Mounted infantry combat / room for improvement

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ivanov
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Post by ivanov »

Kerensky wrote:Well the mechanics in place right now serve a very specific purpose. We do NOT want people to blindly advance their units in transport forward without serious repercussions. An infantry unit who can suddenly dismount and fight as an infantry unit can really turn the tables on a tank, especially in close terrain. (...)
In any case, there is a definite risk/reward factor. If you rush your units ahead in transport, yes you might be able to cover a lot of ground very quickly. If they are attacked though, they are very vulnerable, that's the trade off.
It's not about the mounted infantry being able to dismout and attack, because IMO it should end up it's turn still being mounted. The whole point is about what happenes in the enemy's turn, after the infantry was moved in a friendly turn. It should dismout when attacked, not the other way around.

And the use of the recon units will always be primordial. Mounted or not - infantry should never move blindly. Wouldn't it risk getting ambushed if it did? ;)
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Anfield
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Post by Anfield »

I agree with the game as is, if you get caugth moving in your halftracks, thats the price, risk you pay. You cant expect to never get hit, heck most battles end with us killing 50-70 units for the loss of what, 2-4 if that??

Wittmenn and his Tiger caught the Brit 7th Armor moving in trucks, halftracks at Villers Bogage and knocked out something like close to 40 in ten min worth of action. Never read reports of the Brits getting out and putting up much of a fight right then and there.
ivanov
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Post by ivanov »

Anfield wrote:I agree with the game as is, if you get caugth moving in your halftracks, thats the price, risk you pay. You cant expect to never get hit, heck most battles end with us killing 50-70 units for the loss of what, 2-4 if that??

Wittmenn and his Tiger caught the Brit 7th Armor moving in trucks, halftracks at Villers Bogage and knocked out something like close to 40 in ten min worth of action. Never read reports of the Brits getting out and putting up much of a fight right then and there.
This is an example of a combat on the smalles, most basic level. The fact that in the game you have small tank or APC icons, doesn't mean that the combat there represents such a situations. I said it few times already - this is an operational scale game and the final results of each fight represent more complex set of events, that take place over some longer period of time - not only the initial ambush of the APCs packed with infantry by the tanks
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soldier
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Post by soldier »

Heres a German soldier writing about something that happened during the Ardennes offensive. (History of the 2nd WW,V6, No 4)

" We pulled up along the road with our 60 panthers. Then came the endless convoy driving in 2 columns, side by side, hub on hub, filled to the brim with american soldiers. and then a concentrated fire from 60 cannons and 120 machine guns. It was a glorious bloodbath, vengeance for our destroyed homeland."

It would seem that motorised troops don't always get out and fight it out on foot. This isn't small scale either. 60 panthers is almost a whole division.
Anfield
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Post by Anfield »

ivanov wrote:
Anfield wrote:I agree with the game as is, if you get caugth moving in your halftracks, thats the price, risk you pay. You cant expect to never get hit, heck most battles end with us killing 50-70 units for the loss of what, 2-4 if that??

Wittmenn and his Tiger caught the Brit 7th Armor moving in trucks, halftracks at Villers Bogage and knocked out something like close to 40 in ten min worth of action. Never read reports of the Brits getting out and putting up much of a fight right then and there.
This is an example of a combat on the smalles, most basic level. The fact that in the game you have small tank or APC icons, doesn't mean that the combat there represents such a situations. I said it few times already - this is an operational scale game and the final results of each fight represent more complex set of events, that take place over some longer period of time - not only the initial ambush of the APCs packed with infantry by the tanks
No that was my point, that action stalled the enitre 7th Armor Division for days. So when your halftrack get hits and slows you down a turn(s), thats how it should be, you got caught out.
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Post by El_Condoro »

soldier wrote:Heres a German soldier writing about something that happened during the Ardennes offensive. (History of the 2nd WW,V6, No 4)

" We pulled up along the road with our 60 panthers. Then came the endless convoy driving in 2 columns, side by side, hub on hub, filled to the brim with american soldiers. and then a concentrated fire from 60 cannons and 120 machine guns. It was a glorious bloodbath, vengeance for our destroyed homeland."

It would seem that motorised troops don't always get out and fight it out on foot. This isn't small scale either. 60 panthers is almost a whole division.
That sounds like the classic case of an ambush in PzC! A column of trucks hitting an unseen Panther - very messy.
ivanov
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Post by ivanov »

soldier wrote:Heres a German soldier writing about something that happened during the Ardennes offensive. (History of the 2nd WW,V6, No 4)

" We pulled up along the road with our 60 panthers. Then came the endless convoy driving in 2 columns, side by side, hub on hub, filled to the brim with american soldiers. and then a concentrated fire from 60 cannons and 120 machine guns. It was a glorious bloodbath, vengeance for our destroyed homeland."

It would seem that motorised troops don't always get out and fight it out on foot. This isn't small scale either. 60 panthers is almost a whole division.
That sounds a bit like a nice piece of war propaganda or memoirs of some SS-man, who tended to perceive the war in terms of some "glorious bloodbath". It's tone reminds me for example books of Léon Degrelle or simmilar fanatics.

Anyway, we don't know if the ambushed American unit was a motorized infantry. Most probably it was some rear unit or even retreating column during the first days of the German assault.

As I said before - some times the tanks were also ambushing other marching tanks - I've read many books that were describing that kind of situations. But in the game marching tanks are not suffering any penalties when attacked. Neither cavalry. So why motorized infantry does?
Last edited by ivanov on Sat Feb 04, 2012 8:17 am, edited 1 time in total.
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ivanov
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Post by ivanov »

El_Condoro wrote:
soldier wrote:Heres a German soldier writing about something that happened during the Ardennes offensive. (History of the 2nd WW,V6, No 4)

" We pulled up along the road with our 60 panthers. Then came the endless convoy driving in 2 columns, side by side, hub on hub, filled to the brim with american soldiers. and then a concentrated fire from 60 cannons and 120 machine guns. It was a glorious bloodbath, vengeance for our destroyed homeland."

It would seem that motorised troops don't always get out and fight it out on foot. This isn't small scale either. 60 panthers is almost a whole division.
That sounds like the classic case of an ambush in PzC! A column of trucks hitting an unseen Panther - very messy.
Yes a tank ambush. Tanks destroy marching column. Not tanks charging infantry in a town;)
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flakfernrohr
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Post by flakfernrohr »

Anfield wrote:I agree with the game as is, if you get caugth moving in your halftracks, thats the price, risk you pay. You cant expect to never get hit, heck most battles end with us killing 50-70 units for the loss of what, 2-4 if that??

Wittmenn and his Tiger caught the Brit 7th Armor moving in trucks, halftracks at Villers Bogage and knocked out something like close to 40 in ten min worth of action. Never read reports of the Brits getting out and putting up much of a fight right then and there.
Don't you understand it was "tea time" for the Desert Rats in Viller Bocage? :lol: I'll never forget a story from a British driver in a documentary that was there. An 88mm round went through right between his legs as he was driving. I think he was the only survivor in his vehicle.
Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?
ivanov
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Post by ivanov »

flakfernrohr wrote:
Anfield wrote:I agree with the game as is, if you get caugth moving in your halftracks, thats the price, risk you pay. You cant expect to never get hit, heck most battles end with us killing 50-70 units for the loss of what, 2-4 if that??

Wittmenn and his Tiger caught the Brit 7th Armor moving in trucks, halftracks at Villers Bogage and knocked out something like close to 40 in ten min worth of action. Never read reports of the Brits getting out and putting up much of a fight right then and there.
Don't you understand it was "tea time" for the Desert Rats in Viller Bocage?
I think that the British units should suffer a"tea time" initiative penalty when attacked.

Who is with me on this??? :shock:
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Post by Sourdust »

If it's an "ambush" in game terms, then there should be no chance to dismount, and the attacking unit should be justifiably punished. But if you're moving your mounted infantry up towards a known enemy, you should have the possibility of dismounting at the end of a move, with a -1 or -2 penalty to initiative in a subsequent attack as previous commenters have proposed.

This would fix some of the anomalies and the inflexibility of mounted infantry currently, while still punishing players who send their mounted infantry recklessly forward into the fog of war.

Appreciate this would require careful balancing against other game mechanics, but I think it would be worth doing. Currently, I find the mounted infantry rules too restrictive for these types of units in an operational game.
ivanov
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Post by ivanov »

Sourdust wrote:If it's an "ambush" in game terms, then there should be no chance to dismount, and the attacking unit should be justifiably punished. But if you're moving your mounted infantry up towards a known enemy, you should have the possibility of dismounting at the end of a move, with a -1 or -2 penalty to initiative in a subsequent attack as previous commenters have proposed.

This would fix some of the anomalies and the inflexibility of mounted infantry currently, while still punishing players who send their mounted infantry recklessly forward into the fog of war.

Appreciate this would require careful balancing against other game mechanics, but I think it would be worth doing. Currently, I find the mounted infantry rules too restrictive for these types of units in an operational game.
Couldn't agree more. I wouldn't confuse the "ambush" feature in the game with a combat process of dismouting motorized infantry units. Unfortunatelly right now, the mounted infantry has too many limitations, instead of being the ultimate "king of the battlefield". That situation is resulting in many anomalities, forcing players to adopt their tactics accordingly. In the net result, there is a strange type of warfare going on, where tanks are always the most versatile type of weapon. Not only capable of rapid advance on the open ground, but also used to hold the newly captured objectives against the impending enemy counterattacks. That should be reserved to the Panzergrenadier - not tanks!

Thank you for this comment.
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Post by goodwoodrw »

Transferred from my other thread. "What I would like to see"

Reading the above link indicates to me, a couple of things, the devs aren't going change this quickly and their reckoning is, players recon with troop carriers and should be penalised accordingly. This is not quite right, a player still gets penalised for doing the right thing. EG moving forward with a recon unit finds a couple enemy units, brings a mounted unit a couple of hexes behind the recon unit, next turn the enemy unit by passes recon unit, rolls up along side mounted unit, bang bulk of mounted units strength gone, tactical done nothing wrong but has lost the bulk of his unit. However on the other hand if the infantry unit has the dismounted it may have a fighting chance. What compounds this example is, if it was to take place in a wooded area , tank vs mounted infantry tanks is most likely to come up trumps, however if the infantry was dismounted the odds would reversed.

I'm with you ivanov :D
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Post by deducter »

Couldn't agree more. I wouldn't confuse the "ambush" feature in the game with a combat process of dismouting motorized infantry units. Unfortunatelly right now, the mounted infantry has too many limitations, instead of being the ultimate "king of the battlefield". That situation is resulting in many anomalities, forcing players to adopt their tactics accordingly. In the net result, there is a strange type of warfare going on, where tanks are always the most versatile type of weapon. Not only capable of rapid advance on the open ground, but also used to hold the newly captured objectives against the impending enemy counterattacks. That should be reserved to the Panzergrenadier - not tanks!
I'm not sure infantry as they are currently implemented is as bad as you make it out to be. I tend to use a fairly infantry heavy corps compared with many other players, and I do fine even on the highest difficulties. They aren't quite as simple to use as tanks, but skillful use of infantry is particularly satisfying.

As for taking objectives, there's no reason to enter a city until your infantry catch up. I take cities using infantry + towed artillery, which I bring up behind my tanks. I use tanks to clear out defenders surrounding a city. For the very lightly guarded cities, I can clear them out with tanks and take them with recon units.

If infantry can advance to the front of a column and instantly garrison towns in their transports, they will be very, very powerful. Their primary limitation, slow speed, is completely negated. You'd end up with half-track vs half-track fighting in the ruins of a city, in forests, mountains, all of which seems very silly.
ivanov
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Post by ivanov »

deducter wrote: As for taking objectives, there's no reason to enter a city until your infantry catch up. I take cities using infantry + towed artillery, which I bring up behind my tanks. I use tanks to clear out defenders surrounding a city. For the very lightly guarded cities, I can clear them out with tanks and take them with recon units.
You mean that you garrison the captured ojectives with a foot-marching infantry? Ok, but then, what are the benefits of having motorized infantry in your corps? Those units were introduced to fill the gap, between the tanks and the traditional infantry. That contributed to the developement of the combined arms tactics by the Germans and gave them the decisive edge during the earlier stages of the war. The Western Allies managed to caught up later during the war. The Soviets - in 1960's when the BMP-1 APC was introduced.

Your tactics is very sound, but it is the very example of adopting to the game's limitations

deducter wrote: If infantry can advance to the front of a column and instantly garrison towns in their transports, they will be very, very powerful. Their primary limitation, slow speed, is completely negated. You'd end up with half-track vs half-track fighting in the ruins of a city, in forests, mountains, all of which seems very silly.
The slow speed was a limitation of a traditional infantry, but not of the Panzergrenadiers. If the comabt abilities of the motorized infantry was enchanced, you'd definitelly see more combat of it against... conterattacking tanks or against the traditional infantry, as for example the Soviets don't possess too many units of that type themselves. That would reflect a gap between their rigid tactics and the flexible German doctrine. As to the Allies later in the war - well there would be probably more motorized vs motorized fighting, but that would reflect the warfare between the two tactically mature adversaries. By the way - on the tactical level, the potential conventional war between NATO and the Warsaw Pact, would look just like that, as result of the evolution in the mobile warfare initiated during the WWII by the Germans.
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dan_hnnng
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Post by dan_hnnng »

Kerensky wrote:Well in Panzer Corps, like Panzer General before it, halftracks are somewhat limited to being transports, not actual combat units.
In the future, I think exploring combat halftracks is a definite possibility.

I'd like to see flamethrower (high SA, high CD, low init), mortar (2 range), anti-tank, and HMG halftracks be implemented. Might be as a new class, or added to the recon class, or spread out among the various existing classes.

Ohh imagine a whole class of 'Combat Recon' that all share the same 'family'. Based on what the scenario calls for, you can quickly interchange all of your anti-tank half tracks to FT or mortar units, and then switch them back later. They'd be sort of jacks of all trade units, that could be cool. :D
I really think this would be cool. :)
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Post by deducter »

You mean that you garrison the captured ojectives with a foot-marching infantry? Ok, but then, what are the benefits of having motorized infantry in your corps? Those units were introduced to fill the gap, between the tanks and the traditional infantry. That contributed to the developement of the combined arms tactics by the Germans and gave them the decisive edge during the earlier stages of the war. The Western Allies managed to caught up later during the war. The Soviets - in 1960's when the BMP-1 APC was introduced.

Your tactics is very sound, but it is the very example of adopting to the game's limitations
Without motorization, I can't move my infantry around the map fast enough to keep up with my tanks. If I get my tanks next to a city, I need my infantry available to attack on the next turn. Many players, myself included, use various 2 move infantry, like pionieres and grenadiers. Those take forever to move around the map without trucks or half-tracks. In fact most players only have pionieres, although I prefer a mixture of all the various infantry units.

Again, I think your suggestion is interesting and worth investigating, but it is certainly beyond the scope of a simple patch. I certainly think they will break the balance of the DLCs, although its effects on MP is not quite clear and may even be positive. Perhaps you should try out modding, like what El Condoro's did in his Red Dawn mod, and see if that works well.
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Re:

Post by ivanov »

deducter wrote: Without motorization, I can't move my infantry around the map fast enough to keep up with my tanks. If I get my tanks next to a city, I need my infantry available to attack on the next turn. Many players, myself included, use various 2 move infantry, like pionieres and grenadiers. Those take forever to move around the map without trucks or half-tracks. In fact most players only have pionieres, although I prefer a mixture of all the various infantry units.
I formed my core into a fictional XIVth Panzer Corps of two divisions: Fallschirm-Panzer Division 1 Hermann Göring and 2nd SS Panzer Division Das Reich. Each of them, appart from the recon, anti-air and anti-tank unis, consists of three tank and four motorized infantry batalions. In the HG division there are two fallschirmjäger, one panzergrenadier and one sturmpionier batalion. The Das Reich has three panzergrenadier and one sturmpionier batalion. There is then more infantry in my corps than tanks. I simply wanted my divisions resemble in some way the historical units ( they are still too tank heavy in comparison to their historical counterparts ). But given the current limitations of the motorized units, I'd be much better off trading the two infantry batalions of each division for tanks. I would just dread building my core in such a ahistorical way.

The German divisions from the Barbarossa era, rarely had more than 150 tanks and were better balanced than the Soviet tank divisions from 1941. During the Operation Barbarossa Wehrmacht fielded four Panzer Groups, each one of them having various structure, consisting of panzer, motorized and infantry divisions. On the other side of the front, the Soviets did not deploy any Tank Armies. The main mechanized operational unit of the Red Army in 1941, was so called mechanized corps. Each one of them had a identical structure of two tank divisions ( 375 tank each ), one motorized division ( 275 tanks - the German counterpart had no tanks ), independent motocycle regiment, anti tank battalion and other support units. In theory each Soviet "motorized corps" had 1031 tanks, more than any of German panzer groups. The Soviet tank corps of more than 1000 tanks mentioned above, was a totaly failed concept. They were way to heavy and impossible to operate on the mobile battlefield. The number of tanks made them also nearly impossible to refuel. The actual Soviet tank armies from the years 1942-45 had never more than 500 tanks, but they still lacked the infantry.

Back to the game - having my "divisions" balanced in more less historical way, time and time again I notice that the tanks that form only about 30% of my batalions, bear the brunt of the fighting and are responsible for 70% of the fighting. My infantry is usually followng them in the second or third wave, sometimes clearing some secondary objectives ( that could be otherwise bypassed or even ignored ). Normally at the end of the scenario, when I know that nearly all the enemy units are destroyed, I bring in the sturmpionier batalion in order to clear the final, well entrenched objective. Due to the vulnerability of the mounted infantry to the enemy counterattacks, sometimes I don't mount it at all and move the units at a slow paste, like they were the old fashioned, foot-marching infanterie.
deducter wrote: Again, I think your suggestion is interesting and worth investigating, but it is certainly beyond the scope of a simple patch. I certainly think they will break the balance of the DLCs, although its effects on MP is not quite clear and may even be positive. Perhaps you should try out modding, like what El Condoro's did in his Red Dawn mod, and see if that works well.
Unfortunatelly my best achievement in terms of modding so far, is that only recently I figured out how to install and enable the user made modes :lol: To say that my IT skills are "limited" would be an overstatement, so I have to rely on other people's work and I am grateful them for it! That was the whole purpose of starting this thread - igniting a discussion and inspiring others. I realize that changing the one of the game's mechanic seems like a big thing, but I wouldn't be affraid of it. From the other hand, I don't feel that the changes proposed could seriously damage the games balance. I am not asking for increasing the offensive potential of the motorized units ( that yes - it could dramatically enchance the potential of the attacker ). I opt for enchancing the defensive capacity, which could be achieved when the attacked unit dismouts automatically when attacked. Some may say that it could affect the effectiveness of the AI counterattacks, but let's be honest - the AI moves the units blindly and predictably, so when some moreless equal force ratio is maintained in the scenario, the human player can always outsmart it. The requested change of the motorized infantry mechanics would be also very beneficial for the human vs human games. The players could finally employ against each other more rational tactics, that rightfully belong to the canon of the XXth century mobile warfare.


Panzer Corps is a very young game, so I think that it would be still to early for the developers to adopt a conservative and inflexible attitudes :wink: Sure, the profesionalism demands long process of testing before implementing some changes. But I think that we are all very passionate about the game, the changes are always refreshing and a creative discussion is always the first step. Then only our imagination can set the limits.
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vgo
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Re: Mounted infantry combat / room for improvement

Post by vgo »

I've had no problems with the current system. I always cover my mounted infantry/artillery with tanks or SP artillery. When I move my "divisions" the recon(s) go first for a peek and then fall back a bit, then the tanks/SP AT on open country, then after them the mounted infantry/artillery and SP artillery, the whole thing is arranged in a wedge shape with the tanks securing flanks. I try to keep artillery as cover for my infantry, mounted or not, at all times.

About unmounting when attacked, that would make sense and I think it would help the AI maybe more than the human player.
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