Unhandled exception - out of memory

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Kragdob
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 683
Joined: Sat Aug 20, 2011 7:55 pm
Location: Poland

Unhandled exception - out of memory

Post by Kragdob »

I don't know if this is related to my computer only but anyway even if this is not brand new such things shouldn't happen.

My game hangs ocasionally with following error:

Code: Select all

Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: unable to create new native thread
        at java.lang.Thread.start0(Native Method)
        at java.lang.Thread.start(Unknown Source)
        at java.awt.EventQueue.initDispatchThread(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)
I cannot replicate it at ease but it happens some and then. Usually when I switch to large view (but also during other actions). It got better when I started to switch Firefox off but still happens occasionally. Is there a possibility to add some try/catch so games does not hang after you spent 45 minutes on units movement?

Recently this 'event' was preceded by this one (still could play though):

Code: Select all

Exception occurred during event dispatching:
java.lang.OutOfMemoryError: unable to create new native thread
        at java.lang.Thread.start0(Native Method)
        at java.lang.Thread.start(Unknown Source)
        at sun.awt.image.ImageFetcher$1.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at sun.awt.image.ImageFetcher.createFetchers(Unknown Source)
        at sun.awt.image.ImageFetcher.add(Unknown Source)
        at sun.awt.image.InputStreamImageSource.startProduction(Unknown Source)
        at sun.awt.image.InputStreamImageSource.addConsumer(Unknown Source)
        at sun.awt.image.InputStreamImageSource.startProduction(Unknown Source)
        at sun.awt.image.ImageRepresentation.startProduction(Unknown Source)
        at sun.awt.image.ImageRepresentation.drawToBufImage(Unknown Source)
        at sun.java2d.pipe.DrawImage.copyImage(Unknown Source)
        at sun.java2d.SunGraphics2D.drawImage(Unknown Source)
        at sun.java2d.SunGraphics2D.drawImage(Unknown Source)
        at gui.MapCanvas.drawPResources(MapCanvas.java:831)
        at gui.MapCanvas.render(MapCanvas.java:2088)
        at gui.MapCanvas.paintComponent(MapCanvas.java:2023)
        at javax.swing.JComponent.paint(Unknown Source)
        at javax.swing.JComponent.paintChildren(Unknown Source)
        at javax.swing.JComponent.paint(Unknown Source)
        at javax.swing.JComponent.paintChildren(Unknown Source)
        at javax.swing.JComponent.paint(Unknown Source)
        at javax.swing.JComponent.paintChildren(Unknown Source)
        at javax.swing.JComponent.paint(Unknown Source)
        at javax.swing.JComponent.paintChildren(Unknown Source)
        at javax.swing.JComponent.paint(Unknown Source)
        at javax.swing.JComponent.paintChildren(Unknown Source)
        at javax.swing.JComponent.paint(Unknown Source)
        at javax.swing.JComponent.paintChildren(Unknown Source)
        at javax.swing.JComponent.paint(Unknown Source)
        at javax.swing.JComponent.paintWithOffscreenBuffer(Unknown Source)
        at javax.swing.JComponent.paintDoubleBuffered(Unknown Source)
        at javax.swing.JComponent._paintImmediately(Unknown Source)
        at javax.swing.JComponent.paintImmediately(Unknown Source)
        at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
        at javax.swing.SystemEventQueueUtilities$ComponentWorkRequest.run(Unknown Source)
        at java.awt.event.InvocationEvent.dispatch(Unknown Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.Dialog$1.run(Unknown Source)
        at java.awt.Dialog$2.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.awt.Dialog.show(Unknown Source)
        at java.awt.Component.show(Unknown Source)
        at java.awt.Component.setVisible(Unknown Source)
        at gui.WarWindow.showBeginTurnDialog(WarWindow.java:506)
        at game.Game.startGame(Game.java:22959)
        at gui.MainMenu.loadGame(MainMenu.java:414)
        at gui.GameModeSelection2.jButton2_actionPerformed(GameModeSelection2.java:229)
        at gui.GameModeSelection2_jButton2_actionAdapter.actionPerformed(GameModeSelection2.java:298)
        at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
        at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
        at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
        at javax.swing.JToggleButton$ToggleButtonModel.setPressed(Unknown Source)
        at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
        at java.awt.Component.processMouseEvent(Unknown Source)
        at javax.swing.JComponent.processMouseEvent(Unknown Source)
        at java.awt.Component.processEvent(Unknown Source)
        at java.awt.Container.processEvent(Unknown Source)
        at java.awt.Component.dispatchEventImpl(Unknown Source)
        at java.awt.Container.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
        at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
        at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
        at java.awt.Container.dispatchEventImpl(Unknown Source)
        at java.awt.Window.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)
Never in the field of human conflict was so much owed by so many to so few.
rkr1958
General - Elite King Tiger
General - Elite King Tiger
Posts: 4264
Joined: Wed Dec 12, 2007 2:20 am

Post by rkr1958 »

This happens to me too occasionally. The thing I do, which is the only thing I know to do, is to shut the game down (kill it with task manager) and restart. If this continues to happen too frequently for a particular game turn (or in general) I will also shut down other applications (e.g., browser, email).
Kragdob
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 683
Joined: Sat Aug 20, 2011 7:55 pm
Location: Poland

Post by Kragdob »

rkr1958 wrote:This happens to me too occasionally. The thing I do, which is the only thing I know to do, is to shut the game down (kill it with task manager) and restart. If this continues to happen too frequently for a particular game turn (or in general) I will also shut down other applications (e.g., browser, email).
I do the same but it happens quite often - is it possible to trace the place where it happens?
Never in the field of human conflict was so much owed by so many to so few.
rkr1958
General - Elite King Tiger
General - Elite King Tiger
Posts: 4264
Joined: Wed Dec 12, 2007 2:20 am

Post by rkr1958 »

Kragdob wrote:
rkr1958 wrote:This happens to me too occasionally. The thing I do, which is the only thing I know to do, is to shut the game down (kill it with task manager) and restart. If this continues to happen too frequently for a particular game turn (or in general) I will also shut down other applications (e.g., browser, email).
I do the same but it happens quite often - is it possible to trace the place where it happens?
Realistically, that would require some sort of memory monitoring program (not free) and a significant bit of effort. Both beyond the means of a fan based dev team I'm afraid.
Peter Stauffenberg
General - Carrier
General - Carrier
Posts: 4745
Joined: Sun Jul 08, 2007 4:13 pm
Location: Oslo, Norway

Post by Peter Stauffenberg »

The game never crashes on me, but I have 12 GB of RAM in my computer. So I can't recreate this error.
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