Are you sure?nikivdd wrote:For the questions i got some inspiration when i was watching Dirty Harry in the afternoon.
Nobody would have guessed that
"Go ahead punk, make my day."
"Do you feel lucky, punk?"
Those are Callahan's catchphrases.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
That's precisely what I'm always afraid with the special movements sounds and what I call saturation. With Winterkrieg, Afrika Korps and UMSC campaign, I've reduced the number of times that the special sounds will sound.Sleezly wrote:The music does tend to get old real quick when you have a few of thee SS or SE units on the battlefield!
Three different sounds would be nice, it brings variation. Especially to those scenario's with a larger number of units (let's say 250 units).VPaulus wrote:That's precisely what I'm always afraid with the special movements sounds and what I call saturation. With Winterkrieg, Afrika Korps and UMSC campaign, I've reduced the number of times that the special sounds will sound.Sleezly wrote:The music does tend to get old real quick when you have a few of thee SS or SE units on the battlefield!
Yes that might be a good idea, El_Condoro.
Another idea would be to mix normal with special sounds. We can have a pool up to three different sounds.
So I could mix two normal movements with one special, in that case it would be reduced the number of chances that you would end up listening that special sound.
Which one is better?
VPaulus wrote:That's precisely what I'm always afraid with the special movements sounds and what I call saturation. With Winterkrieg, Afrika Korps and UMSC campaign, I've reduced the number of times that the special sounds will sound.Sleezly wrote:The music does tend to get old real quick when you have a few of thee SS or SE units on the battlefield!
Yes that might be a good idea, El_Condoro.
Another idea would be to mix normal with special sounds. We can have a pool up to three different sounds.
So I could mix two normal movements with one special, in that case it would be reduced the number of chances that you would end up listening that special sound.
Which one is better?
Luckily i'm only getting my butt kicked in the Budapest scenarioairbornemongo101 wrote:That's Nico,,,,the effort you put into the beta is awesome and I'm very flattered that you included my stuff into your mod...Thank You
You did an awesome job,,thanksnikivdd wrote:Luckily i'm only getting my butt kicked in the Budapest scenarioairbornemongo101 wrote:That's Nico,,,,the effort you put into the beta is awesome and I'm very flattered that you included my stuff into your mod...Thank You![]()
Seriously, you released the other mod, so it was a good time to pack it, wrap it and post it
VPaulus wrote:@airbornemongo101
I still want to do something with SS units. But maybe later, because I've to finish first other sound projects.
As for the music, it's easy to replace the vanilla music, although I'm one of the few that must love Panzer Corps music.
I could do it for you later. But the game only supports 3 music tracks plus a menu track. Of course you can add more than one music to one track. But I'm sure that not everyone would like it. I'd suggest for you to make it optional.
We can talk later in your thread about that.
I installed this mod and had a few problems. The sound got stuck in loops for soviet aircraft in scenario 21 turn 1. I had to use task manager to get out of the loop.nikivdd wrote:The Elite Units Mod+GTPG= SS-GTPG By Airbornemongo101 and Nikivdd
The first beta is available. Get it here: http://www.gamefront.com/files/21215695 ... -01-12.rar
SS-GTPG is a merger of the SS Panzer Mod, SE Heer Mod and the GTPG campaign. This is a mutual effort to bring more fun to the Panzer Corps gameplay.
This beta version includes every GTPG scenario released sofar in one single campaign tree.
It's a conflict w/ the equipment data file,,,you hare going to have more numerous and bigger problems in the future.MartyWard wrote:I installed this mod and had a few problems. The sound got stuck in loops for soviet aircraft in scenario 21 turn 1. I had to use task manager to get out of the loop.nikivdd wrote:The Elite Units Mod+GTPG= SS-GTPG By Airbornemongo101 and Nikivdd
The first beta is available. Get it here: http://www.gamefront.com/files/21215695 ... -01-12.rar
SS-GTPG is a merger of the SS Panzer Mod, SE Heer Mod and the GTPG campaign. This is a mutual effort to bring more fun to the Panzer Corps gameplay.
This beta version includes every GTPG scenario released sofar in one single campaign tree.
I also noticed it was counting SE units as being deployed not as free deploys.
I did install this over the previous version and I had installed the initial version and then started up my game from pack 4 and had no problems so I'm not sure if the problems had to do with trying continue my game with different instals or if it is with pack 5, which I just started.