AM vs R, Table Size, Comp formats, MF, all in 1 post
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madaxeman
- Lieutenant-General - Do 217E

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AM vs R, Table Size, Comp formats, MF, all in 1 post
Here's a blog post I've just uploaded about my thoughts having played my first game of AM in over a year;
http://madaxemandotcom.blogspot.com/201 ... s-and.html
http://madaxemandotcom.blogspot.com/201 ... s-and.html
http://www.madaxeman.com
Holiday in Devon? Try https://www.thecaptainscottagebrixham.com
Holiday in Devon? Try https://www.thecaptainscottagebrixham.com
That’s very strange at Warfare I was talking to a top player who had started with FOG R while it was still being tested. Who now was complaining that Cavalry in FOG R was too manoeuvrable compared to Infantry and people were picking mounted armies to take advantage of the lack of mobility of Infantry units.
Mind you I don't feel like going on the FOG R site to say how bad a game it is if I thought that I'd keep it on my blog if i had one.
Mind you I don't feel like going on the FOG R site to say how bad a game it is if I thought that I'd keep it on my blog if i had one.
As a GAME I like FOGAM, but the mobility of the units feels unrealistic . That's why I prefer FOGR . Now cavalry is mobile and I do not know enough to say how mobile it was in the 17th century . Swedish artillery seems -historicaly speaking - far more mobile than the others but as it is only a game still moves only 2 MU like any other artillery and it doesn't bother me
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rbodleyscott
- Field of Glory 2

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"people" being Alasdair Harley (and pretty much only Alasdair Harley).david53 wrote:That’s very strange at Warfare I was talking to a top player who had started with FOG R while it was still being tested. Who now was complaining that Cavalry in FOG R was too manoeuvrable compared to Infantry and people were picking mounted armies to take advantage of the lack of mobility of Infantry units.
In other words, it is not true.
Alasdair always prefers cavalry under any rule set, and does well with them because he is a very good player.
Cavalry are very manoeuvrable in FOGR, but cannot do much vs infantry when they get there if the infantry are properly handled. (And the infantry can shoot the cavalry). We felt we had to make cavalry manoeuvrable in FOGR otherwise they would have had no role at all.
The situation isn't remotely comparable to the mounted vs foot issues in V1 FOGAM.
Last edited by rbodleyscott on Sat Feb 04, 2012 7:05 pm, edited 5 times in total.
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Strategos69
- Lieutenant Colonel - Elite Panther D

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madaxeman
- Lieutenant-General - Do 217E

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Part of the challenge the writers face is that if you don't allow lots of manoeuvres in FoGAM it potentially becomes a less engaging game for players using non-shooting infantry. Both sides will just amble towards each other, become locked in combat and one side will win - there would be very little dice rolling for either player to do before combat started.
http://www.madaxeman.com
Holiday in Devon? Try https://www.thecaptainscottagebrixham.com
Holiday in Devon? Try https://www.thecaptainscottagebrixham.com
I agree and disagree . there might be 2 new challenges : good army placement and have reserves ! might be interesting .madaxeman wrote:Part of the challenge the writers face is that if you don't allow lots of manoeuvres in FoGAM it potentially becomes a less engaging game for players using non-shooting infantry. Both sides will just amble towards each other, become locked in combat and one side will win - there would be very little dice rolling for either player to do before combat started.
The lack of reserves is IMO the single biggest issue with FoG.
I also find the idea that the rules are broken because certain armies are too unmanoeuverable a bit extreme (funny how I have managed to have many games with lots of HF which seemed quite enjoyable to both sides), but the further idea that the only reasonable way to deal with this problem is not to fix the rules but to virtually force certain armies to deploy in the corner leavesme completely dumbfounded. I reaqlly don't know what the authors were (and are!) thinking on that one.
I also find the idea that the rules are broken because certain armies are too unmanoeuverable a bit extreme (funny how I have managed to have many games with lots of HF which seemed quite enjoyable to both sides), but the further idea that the only reasonable way to deal with this problem is not to fix the rules but to virtually force certain armies to deploy in the corner leavesme completely dumbfounded. I reaqlly don't know what the authors were (and are!) thinking on that one.









