I am sure it is probably me, but on the QR sheet under the above heading the first entry says 'DISR non-shock troops to charge or intercept'.
Can someone please point me to were this is in the rules?
Thanks in advance
Don M
Special Complex Moves (help please)
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rbodleyscott
- Field of Glory 2

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Re: Special Complex Moves (help please)
In the Impact Phase section, under the heading:donm wrote:I am sure it is probably me, but on the QR sheet under the above heading the first entry says 'DISR non-shock troops to charge or intercept'.
Can someone please point me to were this is in the rules?
Thanks in advance
Don M
ATTEMPTS TO CHARGE WHEN DISRUPTED OR FRAGMENTED.
(p.31 in latest version - somewhere nearby in V6.0)
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rbodleyscott
- Field of Glory 2

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Unless I am forgetting something, it appears not.donm wrote:I think I have this completely wrong. I was thinking this was disordered which it is now so obviously not.![]()
So, if L/H are disordered or severely disordered by terrain do they need to test to charge L/F who are in the same terrain but un-affected by it?
IF you take LH vs LF then they are.........
So is 6 vs 6 in uneven or open usually 6 dice vs 3 dice on a +
In rough the LH are DIS so 4 dice vs 3 dice on a +
In difficult they are Sev DIS so 3 dice vs 3 dice on a +
So the 2 other factors are size of BG and shooting.......
A LF BG will typically be 8 and a LH 4 or 6 - so more likely to be in fact
4 vs 3
3 vs 3
2 vs 3
Then you have the shooting effects and one would hope the LF will manage to shoot the LH up with greater numbers if used well unless in the open or uneven wheere the game is set up so that the LH can catch the LF without firing much. This is intentional and one needs to realise the uneven is exactly that - no obstacle at all to loose or light troops.
Hence tested out fully you will find the LH > LF in open or uneven
Rough an fairly even fight
Difficult big advantage to the LF
Si
So is 6 vs 6 in uneven or open usually 6 dice vs 3 dice on a +
In rough the LH are DIS so 4 dice vs 3 dice on a +
In difficult they are Sev DIS so 3 dice vs 3 dice on a +
So the 2 other factors are size of BG and shooting.......
A LF BG will typically be 8 and a LH 4 or 6 - so more likely to be in fact
4 vs 3
3 vs 3
2 vs 3
Then you have the shooting effects and one would hope the LF will manage to shoot the LH up with greater numbers if used well unless in the open or uneven wheere the game is set up so that the LH can catch the LF without firing much. This is intentional and one needs to realise the uneven is exactly that - no obstacle at all to loose or light troops.
Hence tested out fully you will find the LH > LF in open or uneven
Rough an fairly even fight
Difficult big advantage to the LF
Si
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donm
- Sergeant Major - Armoured Train

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This certainly was not typical at Roll Call. I had 1 BG of 6 javelinmen, 1 BG of 4 archers and 1 BG of 6 slingers.A LF BG will typically be 8 and a LH 4 or 6 - so more likely to be in fact 8 vs 4.
However my army did not allow the archers and slingers to be any larger.
What was interesting was that other people who could have L/F BGs of 8 elements chose not to have then.
Most opting for 6 elements and in some cases 4 elements.
From the above I don't think you can count on out numbering and as I said in my previous posting both L/H and L/F count as in cover and so the shooting is by no means certain.So the 2 other factors are size of BG and shooting.......
I don't have a major problem with this, if this is the way it is to be, then so be it. I just thought it very strange and not what I had been use to from many other sets of rules. That is why I brought it to your attention.
Don M
