2VP
36 BPs = 12 VP
4183/9600 casualties = 40% = 8 VP
no looting
Total for GB: 20 VP
Tullius
29 BP = 9 VP
3534/9320 casualties = 35% = 7 VP
looted camp = 2 VP
Total for Tullius: 18 VP
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Turk1964
- Lieutenant Colonel - Fw 190A

- Posts: 1138
- Joined: Tue May 18, 2010 1:14 pm
- Location: Victor Harbor South Australia
Re: Killer Player or Killer Army Competition
Gday everyone. Having selected Gallic(Later lowland) and there being only 2 of us so far i will put up a couple of challanges for ROR players to use any of the other 7 armies selected by Peter.Same conditions only 1 commander non inspired. Password is asterix.
Cheers Turk
Cheers Turk
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stockwellpete
- Field of Glory Moderator

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Re: Killer Player or Killer Army Competition
Storm of Arrows section: Medieval Welsh
Calling Bill Mc! Are you out there, Bill?
Challenge for you on the system, password "glendower". Anybody else playing Bill?
Calling Bill Mc! Are you out there, Bill?
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stockwellpete
- Field of Glory Moderator

- Posts: 14501
- Joined: Fri Oct 01, 2010 2:50 pm
Re: Killer Player or Killer Army Competition
Storm of Arrows: Medieval Welsh section
stockwellpete 23/44 beat Tullius 43/43
I am not sure how to work this out now . . .
For me
winning = 2pts
43 break points achieved, so divide by 3 (and round down) = 14pts (gosh!)
I killed 4,218 out of 12,900 - so what does that get me? = 6pts
No camp looted = 0pts
Total = 22pts
For Tullius
23 break points achieved (rounded down) = 7pts
He killed 2,854 out of 13,200 - so what does he get? = 4pts
No camp looted = 0pts
Total = 11pts
Where are you chaps getting your % killed from? Manual calculation? Most of my lot can't even read, let alone do mathematics!
stockwellpete 23/44 beat Tullius 43/43
I am not sure how to work this out now . . .
For me
winning = 2pts
43 break points achieved, so divide by 3 (and round down) = 14pts (gosh!)
I killed 4,218 out of 12,900 - so what does that get me? = 6pts
No camp looted = 0pts
Total = 22pts
For Tullius
23 break points achieved (rounded down) = 7pts
He killed 2,854 out of 13,200 - so what does he get? = 4pts
No camp looted = 0pts
Total = 11pts
Where are you chaps getting your % killed from? Manual calculation? Most of my lot can't even read, let alone do mathematics!
Last edited by stockwellpete on Thu Feb 16, 2012 2:41 pm, edited 1 time in total.
Re: Killer Player or Killer Army Competition
Divide the starting army size eg 12900 by 100 (129 for the maths deficient
) & the divide the casualties inflicted (4,218) by that number to get % casualties inflicted (32.7). Simples 
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stockwellpete
- Field of Glory Moderator

- Posts: 14501
- Joined: Fri Oct 01, 2010 2:50 pm
Re: Killer Player or Killer Army Competition
Deficient? That's me.Ferb wrote:Divide the starting army size eg 12900 by 100 (129 for the maths deficient) & the divide the casualties inflicted (4,218) by that number to get % casualties inflicted (32.7). Simples
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Sharkall
- Administrative Corporal - SdKfz 232 8Rad

- Posts: 172
- Joined: Wed Jan 25, 2012 9:26 am
- Location: Romania
Re: Killer Player or Killer Army Competition
4218/12900 = 0.326 -> 32% = 6VPstockwellpete wrote:Storm of Arrows: Medieval Welsh section
I killed 4,218 out of 12,900 - so what does that get me?
He killed 2,854 out of 13,200 - so what does he get?
2854/13200 = 0.216 -> 21% = 4VP
You can use google to do the divisions
- go to google and in the search bar type (killed/totalArmy)*100/5 and press enter (ofc, put your numbers instead of killed and total army)
For example, in your case you have (4218/12900)*100/5 = 6.53953488, so it's 6VP because you round it down.
Last edited by Sharkall on Thu Feb 16, 2012 3:03 pm, edited 1 time in total.
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stockwellpete
- Field of Glory Moderator

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Re: Killer Player or Killer Army Competition
Have you got a link please, Sharkall? My Welsh chaps are in danger of winning another game!
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stockwellpete
- Field of Glory Moderator

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- Joined: Fri Oct 01, 2010 2:50 pm
Re: Killer Player or Killer Army Competition
At school (1960sFerb wrote:Divide the starting army size eg 12900 by 100 (129 for the maths deficient) & the divide the casualties inflicted (4,218) by that number to get % casualties inflicted (32.7). Simples
Re: Killer Player or Killer Army Competition
Challenges issued:
To Grudgebringer IF Galatian pw ferb
To Blbrowning SoA Swiss pw ferb
To Grudgebringer IF Galatian pw ferb
To Blbrowning SoA Swiss pw ferb
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stockwellpete
- Field of Glory Moderator

- Posts: 14501
- Joined: Fri Oct 01, 2010 2:50 pm
Re: Killer Player or Killer Army Competition
Storm of Arrows section: Medieval Welsh
stockwellpete 34/44 beat BurinusAgricolae 46/46
For me
winning = 2pts
46 break points achieved, so divide by 3 (and round down) = 15pts
I killed 4,690 out of 13,800 - 33.9% = 6pts
No camp looted = 0pts
Total = 23pts
For Burinus
34 break points achieved (rounded down) = 11pts
He killed 3,018 out of 13,200 - 22.8% = 4pts
No camp looted = 0pts
Total = 15pts
stockwellpete 34/44 beat BurinusAgricolae 46/46
For me
winning = 2pts
46 break points achieved, so divide by 3 (and round down) = 15pts
I killed 4,690 out of 13,800 - 33.9% = 6pts
No camp looted = 0pts
Total = 23pts
For Burinus
34 break points achieved (rounded down) = 11pts
He killed 3,018 out of 13,200 - 22.8% = 4pts
No camp looted = 0pts
Total = 15pts
Re: Killer Player or Killer Army Competition
Made 1 challenge each for Later Seleucid, Welsh and Later Achmenid. Password to each is "killer". First one to grab gets to play.
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petergarnett
- Field of Glory Moderator

- Posts: 1029
- Joined: Sat Jan 09, 2010 7:01 pm
- Location: Gatwick, UK
Re: Killer Player or Killer Army Competition
Turk1964 wrote:Gday everyone. Having selected Gallic(Later lowland) and there being only 2 of us so far i will put up a couple of challanges for ROR players to use any of the other 7 armies selected by Peter.Same conditions only 1 commander non inspired. Password is asterix.
Cheers Turk
These battles would not count to the VP's but please enjoy the challenges.
Alternatively someone take up the real challenge of being the 3rd leader of the Gauls (& Flatsix's fav army the early persians too). Then we can start those army games as well.
Cheers
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flatsix518
- 1st Lieutenant - Grenadier

- Posts: 753
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- Location: Texas
Re: Killer Player or Killer Army Competition
Yeah! I need some real men step up and try leading an army where the soldiers wear pants instead of skirts!
Try out the EAP's. -- once you go EAP, you'll never go back...
John
aka flatsix518
Try out the EAP's. -- once you go EAP, you'll never go back...
John
aka flatsix518
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flatsix518
- 1st Lieutenant - Grenadier

- Posts: 753
- Joined: Tue Dec 14, 2010 10:43 pm
- Location: Texas
Hannibal vs Hasdrubal
RoR- Later Carthaginians vs Later Carthaginians
Flatsix518 (27/39) vs Steve-H8 (42/40)
VPs for Flatsix518 :
Winning 2vp
42 break points caused to opponent = 14vp
4900/12000 manpower loss caused = 40% = 8vp
Camp not looted = 0vp
Total VP: 24 VP
VPs for Steve-H8:
27 Break points caused to opponent = 9vp
3221/11700 manpower loss caused = 27% = 5vp
Camp not looted = 0vp
Total VP: 14vp
Steve took up a strong position, taking advantage of a hill in the center of the battlefield. In support of this position, he also garrisoned a hill to the right rear of the center hill and a woods to the left rear. My initial plan was to "pincer" the center hill (been playing too much PanzerCorps, lately). But I think I had a heavy foot go crazy and charge up the hill, so ended up in an assault on that position.
IMPORTANT SAFETY NOTICE: If you put a hill before flatsix518, the dice gods will despise and hate you. You will end up weeping bitter tears over the loss of your little digital soldiers and the ruined lives of their little digital widows and little digital orphans.
Yes, once again hot dice saved my bacon and I easily stormed the hill. This pretty much compromised Steve's position so that he couldn't address the attacks on his left and right that generally succeeded.
Last turn contained graphic, sadistic overkill done purely to satisfy the sick voyeurism of our favorite forum moderator.
Flatsix518 (27/39) vs Steve-H8 (42/40)
VPs for Flatsix518 :
Winning 2vp
42 break points caused to opponent = 14vp
4900/12000 manpower loss caused = 40% = 8vp
Camp not looted = 0vp
Total VP: 24 VP
VPs for Steve-H8:
27 Break points caused to opponent = 9vp
3221/11700 manpower loss caused = 27% = 5vp
Camp not looted = 0vp
Total VP: 14vp
Steve took up a strong position, taking advantage of a hill in the center of the battlefield. In support of this position, he also garrisoned a hill to the right rear of the center hill and a woods to the left rear. My initial plan was to "pincer" the center hill (been playing too much PanzerCorps, lately). But I think I had a heavy foot go crazy and charge up the hill, so ended up in an assault on that position.
IMPORTANT SAFETY NOTICE: If you put a hill before flatsix518, the dice gods will despise and hate you. You will end up weeping bitter tears over the loss of your little digital soldiers and the ruined lives of their little digital widows and little digital orphans.
Yes, once again hot dice saved my bacon and I easily stormed the hill. This pretty much compromised Steve's position so that he couldn't address the attacks on his left and right that generally succeeded.
Last turn contained graphic, sadistic overkill done purely to satisfy the sick voyeurism of our favorite forum moderator.
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flatsix518
- 1st Lieutenant - Grenadier

- Posts: 753
- Joined: Tue Dec 14, 2010 10:43 pm
- Location: Texas
Crusader Throw Down
SaS - Crusaders (Later) vs Crusaders (Later)
Flatsix518 (19/33) vs Tulius (39/35)
VPs for Flatsix518 :
Winning 2vp
39 break points caused to opponent = 13vp
3807/10500 manpower loss caused = 36% = 7vp
Camp not looted = 0vp
Total VP: 22 VP
VPs for Tulius:
19 Break points caused to opponent = 6vp
1895/9900 manpower loss caused = 19% = 3vp
Camp not looted = 0vp
Total VP: 9vp
This was a straight, fight like men (no hunkering down on hilltops like girls) battle. On my left, we both deployed x-bows and/or archers. We both had trouble goading these cowards into fighting each other, but there were a few melees over there. In the center, Tulius won some, but overall my guys bullied their way through. A really bad round of dice during a turn in the middle of the battle put Tulius in a hole, both positionally and in break points. We both began to feed in our knights. Tulius gained a little against my interior left flank and stabilized his left flank where I was doing well. But it was too little, too late.
Flatsix518 (19/33) vs Tulius (39/35)
VPs for Flatsix518 :
Winning 2vp
39 break points caused to opponent = 13vp
3807/10500 manpower loss caused = 36% = 7vp
Camp not looted = 0vp
Total VP: 22 VP
VPs for Tulius:
19 Break points caused to opponent = 6vp
1895/9900 manpower loss caused = 19% = 3vp
Camp not looted = 0vp
Total VP: 9vp
This was a straight, fight like men (no hunkering down on hilltops like girls) battle. On my left, we both deployed x-bows and/or archers. We both had trouble goading these cowards into fighting each other, but there were a few melees over there. In the center, Tulius won some, but overall my guys bullied their way through. A really bad round of dice during a turn in the middle of the battle put Tulius in a hole, both positionally and in break points. We both began to feed in our knights. Tulius gained a little against my interior left flank and stabilized his left flank where I was doing well. But it was too little, too late.

