Casualties Report

PSP/DS/PC/MAC : WWII turn based grand strategy game

Moderators: firepowerjohan, rkr1958, Happycat, Slitherine Core

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colberki
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Casualties Report

Post by colberki »

It used to display men, tanks, planes and ships losses. Now in GS 2.0, it shows only step/unit losses. Is it possible to revert back to previous loss statistics?
Samhain
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Post by Samhain »

It's easy enough to calculate though. 1 land step is 25,000 men while air and sea are 250 aircraft/ships.
DukeOfLight
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Post by DukeOfLight »

I dont think so regarding ships.....its impossible to imagine that one step is 250 ships...that means a 10 step destroyer has around 2500 destroyers....i dont think so
In ships..one step i think its 1 ship..but maybe i am mistaken :)
Samhain
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Post by Samhain »

Maybe it's 25. There was some thread about this before that I get these figures from. It's hardly 1 ship a step, even fleets as far back as Ancient Greece weren't that small and anyway it would be too small for the scale of CEAW.
rkr1958
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Post by rkr1958 »

The old conversions were: 1 infantry step = 5280 men, 1 armor step = 52 tanks, 1 plane step = 26 aircraft and 1 naval step = 5 ships.
Hammer4000
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Post by Hammer4000 »

Is there a way to revert back however? I've heard this question ask before but was never given an answer, just explains what the figures would be. Today I played around opening up the Causality.class file. I tried to put the old figures back, that didn't work. When you load the game up its just keeps saying lading at the main menu. I would love to have the old back in. Hopefully this is not as hard at it seems.
BuddyGrant
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Post by BuddyGrant »

Hammer4000 wrote:Is there a way to revert back however? I've heard this question ask before but was never given an answer, just explains what the figures would be. Today I played around opening up the Causality.class file. I tried to put the old figures back, that didn't work. When you load the game up its just keeps saying lading at the main menu. I would love to have the old back in. Hopefully this is not as hard at it seems.
You can't manually edit the class files like you can the games text files - if you edit a class file then you need to recompile it, and I believe that means recompiling all the related class files. If I'm wrong about the recompile all associated class files requirement then you could try replacing the GS Casualty.class file with the original CEAW Casualty.class file and see if the game loads, I suspect that would not work though.
Hammer4000
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Post by Hammer4000 »

then you could try replacing the GS Casualty.class file with the original CEAW Casualty.class file
That was my first attempt before digging-in to the files.
BuddyGrant
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Post by BuddyGrant »

Hammer4000 wrote:
then you could try replacing the GS Casualty.class file with the original CEAW Casualty.class file
That was my first attempt before digging-in to the files.
And the game did not load I guess? Unfortunately out of luck then.
Hammer4000
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Post by Hammer4000 »

Oh well the game is excellent as is anyhow, just alittle bummed out though, since i thought it was kinda cool to see figures like that whether accurate or not. You know? Made feel all real & all.haha
Peter Stauffenberg
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Post by Peter Stauffenberg »

The old casualty numbers will not come back. The main reason is that the number of steps and units lost is much more valuable info for the players. That makes it easier to compare losses and you can calculate PP's required to replace the losses.

For game balance purposes it was essential to have these numbers. One example is the fall of France statistics made by rkr1958. We always had to calculate the step losses to have a chance to compare games to each other and now we can read the numbers we need directly.

For those who want to see some numbers simulating casualties in people or vehicles you can multiply with the numbers mentioned above.
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