Until now the player received in certain scenario's reinforcements automatically (and now i am talking about all my projects). Some players use them, some don't need them.
What if the player can decide for himself if he could really use a few more units to turn the tide?
The two screenshots show the mechanics behind the idea.

Any unit just has to move to the hex marked with A. The reinforcements will arrive in the hexes marked with $.

And voilà...the following turn your reinforcements have arrived and await your orders.
What do you think?






