Modding the starting OOB
Moderators: firepowerjohan, Happycat, rkr1958, Slitherine Core
Modding the starting OOB
To say that your game is "moddable" you absolutely HAVE to provide moddability to the starting order of battle for each scenario.
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For the first patch we are planning to release a map+scenario editor 

Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
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Correct sir!davetheroad wrote:So I could in theory design a east front scenario with a different hex scale and production etc?
Wow! strategic command without the squares.
You can in fact make a new map by using your own png's instead of the default ones

Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
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Maps are not built from tiles, they are one large background image. The image size cannot be changed but you can replace it with a zoomed in map of Russia, a map of UK for sealion or a map of the moon if you wanted.
The map editor is pretty crude so is not as user friendly as some out there, which is why we did not include it in initial release. It's more of a bonus feature than a core part of the product. It allows you to do anything we can do, but takes a bit of getting used to
You could use satelite images, draw your own pic, scan in an image from a book. If you want a small play area for now you need to add a border around the edge in the graphic and then set that terrain to a type that is impassable. At some future point we're hoping to have a more flexible editor.
The map editor is pretty crude so is not as user friendly as some out there, which is why we did not include it in initial release. It's more of a bonus feature than a core part of the product. It allows you to do anything we can do, but takes a bit of getting used to

You could use satelite images, draw your own pic, scan in an image from a book. If you want a small play area for now you need to add a border around the edge in the graphic and then set that terrain to a type that is impassable. At some future point we're hoping to have a more flexible editor.
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I think the map image could be modded with any image editing program that will save in png format. Most people in the graphics business use Photoshop but that is expensive.
Editing the terrain array or whatever the developers call the underlying terrain description would require a specialist editor which is one of the things that will be in the first patch???
Editing the terrain array or whatever the developers call the underlying terrain description would require a specialist editor which is one of the things that will be in the first patch???