brettz123 wrote:
I agree with you on this and I don't think it would take too much for them to put in an extra two or three scenarios depending on how you did in the previous DLC. Of course another cool thing for them to do would be for them to give you an extra CORE slot or something like that too.
Awesome idea! Two slots might be too much, but having a crucial battle per campaign year that would result in an extra core slot is indeed something worth fighting for.
Also, about Moscow. You`re right about the captured equipment, but what I would have liked to see in such crucial battles would be some sort of effect on the next one. For example you`d have one of these crucial battles per campaign and if you do very well, in the next mission you`ll either have a bonus of a few more auxiliary units to help you or fewer enemy units to attack you(as a result of you inflicting casualties on the enemy previously and saving some of your allied troops). That way you feel you`ve achieved something. I know this would mean making two slightly different scenarios instead of one, but if this happens only once or twice per campaign it might not be that much development effort(hopefully). And the main course of the campaign would naturally stay the same.
deducter wrote:The one thing that could be done without having to introduce new codes/game features that will only be possible with an expansion is to elaborate on the text for the DLC campaigns. The victory texts, in particular, are short and bland, just congratulating the player on another "great victory." I'd like it if the Briefing and the Victory/Defeat screens gave a lot more information and more historical background, and comment much more on how this victory have or may have not influenced the overall outcome of the war.
I think this is another good idea. I would love to see more detailed messages after a battle with the possibility of hints that the previous decisive victory has helped the war indirectly in other areas of the front(which doesn`t force any changes to your own campaign so it`s free to say, but it feels nice

).
Also, suggested above, I think that having medals for the player is a good idea too. The units already get awards. Why not their commanding officer(the player) too? You could get various awards and collect them throughout the campaign. I`m pretty sure most people here like the idea of collecting as is evident from the captured units thread.

For example if you do well in a crucial battle you get a medal and maybe a more important one if you end successfully a full year or if you destroy a certain number of enemy units or if you achieve a certain number of decisive victories. That way the medals you get would differ from player to player. The player could be awarded these medals in between missions before or after the briefings and you could have a medal case to show them.
