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Szabtom wrote:I haven't seen the discussion you are referring to but I voted No.
AFAIK, the proposition is to dismount infantry after getting the first attack -- so that attack will use all the negative modifiers, but later attacks (during same turn) won't. And infantry won't dismount if it takes artillery fire or suffers from air attack.Szabtom wrote:Getting auto-demounted in defense would mean giving up only the attack effficiency, and keeping defense intact.
Well, actually my proposal is that the infantry should automatically dismount when attacked for the first time, but in order to reflect the dismounting process, it should receive some initiative penalties during the first combat. Of course that would be the case of the infantry units, not artillery.BloodCat wrote:AFAIK, the proposition is to dismount infantry after getting the first attack -- so that attack will use all the negative modifiers, but later attacks (during same turn) won't. And infantry won't dismount if it takes artillery fire or suffers from air attack.
I don't like this idea. First attack against infantry "on wheels" should be devastating -- as it is now. But then it should dismount to make finishing the damaged unit off more difficult, 'cause now it looks like several ambushes in a row, or like infantry is so stupid it can't think of dismounting even when taking repeated hits.ivanov wrote:Well, actually my proposal is that the infantry should automatically dismount when attacked for the first time, but in order to reflect the dismounting process, it should receive some initiative penalties during the first combat.
In my opinion the initiative penalty would be sufficient to reflect the disadvantage of the dismounting infantry, given the operational scale of the game and the fact that the combat reflects the whole set of events during the period of at least few hours ( not just the initial suprise of the infantry ).BloodCat wrote: I don't like this idea. First attack against infantry "on wheels" should be devastating -- as it is now. But then it should dismount to make finishing the damaged unit off more difficult, 'cause now it looks like several ambushes in a row, or like infantry is so stupid it can't think of dismounting even when taking repeated hits.
A link for those who didn't follow the previous discussion:Mark50 wrote:I think the concept was poorly presented and I`m not sure people know what they`re voting for.
It seems that the majority would go for introducing some dismounting mechanism, but the opinions are divided if that should occur before or after the first attack. I personally belive that it should happen before it, because the attack on the mounted infantry usually wipes out more than half of the unit's strenght. I think that such a casualty rate in case of the regimental size unit is too high. I understand that due to the initial suprise, the first echelon would suffer heavy casualties, but the lose of 50% or more of the whole unit strenght is just too much IMO.El_Condoro wrote:I have not voted due to the ambiguity of the suggestion. If it was as Mark50 has written above, I would vote Yes but just an initiative penalty on the first attack, I would vote No.
With the above information I voted no.ivanov wrote:
Well, actually my proposal is that the infantry should automatically dismount when attacked for the first time, but in order to reflect the dismounting process, it should receive some initiative penalties during the first combat. Of course that would be the case of the infantry units, not artillery.
I would also choose this.Aloo wrote:With the above information I voted no.ivanov wrote:
Well, actually my proposal is that the infantry should automatically dismount when attacked for the first time, but in order to reflect the dismounting process, it should receive some initiative penalties during the first combat. Of course that would be the case of the infantry units, not artillery.
I think the poll should have a 3rd option - dismount after the first attack since I and many posters would like to choose that.