Junk,
Yeah, I see what you mean. I simply keep adding the unitinfo and name to the camps text file.
When I add a unit from another csv (not a new unit) I just increment the # and copy/paste the name/info in my text file, when I should just change the id to the canned id for that unit .... Example, the PanzerJager I is #222, if I just used that number I wouldn't need to fuss with extra name/info stuff in my text file.
Thanks for the tip!
My mods
Moderators: Slitherine Core, BA Moderators
Jmass,
Just a quick update .... the Semovente is in testing stage ...
I made a "destroyed" DDS .... Semovente_M40_D.dds ... But you can make one, mine is ugly (as usual).
Can you make the UI icons? I'm using the hetzer icons (you'll see in screenshot below). These are the DDS's located in the "data\UI\Textures\Icons". There are two of them ...
*.dds
*_slot.dds
I want to tweak the firing effects ... But, overall, it's done and I can send you something tomorrow
At that point, you can check the model size and anything else.
I'm using the StugA statistics at the moment.

Just a quick update .... the Semovente is in testing stage ...
I made a "destroyed" DDS .... Semovente_M40_D.dds ... But you can make one, mine is ugly (as usual).
Can you make the UI icons? I'm using the hetzer icons (you'll see in screenshot below). These are the DDS's located in the "data\UI\Textures\Icons". There are two of them ...
I want to tweak the firing effects ... But, overall, it's done and I can send you something tomorrow
At that point, you can check the model size and anything else.
I'm using the StugA statistics at the moment.

Great!Merr wrote:Just a quick update .... the Semovente is in testing stage ...
Sure, and the destroyed texture!Can you make the UI icons?
Model size should be similar to the M13 one. Operation Sealion should adds MkVI Light Tank, A10 and A13 Cruiser tanks and Boyes Rifle Carrier, I'll do desert textures for them, so we could add to the NA OOBs these models:At that point, you can check the model size and anything else.
Italian: L6-40, M11-39 (both quick to do starting on the Semovente model), AB-41, 47mm AT
German: SdKfz 222. We should have two PzIII versions, PzIII 50/42 and PzIII 50/60 (PzIII Special), same model but slightly different textures and datas
British: Grant, Valentine (some graphics from the A10)
OOBs for Tunisia, it needs:
Italian: Semovente L40 47-32, Fiat-SPA 43 AS42 "Sahariana"
German: Pz III N
British: Crusader III (it needs just a texture)
US: M3 Le, 75 mm Gun Motor Carriage M3, M4 mortar carrier.
My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1
Roma Victrix!
Roma Victrix!
-
pipfromslitherine
- Site Admin

- Posts: 9937
- Joined: Wed Mar 23, 2005 10:35 pm
I am near to release a North Africa mod with textures for the Pz II, Panzerjager I, Sdkfz 10/4, MkVI Light Tank, A-10, A-13, MkVI Light Tank, Boyes Rifle Carrier, Humber Mk I and Daimler armored cars, British Boyes and German Panzerbusche, and with my Semovente model.


My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1
Roma Victrix!
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I added the MK VI C, I'll add the Priest and the German 155mm, I am modding some data because some AP penetrations values are incorrect (for example, Italian M13 ones are too high, German Pz IV F too low) and to add some units (but using existent models for now) like the 50mm Pak 38 (75mm Pak 40), Italian 47/32 AT (French 25mm) and the AB-41 AC (Panhard). German medium panzers are now represented by the Pz III F, H and J special, Pz IV E, F1 and F2.
My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1
Roma Victrix!
Roma Victrix!



