DrkCon wrote:boredatwork wrote:Which would be inline with the fact the Germans never bothered to produce more than 38 of them.
Well, you could always simply not buy one if you dont like it. Or simply never use it to shoot more than 1 hex. Why remove something from the game when the ability to not play with it already exists? We should be looking to increase options, not take them away.
Strict adherence to historical accuracy is sort of ridiculous to bring up in a video game anyhow.
Or it could always be fixed and if you don't like it you can mod it back to being broken? Why suffer with something that spoils immersion when the ability to mod it to personal preference already exists?
*Reasonable* historical accuracy in a *historical wargame* is rediculous?
PzC is abstract so obviously there's a degree of acceptable latitude in interpretation but turning a piece of trash into a super weapon in the mistaken impression that you're balancing the game lessens immersion both because the equipment itself in no way corresponds to it's historical use/effectiveness and because now you have to rebalance a nominally historical scenario around a higher than average core which has become the defacto *average*. (Bagration's waves of IS-2s, cough, cough)
My ideal solution if the developers were inclined to add an attribute or two to the code and make some AI tweaks is to seperate artillery into 2 different categories: Artillery proper (including SP Art) and assault guns (possibly moved to the AT tab).
Artillery - bombards range 2-3, Can only fire BEFORE moving, can defensive fire
Assault Guns - bombards range 1, can fire AFTER moving, counts as AT when firing direct at tanks (ie can suffer return fire), can defensive fire
This keeps assault guns usefull purchases in small numbers for the ASSAULGT GUN/AT role, particularly the hordes of Soviet SPGs coming in 1942+. Likewise it keeps towed artillery usefull AS RANGED ARTILLERY until 1943 when the Hummel/Wespe are introduced and scenario difficulty can be balanced on the assumption there aren't numerous SPG running around zapping everything in sight.