Scripting a Counter Attack?

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MikeAP
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 543
Joined: Fri Sep 03, 2010 3:14 pm

Scripting a Counter Attack?

Post by MikeAP »

Has anyone played around with the ability to script a counter attack?

Situation:
Friendly forces take airfield X, enemy tank unit counter attacks


So far, I have it scripted so that the enemy tank unit spawns when the airfield is taken by friendly forces, but then the enemy tank just sits there...

Any help would be appreciated.

Thank you very much.
nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4915
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium

Re: Scripting a Counter Attack?

Post by nikivdd »

MikeAP wrote:Has anyone played around with the ability to script a counter attack?

Situation:
Friendly forces take airfield X, enemy tank unit counter attacks


So far, I have it scripted so that the enemy tank unit spawns when the airfield is taken by friendly forces, but then the enemy tank just sits there...

Any help would be appreciated.
F
Thank you very much.
Did you change the stance for every unit involved in that counterattack from default to attacker?
Second make sure that airfield is a primary objective.
Hope this works.
MikeAP
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 543
Joined: Fri Sep 03, 2010 3:14 pm

Re: Scripting a Counter Attack?

Post by MikeAP »

nikivdd wrote: Did you change the stance for every unit involved in that counterattack from default to attacker?
Yes, I had that in.
nikivdd wrote: Second make sure that airfield is a primary objective.
And yes, also.

I'll have to keep messing around with it.
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