Interface: If we compare TOW with TOF interface, TOF interface is with more information’s but not user-friendly. Too many information less and more important in same place. You should somehow emphasize or split major and minor information to be more visible. For instance, in TOW you have very good report for air bombardment ; interception failed or not and amount of damage and that’s it. Here you have complete essay about it. Also it is much harder to see where AI has attacked and this lead us to next point – map
Map: Your effort to have many variants of map is noticed and complimentary but if player want to have normal map with sprites it is very hard to recognized units, towns etc. You have too many colorful map and units and interface in generally. People will get epilepsy

Diplomacy: It sucks like it sucks in TOW. I can see that you have been under influence of many previous games when you have been making this game like Panzer general series, Axis and Allies, Gary Grigsby games, World in Flames and most important – Third Reich game. How diplomacy should work you can see in Advanced Third Reich game. You should have done something similar. You should have converted many events to diplomatic options for instance. Also, to my opinion, you made mistake to change interface for diplomacy. It was better in TOW with separate map only for diplomacy.
At the end (for now) a few illogical things:
-It is very illogical and annoying situation when unit with 1 AP can’t enter to town and there are not enemy units nearby because of bad weather or similar reason.
- I have attacked Denmark and destroyed all units but haven’t entered in to capital. At the beginning of next turn I have got “Denmark decided not to fight” event (or something like that). Don’t you think that this is too late for this event? It should have appeared immediately after Germany DOW Denmark, to my opinion.
-What is a difference between rebase and strategic redeployment of air units except unit location?