Russian Winter message.

PSP/DS/PC/MAC : WWII turn based grand strategy game

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ancient
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
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Russian Winter message.

Post by ancient »

How much exactly does Russian Winter reduce effectiveness and that other thing it does? The pop up box disappears automatically after a second and I couldn't read all of it. I think I saw a number 35 and a number 15.
IainMcNeil
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Post by IainMcNeil »

It decreases in effect each year, but 35 and 15 is the first year yes. It also massively reduces movement.
ancient
Corporal - 5 cm Pak 38
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Post by ancient »

iainmcneil wrote:It decreases in effect each year, but 35 and 15 is the first year yes. It also massively reduces movement.
I caught that the 35 is for effectiveness, but what is the 15 for?
Redpossum
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Post by Redpossum »

IIRC -35 effectiveness is the effect on Axis units, and -15 is the effect on Russian units.
ancient
Corporal - 5 cm Pak 38
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Post by ancient »

Thanks. It would be nice if such pop ups required the user to close it rather than close itself in a second.
Redpossum
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Post by Redpossum »

ancient wrote:Thanks. It would be nice if such pop ups required the user to close it rather than close itself in a second.
Agreed. If one goes afk during the AI turn, (to, for example, answer the requirements of domestic tranquility), one can easily miss something important.

OTOH, I bet if the messages did require a click of an "OK button" to proceed, someone would be complaining about that fact in these forums.

With so many of these design decisions, the designer faces a "damned if you do, and damned if you don't" situation.

Oh well :)
rjh1971
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Post by rjh1971 »

possum wrote:
ancient wrote:Thanks. It would be nice if such pop ups required the user to close it rather than close itself in a second.
Agreed. If one goes afk during the AI turn, (to, for example, answer the requirements of domestic tranquility), one can easily miss something important.

OTOH, I bet if the messages did require a click of an "OK button" to proceed, someone would be complaining about that fact in these forums.

With so many of these design decisions, the designer faces a "damned if you do, and damned if you don't" situation.

Oh well :)
Best solution imo, would be to set a delay message option in the game setup, say you don't want the popups because you already know you enter 0 secs, you want to read them slowly enter 10 secs.
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