
We're very please to announce the release of the first patch for Commander - Europe at War. This patch brings the game up to V1.02 fixing bugs, improving the UI, adding new features, adjusting game balance and minor tweaks to the AI. The next patch will focus more on the AI and gameplay.
You will not be able to load old saves games.
- Fixed a faction leader crash bug which occurred when Western Allies were wiped out
- Fixed a bug in the begin turn dialog which showed old tech advance results from an earlier game
- TcpIP, fixed a bug with some settings from the host was carried over to the client when connecting
- TcpIP, fixed a bug where client and host did not setup the game in the same way after loading a save
- TcpIP, fixed a bug where timer started ticking while game was connecting
- TcpIP, when ending turn game goes to mid zoom
- PBEM games are now password protected
- PBEM and Hotseat games now show move and battle icons to feedback what enemy did last turn
- PBEM now starts with player naming the game, and the autosave is going to be using that name
- If full screen fails then game will instead start up in windowed mode
- FoW is now kept off for units that moved/attacked last turn, makes PBEM and Hotseat easy to spot attackers
- If game is on outer zoom when ending turn then it will jump into mid zoom
- Handicap economic bonuses now has more focus on enemy advantage than penalty
- When the USA and USSR enter the war they get an extra one time 15% boost to their war effort.
- Map Scrolling speed is now incremented which makes for more accurate short scrolling and fast long scrolling
- Research is now a bit quicker to allow you to get to the later stages of the tech tree.
- Made the Russian Winter effects a bit less harsh on the Allies
- Effectiveness, increased the drop for railroading units, decreased the drop for upgrading units
- Shifted some convoy value from mid to the South Atlantic
- Manpower levels were reduced for UK , USA
- AI, fixed a bug where enemy AI could deploy a naval unit in a Sea Port that just got conquered
- AI do no longer get any economic bonus on normal difficulty.
- AI, UK and Germany get some extra fodder units to start with regardless of difficulty levels
- AI, The Allies are now more interested re-conquering France earlier than before
- AI, The AI now concentrates more on defending areas closer to home than conquering new territory.
- Some adjustments to the harder difficult settings to make the AI present more of a challenge.
- Africa transfer loop now is 2 turns instead of 3.
Please note you must download your patch from the publisher you purchased it from. You will not be able to install if you download the wrong patch. If you bought from Matrix you must download the patch from Matrix. If you bought from Slitherine you must download the patch from Slitherine. If you are not sure, then look at the splash screen when the game starts up and if you see a Matrix logo you have the Matrix version, if not you have the Slitherine version.
To download your patch go : http://www.slitherine.com/downloads/ceaw
The editor is still being worked on so we'll release this next week hopefully.