about new unit types or elite formations...

PSP/DS/PC/MAC : WWII turn based grand strategy game

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alaric318
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
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Joined: Wed Jun 20, 2007 3:55 pm

about new unit types or elite formations...

Post by alaric318 »

greetings, have read about siberians topics and some post too about change some unit types to another as tiger tanks batallions, what i think is that the units that may add the most chrome and flavor to the game will be elite ss panzer units and russian guards units, also these units are the most relevant for both sides, it is the german ss that nearly win at kurks in july 1943 and is the russian guards that shatter the flanks on stalingrad, in operation ring and make the way to defeat von paulus' sixth army, i have a question about the scenario editor, it is if it will allow to change units, i do know it will be much ambitiouts feature and if not planned will be very much work, as an alternative i do plan when 1.01 is released to change german garrison to panzer ss and russian garrison to guards units, maybe both tank type units, around 3-2 in cost and stats from regular tank units, or 1.5-1 for better say it, it will be implemented trough the garrison fix or if some unit, spare, or the hvy_tanks can be "modded" from the scenario editor, main concern against it however is that aside these units make the unbalance in the real war them may make unbalanced the game, may need some test, i do not mind about unbalance if both sides have access to equivalent elite units, but it is just my point of view, maybe do not everyone agree with it,

with best regards,

alaric.
davetheroad
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 154
Joined: Wed Jun 13, 2007 6:59 am

Post by davetheroad »

In the units script there are several spare slots which theoretically could be used for different unit types but I don't think there is any way of activating them.

I like the idea of SS and guards units and maybe even a artillery corps with an attack range of 2 might be useful for late war.

Meawhile you could mod a couple of commanders to give combat modifiers to just the unit they are attached to, the problem is you are stuck with the commander icon.

Dave
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