Ruins. Right now my tanks can blitz through the city hexes to come out fast on the other side and black the enemy from crossing the roadways. This is to easy. Moving a tank through a bombed out city should be very slow, at least for vehicles.
By adding a version of the city hex that behaves more like forests or swamps, it would be easier to simulate the effects off artillery and air-strikes on a city.
The Stalingrad missions need a new terrain type
Moderators: Slitherine Core, The Lordz, Panzer Corps Moderators, Panzer Corps Design
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Mountaineer
- Sergeant - Panzer IIC

- Posts: 191
- Joined: Mon May 16, 2011 6:35 pm
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Mountaineer
- Sergeant - Panzer IIC

- Posts: 191
- Joined: Mon May 16, 2011 6:35 pm
This also should occur in any city you actually assault, such as Sevastapol, Moscow, etc. The terrain could change if arty, air or ships strike it 2X and the same if troops actually fight in the city for 2 turns. The terrain could change to a rubble look much in the same way a bridge would get blown up in PG2 (another feature that should come back
) Of course, I do not write 'em, I play 'em. Not sure how hard it would be, but it sounds like a cool feature. Just thought of it as I assault Sevastapol again...
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El_Condoro
- Panzer Corps Moderator

- Posts: 2119
- Joined: Tue Jun 03, 2008 9:32 am
I wouldn't be too fussed if the rubble affected combat stats and movement but it would look really good IMO if, as suggested above, a number of ground assaults, artillery and/or air attacks changed the overlay from buildings to rubble. I wouldn't think that would be too difficult to do, but then again I'm not a programmer.


