Why the lack of environment variety?
Moderators: Slitherine Core, FoG PC Moderator, NewRoSoft
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bailey4500
- Lance Corporal - SdKfz 222

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Why the lack of environment variety?
Did everyone in history fight in the desert? I love this game, but one thing that really bugs me is lack of different environment tiles.
It would certainly improve the visual appeal of the maps, but I suppose it's not super-high priority because it falls into the aesthetic/cosmetic category. All the necessary tiles--ones that affect unit performance--seem to be present in the game, right? From the standpoint of how it looks, I can imagine 100+ battles start to wear down the eyes. 
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bailey4500
- Lance Corporal - SdKfz 222

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stockwellpete
- Field of Glory Moderator

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Absolutely... just to keep the game visually interesting, at the very least. Here's the real question: would you pay expansion pack prices (20 or even 10 bux) for a new tileset? I'm not saying it would necessarily cost that much or even cost nothing, but would you pay for such an upgrade?bailey4500 wrote:Thats true, unit performance tiles are present. I don't think it would be that time consuming to add new textures to them though.
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Leonidas048
- Sergeant - 7.5 cm FK 16 nA

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The problem is that the system cannot account for siege assault (even if it is the more common medieval combat actually). I would love it, but basically the system will be here to play the battle before the siege or the army attempting to break the siege (though insteresting scenario can arrise).
For village, I don't know, I guess medium or skirmisher would use it to their advantage or at least that army won't stop crossing them but that would be more of a disorganizing terrain than a bonus (except for infantry with firearms).
For village, I don't know, I guess medium or skirmisher would use it to their advantage or at least that army won't stop crossing them but that would be more of a disorganizing terrain than a bonus (except for infantry with firearms).
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TheGrayMouser
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EisenHammer
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TheGrayMouser
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It would be hard to incorprate any environmental conditions within the framwork of the combat systemSkanvak wrote:I see an immediate problem with winter : does it impact the way the battle is fought?
Hovewer you could have a movenment effect , disorder effect, rivers could be "frozen over" in winter and allow movement....
I was thinking new tile sets for pure aesthetic reasons would be better than nothing
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stockwellpete
- Field of Glory Moderator

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Yes, snow could be like broken ground, rivers and ponds frozen as you say - and maybe you could have deeper snow drifts represented by impassable hexes.TheGrayMouser wrote:It would be hard to incorprate any environmental conditions within the framwork of the combat system
Hovewer you could have a movenment effect , disorder effect, rivers could be "frozen over" in winter and allow movement....
Yes, you could have a deeper snow set that would affect movement (and maybe missile fire as if it was actually snowing) and you could have a lighter snow set that didn't effect the troop capabilities but just gave the battle a wintery feel.I was thinking new tile sets for pure aesthetic reasons would be better than nothing
