1. The enemy artillery should have its turn before all other units (even before air units).
- The AI has the quirky habit of attacking with its land units first, then shooting the same unit with its artillery, which defeats the purpose of the
artillery being there in the first place. Now, at times, it does attack with its artillery first, which leads me to believe that there needs to be a more
hardset rule concerning which unit attacks first. At the moment, I don't see any downside to having artillery shoot first, except those circumstances
where it might waste that precious shot on a strength 1 unit.
2. The retreating manuever needs to be improved.
- Currently, it seems pretty much random where the unit retreats to. I guess you could argue that in the heat of battle you are bound to run in any
one direction, but I hate it when my units run towards the enemy's multiple bunkers rather than away from them. The retreating unit should at least
be able to take into account the current location of any visible enemy units nearby (at least those that he can see).
3. Enemy air units should avoid being in range of AA, unless it can make that deadly blow on the elite unit that forces the player to pound on the desk and
restart the scenario. Then kamikaze is more than acceptable.
- This might make player's AA units less useful, but I hate seeing enemy air units throw themselves at my AA units just to make some dent in my units.
Those are the improvements I can think of at the moment. They are small quibbles, and I feel are a testament to the wonderful work you guys have done, if I can only make so few suggestions

Thanks always for listening to the community!