Guys, just to clarify this. Indeed, with 1.05 the game reseeds the random generator upon each reload. However, this applies to single player mode only. So, in MP it should behave the same way as before.deducter wrote:About the random seed thing, my main concern is MP. There have been occasions where I lost Internet connection between downloading and uploading a MP game. In that case, I have to redownload the MP game and play my turn again. On the rare occasion that has happened, I have tried to play my moves the same.
There needs to be the "no undo" and some sort of stronger game-fidelity protection for MP.
I don't really think that we need a separate option for this, most players have no idea what "seed" is and how pseudorandom differs from random, so this would make them really confused. In fact, the reason why I decided to change this (apart from my desire to make rezaf happy

About the editor: the most up-to-date version is included with this patch, and it definitely should not encrypt scenarios any more. However, scenarios created with the editor originally shipped with 1.04 will still have the problem. I hoped that all people have already migrated to the replacement editor posted shortly after 1.04 release, but if this is not the case, just send your encrypted scenarios to me (rudankort@rsdn.ru), and I'll correct them for you. Sorry for the mess.
In 1.05 there is a new cheat code "chess" which makes all combats play exactly as they were predicted (unless rugged defense happens - that is still a random factor). This is by no means a solution to RNG problems some people complain about, but players who like to plan everything from beginning to end and have everything under control might want to try this mode.