Introducing the SS Panzer Corps

A forum to discuss custom scenarios, campaigns and modding in general.

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El_Condoro
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Post by El_Condoro »

It will be interesting to see how guys play this - whether there will be historical aspects involved or whether they will equip their whole core with SS (I notice you are both using SE) units. I think what will happen is the usual - guys will play the numbers and context and buy accordingly. For example, in my test the SS Tiger and normal Tiger performed comparably so why buy the SS model unless you like to keep the camo uniform. The SS Tiger II, on the other hand, performs much better than the Heer model for a measly 90 extra prestige (if you go with the 10% increase) - I'd buy that one. And so on...

Will there be any historical restrictions? e.g. in 1939 the SS were a negligible force and in 1940 they were a small force that performed pretty poorly by many accounts. They really came into their own from 1942 but then dropped off in effectiveness due to recruitment problems and dilution of experience from late 1944 and had the same manpower problems as the army by 1945. They always had the better equipment sent their way, though. One way to deal with this, if you chose to, and something I am doing in Red Dawn to control the proliferation of the M26 Pershing, is have a number of versions of equipment using the Strength value and Availability dates in the equipment.pzeqp - that way it becomes impossible for a player to have 10 strength SS units at certain times of the war. Just an option and I know you want to avoid acrimonious debates. :)

Anyway, I'm sure there will be more comments when the mod is released.
airbornemongo101
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Post by airbornemongo101 »

El_Condoro wrote:It will be interesting to see how guys play this - whether there will be historical aspects involved or whether they will equip their whole core with SS (I notice you are both using SE) units. I think what will happen is the usual - guys will play the numbers and context and buy accordingly. For example, in my test the SS Tiger and normal Tiger performed comparably so why buy the SS model unless you like to keep the camo uniform. The SS Tiger II, on the other hand, performs much better than the Heer model for a measly 90 extra prestige (if you go with the 10% increase) - I'd buy that one. And so on...

Will there be any historical restrictions? e.g. in 1939 the SS were a negligible force and in 1940 they were a small force that performed pretty poorly by many accounts. They really came into their own from 1942 but then dropped off in effectiveness due to recruitment problems and dilution of experience from late 1944 and had the same manpower problems as the army by 1945. They always had the better equipment sent their way, though. One way to deal with this, if you chose to, and something I am doing in Red Dawn to control the proliferation of the M26 Pershing, is have a number of versions of equipment using the Strength value and Availability dates in the equipment.pzeqp - that way it becomes impossible for a player to have 10 strength SS units at certain times of the war. Just an option and I know you want to avoid acrimonious debates. :)

Anyway, I'm sure there will be more comments when the mod is released.

I really never even gave a thought to the numbers/price game,,you're probably right. I guess there are those who are gonna go strictly SS,,some some who are gonna go straight Heer ,,those who are gonna mix,and then there are some who will play the numbers game.

There is no way to keep it historcial,,,in all honesty even tho I love the game ,,Pzc itself is not exactly historical.

I'm sure the mod will evolve w/ constructive input like yours.

Yes the next release will have the new percentage prices.

That you for the input and interest sir,,it's appreciated
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

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airbornemongo101
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Post by airbornemongo101 »

Well I spotted an error already.

I screwed up the equipment file for the Wehrmacht Infantry. I had been going to the make SE Infanrty,,but decided not to att.

Well guess what happened,,you got it folks,,I wasn't paying attention and made a change to the vanilla Wehrmacht Infantry and screwed it up.

I fixed it and here is the new file http://www.gamefront.com/files/21197944/equipment_zip ..but for some reason the Wehr Inf is not showing up on the initial purchase screen. I replaced all and I'm mean all of the equipment files being used by the GME,,but it's still not showing up.

Looks like Nikivdd will have to figure it tommorow,,cause I can't. Looks like no Heer grunts for at least a day

Sorry for the inconvenience and hopefully it will be rectified tommorow
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

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El_Condoro
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Post by El_Condoro »

That e-file shows the Wehrmacht infantry with the 'bonus' trait - I don't think anything with that trait will show in the purchase screen.
airbornemongo101
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Post by airbornemongo101 »

I'll fix that immdediatly, and see what happens


What a stupid mistake,,,,,2 really,,really dumb mistakes :oops: :oops:


Thanks for spotting it
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

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airbornemongo101
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Post by airbornemongo101 »

This post was modified---------------------

Final copy of the mod and all fixes are in 1st post of thread
Last edited by airbornemongo101 on Mon Mar 05, 2012 6:17 pm, edited 3 times in total.
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

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airbornemongo101
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Post by airbornemongo101 »

Great News

Scott900091 has granted permission to use his Full Historical Art Mod 1.06 in the SS Panzer Corps Mod.

It will also be making it's appreance in the SS-GTPG Mod Final.

A very big thanks to Scott900091
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

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Wargamer74
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Post by Wargamer74 »

A very big thanks to Scott900091
No problem :) I'll have to try your mod when its done.
airbornemongo101
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Post by airbornemongo101 »

Thanks Scott

The SS Panzer Corps is complete,,give it a whirl

I'm gonna tweak the prices a little in a patch ,,but the bulk is done.

Rigth now I'm integrating the SS Panzer Corps into Nikividd's GTPG,,,which is an truly awesome piece of work and I'm flattered to be able to incorporate my mod into it.

The next project is to make a Heer Total SE Mod. All Heer units and Luftwaffe ground units will be available as bonus units

After that I will combine the SE & SS Mods into Nikivdd's GTPG's

So there will be in essence 4 mods...The SS Panzer Corps...The Heer Total SE Mod..The SE-SS Mod then I'm going to combine the SE-SS Mod into Nikividd's work.

Uh-oh,,,I just realized something,,that's a lot of work :oops: :oops: :oops: :shock: :shock:
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

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nikivdd
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Post by nikivdd »

SS Panzer Mod+GTPG= SS-GTPG By Airbornemongo101 and Nikivdd
The first beta is available. Get it here: http://www.gamefront.com/files/21200484 ... -01-12.rar
SS-GTPG is a merger of the SS Panzer Mod and the GTPG campaign. This is a mutual effort to bring more fun to the Panzer Corps gameplay.
This beta version includes every GTPG scenario released sofar in one single campaign tree.
The vanilla e-file is upgraded with SS Elite units who have better stats than the regular Heer units. The SS and SE units have their own camo for better distinction during gameplay.
Do take notice that this is a beta and prestige has not been optimised yet. More updates will be released as Airbornemongo and myself finish (parts of) our seperate projects.
This download also includes the historical insignia mod and thus not to be loaded into GME seperately!

Install and changelog are included in the download. We are looking forward to your feedback, suggestions and whatever opinions you might have about SS-GTPG.
Thank you.

This version includes the equipment hotfix. Thanks to El_Condoro it was easily traced and fixed, thank you mate!
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
Adean
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Post by Adean »

I would like to agree with the writer of this Folder, I think that it would be great have a chance to get SE or SS unit from the rest of army( I mean AT, Rec, Airforce...) it should be nice if the SE troops should be upgraded to FJ, or Pioners.
airbornemongo101
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Post by airbornemongo101 »

nikivdd wrote:SS Panzer Mod+GTPG= SS-GTPG By Airbornemongo101 and Nikivdd
The first beta is available. Get it here: http://www.gamefront.com/files/21200484 ... -01-12.rar
SS-GTPG is a merger of the SS Panzer Mod and the GTPG campaign. This is a mutual effort to bring more fun to the Panzer Corps gameplay.
This beta version includes every GTPG scenario released sofar in one single campaign tree.
The vanilla e-file is upgraded with SS Elite units who have better stats than the regular Heer units. The SS and SE units have their own camo for better distinction during gameplay.
Do take notice that this is a beta and prestige has not been optimised yet. More updates will be released as Airbornemongo and myself finish (parts of) our seperate projects.
This download also includes the historical insignia mod and thus not to be loaded into GME seperately!

Install and changelog are included in the download. We are looking forward to your feedback, suggestions and whatever opinions you might have about SS-GTPG.
Thank you.

This version includes the equipment hotfix. Thanks to El_Condoro it was easily traced and fixed, thank you mate!
Wow.....I just realized how official that sounded :shock: .

Great annoucement :P
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5
airbornemongo101
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Post by airbornemongo101 »

Ok,,,just found another of my screw ups in SS-GTPG :x :x :? .

Here a link with instructions to fix the problem

disregard Nikivvdd got it

I'm sorry :oops:
Last edited by airbornemongo101 on Sun Jan 22, 2012 7:16 am, edited 2 times in total.
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

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VPaulus
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Post by VPaulus »

Why do you have this line in the efx if you don't have the unit graphics and sound?

Code: Select all

GER_Hs-129-B-2.png	(0,0)	(0,0)	(0,0)	(0,0)	HS129			AirCannons1			henschel1	henschel2	henschel3

Also why are you cloning lines in efx file?, like for example:

Code: Select all

SS_Panzer_IA.png	(15,-12)	(-15,-15)	0	0	MG1						tracked_light1	tracked_light2	tracked_light3
IF the entry is already there, you don't need to create another one. :)

Edit: I get. There are only three or four entries. You probably forgot to remove them.
airbornemongo101
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Post by airbornemongo101 »

VPaulus wrote:Why do you have this line in the efx if you don't have the unit graphics and sound?

Code: Select all

GER_Hs-129-B-2.png	(0,0)	(0,0)	(0,0)	(0,0)	HS129			AirCannons1			henschel1	henschel2	henschel3

Also why are you cloning lines in efx file?, like for example:

Code: Select all

SS_Panzer_IA.png	(15,-12)	(-15,-15)	0	0	MG1						tracked_light1	tracked_light2	tracked_light3
IF the entry is already there, you don't need to create another one. :)

Edit: I get. There are only three or four entries. You probably forgot to remove them.

Yep that's what happened sorry Paulo if it caused problems.

I had tried to use Puma's hs129 in the mod,,but decided not to,,sorry I forgot to remove the entry.

For what it's worth,, I did find those exact thing and removed them. I probably hit the add unit twice by mistake a couple of times and didn't catch it

When I upload the new Zip w/ the prices they shouldn't be there anymore.

I've been finding a lot of small things I missed :oops:
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5
airbornemongo101
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Post by airbornemongo101 »

I found something else the Stuh42 and Stug IV duals had the wrong ID'S

Here is the new equipment file:

http://www.mediafire.com/?35x11wp1rdmmh34

Replace it in the GME SS Mod data folder and the Panzer General SS Mod folder
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

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airbornemongo101
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Post by airbornemongo101 »

Here's the latest patch

http://www.mediafire.com/?jp96ipi2fnynnlx


It fixes the vanill SU-122 problem and another problem with the dual role Flaks and Paks



Follow the above instructions for implementing the patch
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

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airbornemongo101
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Re: Introducing the SS Panzer Corps

Post by airbornemongo101 »

Hi all

To those who are having an issue w/ the SU-122. I did fix the SU-122(r) in the SS Panzer Corps Mod--the Heer Total Mod-- the Elite Units Mod--and SS-GTPG,but for the changes to take affect you must restart your campaign.

Just dropping the new(fixed equipment file) into the data folder of the Mods will not work. The game will still use the "old" equipment file until you restart your campaign.

Be advised this fix will only work for the mods....the vanilla version will still be fubared.

VPaulus has added this link for an exe. made by Rudankort that allows you to add the fix and continue your current campaign w/ the fix enabled. I cannot attest if it works or not:

"by VPaulus » 09 Feb 2012 01:36

If you're using a savegame of the same scenario it will carry the equipment file with the error.
So you must use a savegame older with another scenario. And even for that to work you've to download this beta 1.05 version, and replace the exe with this one.
http://www.rudankort.me/PanzerCorps105b.zip"


Thanks for taking an interest in the SS Panzer Corps Mod
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

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naughtybalrog
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Re: Introducing the SS Panzer Corps

Post by naughtybalrog »

I am loving this mod Airborne!
BTW, I was an Loadmaster on C-141Bs and used to watch you blokes jump out of my airplane on SOLL missions... sorry for the pranks we used to pull on ya'll. Airborne leads the way.
airbornemongo101
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Re: Introducing the SS Panzer Corps

Post by airbornemongo101 »

You're welcome glad you enjoy the mod..as for the pranks/rivalry....we all had green cards and at least we served.

Granted some served in better branches and had more manly jobs than others,,but I won't go there......much :wink:

Night jumps / rappel missions suck!!!! :evil: :twisted: :roll: :shock: :wink:
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

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