Slitherine wants your ideas to improve Field of Glory . . .

PC/Mac : Digital version of the popular tabletop gaming system. Fight battles on your desktop in single and mutiplayer!

Moderators: Slitherine Core, FoG PC Moderator, NewRoSoft

stockwellpete
Field of Glory Moderator
Field of Glory Moderator
Posts: 14501
Joined: Fri Oct 01, 2010 2:50 pm

Post by stockwellpete »

Morbio wrote:One of my pet hates is when a bug is encountered, especially if it is at a critical point in a close game. The sort of things that I remember seeing are;
- Not being able to move a unit into a hex vacated by a routing unit (there's a recent post in Tech Support about this)
- Units evading to the edge of the battlefield, taking a rear hit with no damage

I understand why these sorts of bugs persist - they are rare occurrences, it's difficult to recreate them and therefore really hard to find the cause. This makes it not worthwhile from the cost-benefit perspective.

However, I'd like an option (button?) in game that allows the player to dump the start of turn positions, current move log and some player comments, and send it to the server for the developers to review. This should give all they need to replay and see the problem and hopefully understand the cause with little work. This would then hopefully enable these bugs to cost-justifiable to fix.

Maybe this dump of start positions and log would also be useful for the players to replay the last move (or two) and thus meet one of the requests to allow players to replay their last moves while it is the other player's turn?
OK Morbio, we will include this in our submissions to Slitherine. :wink:
stockwellpete
Field of Glory Moderator
Field of Glory Moderator
Posts: 14501
Joined: Fri Oct 01, 2010 2:50 pm

Post by stockwellpete »

A few more suggestions - from the thread "Any Coders out there want to help with FOG?" (September 2011)

I would like to see pursuing units leave the map and have the ability to come back later in a queue. The same would be true to having reinforcements in a queue. We also need fortifications and so on.

Also: when a general commits to a battle their command radius is zilch. The GMT GBOH did that and it is VERY historical. No commander committed to a battle should be able to exert any radius beyond adjacent units at best.

My feelings on command & control. If the unit is NOT in command control then it can only move ONE hex OR change facing. Add in a Line Command whereby if a unit is adjacent to another unit that is in command then any unit adjacent in a line of unbroken units (no gap between them) can also move.

Elephants. When they rout they should first determine direction - then they rout through ANY unit in their way adding one level of cohesion loss to that unit. This includes enemy units.

Chariots. They should be able to move through enemy light infantry or cavalry.

Light infantry should NEVER be able to beat HI in a stand up fight. They should ALWAYS lose. I got so sick of seeing light infantry with their backs to water hold off my Superior HI in good order in one game I finally just tossed in the hat. In other words make the difference between HI and LI more pronounced.
Last edited by stockwellpete on Sun Dec 11, 2011 9:30 am, edited 1 time in total.
JocaRamiro
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 250
Joined: Sat Dec 05, 2009 10:19 pm

Adding some opinions

Post by JocaRamiro »

Here is an attempt to be parsimonious with priorities:

1) Command and control limiitations. Yes, reduce capability of units out of command range, yes reduce the command span of committed leaders.

2) Tweak the combat characteristics. Yes, make projectile units stronger, yes, reduce the power of light versus heavy, yes, make outcomes more normally distributed

3) Player communication. Yes, make it possible to provide a note with challenges,
stockwellpete
Field of Glory Moderator
Field of Glory Moderator
Posts: 14501
Joined: Fri Oct 01, 2010 2:50 pm

Post by stockwellpete »

Just a little update.

Myself and TGM are working through all the ideas that are contained in this thread and we are grouping them together under 6 categories - Single Player Improvements, Multi-Player Improvements, Gameplay Improvements, Scenario Editor Improvements, Add-On Functions (e.g. campaign game) and Miscellaneous. Everything that has been suggested in this thread will be included somewhere under these headings.

Then, Iain from Slitherine has asked that we provide just one sheet with our priorities on it so the development team can have a really focussed discussion about it all early in the New Year. Myself and TGM will draw this priority sheet up early next week and we will post it here for comment/amendment (if necessary). And next weekend we will submit the priority sheet (and the 6 "secondary" category sheets with all the detail on them) to Slitherine so they have it all before Xmas.

I hope that it is OK with everyone that myself and TGM have "picked up the baton and run with it" with regards to all this - I know we haven't been elected by anyone, or anything like that, but by next week we will have moved the process on considerably and we are trying to be as transparent as possible in all that we are doing. :wink:
FedeM
2nd Lieutenant - Elite Panzer IVF/2
2nd Lieutenant - Elite Panzer IVF/2
Posts: 742
Joined: Sat Dec 11, 2010 4:04 am

Post by FedeM »

Go go go go!! :)
JocaRamiro
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 250
Joined: Sat Dec 05, 2009 10:19 pm

Post by JocaRamiro »

Someone must take the initiative.

So, yes, do it.


I will add that my personal preference is for multi-player rather than single player improvements. Does Slitherine have an opinion on how players split between the two modes?
TheGrayMouser
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5001
Joined: Sat Nov 14, 2009 2:42 pm

Post by TheGrayMouser »

JocaRamiro wrote:Someone must take the initiative.

So, yes, do it.


I will add that my personal preference is for multi-player rather than single player improvements. Does Slitherine have an opinion on how players split between the two modes?
Only they could answer that but I beleive Iain M at one point posted that the vast majority of gamers ( in all games in general not just fog) are in it MOSTLY for the single player. Its the MP that gets the publicity as they tend to post more, are more vocal etc.
JocaRamiro
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 250
Joined: Sat Dec 05, 2009 10:19 pm

Post by JocaRamiro »

I do think Ian would know - or at least be able to figure it out by comparing the # of sales to the # signed up as players. And I was afraid that would be the answer. Still, I do think the golden rule applies here. (We make the rules to suppor the ones that supply the gold.)
TheGrayMouser
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5001
Joined: Sat Nov 14, 2009 2:42 pm

Post by TheGrayMouser »

JocaRamiro wrote:I do think Ian would know - or at least be able to figure it out by comparing the # of sales to the # signed up as players. And I was afraid that would be the answer. Still, I do think the golden rule applies here. (We make the rules to suppor the ones that supply the gold.)
Well, I think most improvements, regardless how they are "classified" generally benefit both sides of the aisle
stockwellpete
Field of Glory Moderator
Field of Glory Moderator
Posts: 14501
Joined: Fri Oct 01, 2010 2:50 pm

Post by stockwellpete »

What me and TGM will try and do is come up a "priority" list that has something for all the main user groups on it - e.g. single-player, multi-player, scenario-builder, campaign player etc. Hopefully we'll be able to post this on the forum early next week for you all to look at before we send it off to Slitherine. :wink:
mceochaidh
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 480
Joined: Sun Jun 20, 2010 4:39 pm

Post by mceochaidh »

Pete and TGM,

Thanks for taking the initiative.

Mac
Lysimachos
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1368
Joined: Tue Dec 08, 2009 9:38 am
Location: Italy

Post by Lysimachos »

Great work, guys! :D
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)
grumblefish
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 459
Joined: Tue Nov 13, 2007 5:46 pm

Post by grumblefish »

here is a post I made in the stickied "Road Map" thread that got some positive responses:
grumblefish wrote:Forget new armies, what FOG needs is a campaign mode where the player's army persists over the course of several battles.

Right now, the game has no worthwhile single-player at all. The game furthermore cannot simulate any ancient campaigns unless the user literally creates a new scenario map for each stage, and plots it all out himself.

Slitherine has made games with persistent campaigns before, where the units can develop over time and new ones can be brought on board. Just look at Great Battles Medieval or Legion Arena for examples. Those games had real, enjoyable single-player modes. Those games brought out the strengths of computer gaming. Was Panzer Corp a success for Slitherine? What did gamers like most about that title? Was it that they got the digital equivalent of a bag of miniatures, or was it that they got to use and develop those miniatures over the course of a persistent, interesting historical campaign? Look back to Fantasy General; I actually went replayed that game a month or two ago.

FOG really fails to take advantage of the PC's strengths. When you play a game on the computer, you usually have dynamic campaigns and storylines that a player can just jump right in to and enjoy. FOG doesn't have any of that; instead, there are only single-battle scenarios, or user-arranged tournaments that are designed and run outside of the game itself. Those things play to the strengths and weaknesses of a table-top setting, but this version of FOG is a PC game and as such has other potential that needs to be developed.

If Slitherine wants to make a new expansion pack or develop this game, they should be happy that they've ported over a table-top experience, and look ahead to bringing out what the PC does best. Make FOG a PC game with historical campaigns and rpg elements. If sales are a problem right now, it's possibly because the current expansion packs don't bring anything fundamentally different to the table; you have more miniatures, but that only appeals to a certain, limited segment of gamers. Seeing as you apparently don't get enough attention from those gamers alone, why do you continue to focus solely on them and not make FOG a more diverse game?

Throw in persistent historical campaigns and rpg elements and then you'll get a lot more attention; plenty of gamers like single player campaigns, especially when they're historically accurate and have well written storylines, yet you've left that section of the market out in the cold. I assume gaming sites aren't interested in writing articles about how FOG will have a new chinese miniature army in an upcoming expansion pack, but I bet they'd be interested if FOG was including a campaign set in the warring states period, where the user plays through a 12 mission long, multi-branched, well-researched, persistent campaign to unify China.

To keep with the Chinese theme,

“There was a farmer of Song who tilled the land, and in his field was a stump. One day a rabbit, racing across the field, bumped into the stump, broke its neck, and died. Thereupon the farmer laid aside his plough and took up watch beside the stump, hoping that he would get another rabbit in the same way. But he got no more rabbits, and instead became the laughing stock of Song. Those who think they can take the ways of the ancient kings and use them to govern the people of today all belong in the category of stump-watchers!”

宋人有耕田者,田中有株,兔走触株,折颈而死,因释其耒而守株,冀复得兔,兔不可复得,而身为宋国笑。今欲以先王之政,治当世之民,皆守株之类也。

You caught your first rabbit by doing a great job of bringing the FOG tabletop experience to the PC. I'm not going to call you stump-watchers yet, but if you want a new spark of success then it's not enough to just release more miniatures over and over again.

If you make FOG a real PC game, I will buy the expansion. If you don't, I won't buy the expansion.

I would add one more thing: it would improve single player if you didn't have to watch the computer take its turn. In multiplayer, I don't bother to watch my opponent's moves; I just want to sit down, look at the field of battle as it is, and then make my moves. I have no desire to watch the computer move 40+ units down the field.
Schweinewitz
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 255
Joined: Wed Feb 23, 2011 6:51 pm
Location: Münster, Germany

Post by Schweinewitz »

One thing I would like to see in the editor (but don't know if it is practicable): the ability to customize battlegroup graphics by 'mixing' components from different battlegroups. The wide variety to choose from would offer great possibilities for scenario making in many ways.
Rosseau
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 370
Joined: Sun Nov 15, 2009 5:27 am

Post by Rosseau »

+ 1 Grumblefish
Hoplite1963
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 341
Joined: Thu Dec 31, 2009 3:32 pm

Post by Hoplite1963 »

The feature your talking about is known as “custom battle groups and Keith has stated that it is in their to do list. The issue is that it evolves modifying the game in order to be able to add battlegroup composition data at the scenario design stage so that any two players with the latest upgrade can see all the images used.

The shift some time ago to having all images available to anybody with the latest upgrade when they play any customer scenario (regardless if what modules were used and what modules they own) make it means its very possible.

My own view is that getting this feature implemented will move the game on to a whole new level, in particular it could attract many more figure wargamers to purchase the game, push up sales and make it easer to get all 13 modules published.
stockwellpete
Field of Glory Moderator
Field of Glory Moderator
Posts: 14501
Joined: Fri Oct 01, 2010 2:50 pm

Post by stockwellpete »

Further update.

The first drafts of the 6 "secondary" category sheets have all been drawn up now (they just need a further quick edit to be finished). Myself and TGM are now sorting out the "priority list" that Slitherine have asked for and we will post it here asap for comment.

Customising battle groups has been included in the scenario editor category sheet. :wink:
Schweinewitz
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 255
Joined: Wed Feb 23, 2011 6:51 pm
Location: Münster, Germany

Post by Schweinewitz »

That's definitely great news, folks! :D
stockwellpete
Field of Glory Moderator
Field of Glory Moderator
Posts: 14501
Joined: Fri Oct 01, 2010 2:50 pm

Post by stockwellpete »

Me and TGM have nearly finished - just liaising with Slitherine about the format of the document we will be sending to them after you all have seen the content.

While we are doing that, I have thought of another minor point. Do you think that the period of about a month that we have to wait before we can use the "claim" button (when opponents have "disappeared" and don't move) is too long? Wouldn't 14 days be better? It wouldn't mean that you have to use it after 14 days (e.g. if someone has told you they are going on holiday for 2 weeks), but at least you would have the option to use it if somebody has stopped responding. Should we add this to the list of requests?
iandavidsmith
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1379
Joined: Tue Dec 15, 2009 11:56 am

Post by iandavidsmith »

TheGrayMouser wrote:
JocaRamiro wrote:Someone must take the initiative.

So, yes, do it.


I will add that my personal preference is for multi-player rather than single player improvements. Does Slitherine have an opinion on how players split between the two modes?
Only they could answer that but I beleive Iain M at one point posted that the vast majority of gamers ( in all games in general not just fog) are in it MOSTLY for the single player. Its the MP that gets the publicity as they tend to post more, are more vocal etc.

I rarely play single player , maybe 10 to 15 games over the past 2 years , i usually have 10 multiplayer games
going at any one time , i would have thought most would be in the same boat.
Cheers
Ian
Post Reply

Return to “Field of Glory Digital”