Naval Attack for Ground Units
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vypuero
- Sergeant Major - SdKfz 234/2 8Rad

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Naval Attack for Ground Units
As an experiment, what does everyone think of having a Naval Attack of 1 for all Ground Units to reflect shore batteries and coastal defenses? This will make bombardment less of an option except when truly necessary. I will try it out and see what the results are if they seem to make any sense or not.
Levels
How about if the amount of coastal defences was modified by the entrenchment level... so that only static forces have this ability... say Level 4 entrenchment and above has this benefit? is there any way to add buying coastal batteries to the game? after all Germany with Rommel at the lead spent massive amounts of resources on building the Atlantic Wall..
will the AI modify it's behavior as a result of the damage inflicted by the ground units, or just whittle away their expensive navy fighting garrison units?
Last edited by Stryder on Tue Jul 17, 2007 12:05 am, edited 1 time in total.
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davetheroad
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IainMcNeil
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As Guderian mentions - if the AI does not understand the changes - which it wouldn't without extra code then this could be a problem. It woudl work ok for human vs human play.
The other option is to say naval unit have a shock attack but do no damage to ground units. This means they disrupt them and make them easier for ground units to attack but do no real damage. This is probably a more realistic and non AI breaking solution.
The other option is to say naval unit have a shock attack but do no damage to ground units. This means they disrupt them and make them easier for ground units to attack but do no real damage. This is probably a more realistic and non AI breaking solution.
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davetheroad
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firepowerjohan
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In my latest game vs Vypuero where I am Allies I found it very hard to just wipe enemy units out. If the enemy is inside a City like Cherbourg they get a bonus which make them less likley to hit. Think about it. Use all your air and navy in a combined attack and you might be able to wipe out a Garrison unit with some luck, most probably you will damage it by say 7 points.
Garrison cost 20
repair 7 points cost 8
So in 2 turns you destroy 28 Production Points which is 14 PP per turn. Compare this to what you can achieve with the same units in ground battles on some front where your support can mean you kill an extra enemy Armour which is worth a whole lot than 14 PP.
A Battleship cost 80 Production Point and unless you are fighting enemy navy it is very hard to get any pay off from them so I think bombard is reasonable as is.
In fact in my latest game I found it so hard to wipe out Cherbourg and the surrounding units so I landed some hex away and slowly fought my way through the Garrisons to gain a foothold next to Cherbourg and then could with combined force take it but it was not easy. Now that I think of it, I think we saved just before that and I am just thinking out loud on the future expectations. I did not take Cherbourg yet, Vypuero did I take it?
Garrison cost 20
repair 7 points cost 8
So in 2 turns you destroy 28 Production Points which is 14 PP per turn. Compare this to what you can achieve with the same units in ground battles on some front where your support can mean you kill an extra enemy Armour which is worth a whole lot than 14 PP.
A Battleship cost 80 Production Point and unless you are fighting enemy navy it is very hard to get any pay off from them so I think bombard is reasonable as is.
In fact in my latest game I found it so hard to wipe out Cherbourg and the surrounding units so I landed some hex away and slowly fought my way through the Garrisons to gain a foothold next to Cherbourg and then could with combined force take it but it was not easy. Now that I think of it, I think we saved just before that and I am just thinking out loud on the future expectations. I did not take Cherbourg yet, Vypuero did I take it?
Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
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davetheroad
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