Frozen Lakes

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Xitax
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Frozen Lakes

Post by Xitax »

So ever since I've bought the game I've felt that it was a bit of a shortfall that frozen lakes had the same water graphic as regular water, so I've attempted to fill the gap. I'm not a graphic artist, but I think the effect is not that bad.

Image

http://www.mediafire.com/?q1ib1a0ze1a5skh
VPaulus
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Post by VPaulus »

Thanks Xitax. :)
We need land tiles.
If you feel inspired, please continue.
Xitax
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Post by Xitax »

Alrighty then!

I'm trying to find a better match for the contrast to make it look icy and matching the default Panzer Corps environment.

How's this?

Image

http://www.mediafire.com/?13ufct7c49nd007
Last edited by Xitax on Fri Feb 03, 2012 4:28 pm, edited 1 time in total.
Rood
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Post by Rood »

Last pic/tiles look really good!
But they do need a guy that does some icefishing I think :P
nikivdd
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Post by nikivdd »

I'll vote for the second one :)
Nice job!
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Vulcan54
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Post by Vulcan54 »

The second one looks great! Now, where can I get it? :D
bebro
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Post by bebro »

windtalker wrote:The second one looks great! Now, where can I get it? :D
I agree. Nice work, good to see modders paying attentions to such details :)
Mark50
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Post by Mark50 »

The second is the best imo. Nice work!
Xitax
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Post by Xitax »

Ok, here is a link for version 2:

http://www.mediafire.com/?13ufct7c49nd007

EDIT:
As I feared, PanzerCorps uses the same 3 tiles for sea and for lakes (frozen or not) This means that maps with both will look bad. Unless there's a way to separate the two there's nothing more I can do here. Perhaps the kind devs can do that in a future patch?

As a possible solution, could a few spots be added to LayerTerrainFrozen.png to overlay lakes? That would work, too.
drjeff21
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Re: Frozen Lakes

Post by drjeff21 »

Very nice, thank you. Fine attention to the details.
bebro
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Re:

Post by bebro »

Xitax wrote: As a possible solution, could a few spots be added to LayerTerrainFrozen.png to overlay lakes? That would work, too.
You can add more overlays. But of course maps or scenarios do not use these new overlays unless you fire up the editor and add them in manually to each map or scenario where they're supposed to show up. You need to have a another "unfrozen" water tile in the same slot as your frozen one, but in the muddy and dry terrain files, in case there's a weather change within the scenario.

You can also add a completely new tileset, and define your own layers (even more then those included) by editing the tileset.pzdat to include this set.
Xitax
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Re: Frozen Lakes

Post by Xitax »

Thanks, I had an inkling that I might be able to add it as a custom terrain. My intent was to use it on default and DLC maps, so it didn't quite do it for me.
Xitax
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Re: Frozen Lakes

Post by Xitax »

Now that you're working on patch 1.6, I'd like to put in another plug for assigning frozen lakes a tile graphic of their own. THANKS!
churchlakecity
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Re: Frozen Lakes

Post by churchlakecity »

I have tried to download,but the system said "Deleted or invalid Link" :cry:
Image
Image
Xitax
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Re: Frozen Lakes

Post by Xitax »

It was just a replacement for the three ocean tiles - I can dig it up again, but on maps with both ocean and frozen lakes everything is frozen.
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