The point, deducter, is that even playing at colonel level with "top tier" equipment it is still very challenging to get a decisive victory. If it is very challenging to get a decisive victory at colonel with top tier equipment, then it has got to be incredibly difficult to get victories at higher levels with equipment from 1941.deducter wrote:I accept that there are players like Zhivago who love to have the best of all units, and this doesn't offend me. You seem to be having a hard time in the DLC, which is why there's this testing process. I personally do have a reasonably challenging time with the DLC 43 core.
However, there are other beta testers who use the best of all units and steamrollers the AI, then complains that it is too easy. I am personally happy to modify the rules myself to make things harder, but then there are players who refuse to modify the rules and blame the developers for a boring product. So the issue is not as simple as it seems.
Remember the old game Contra? Even cheating to get thirty extra lives, I often couldn't beat it. Then there are people who can beat it without dying once. I understand what you're getting at, so don't take offense.
Furthermore, the whole point of a campaign is to bring units along from scenario to scenario, year to year, all the while earning strength, experience, and heroes. That is the fun of the game to me. One of my favorite parts of the game is upgrading my units to the next strongest unit up. If you earn the prestige, why not spend it to make your force stronger? It is a ridiculous argument to say that someone who plays the way I do is somehow not playing in the spirit of the game.






